Merchant Archive

Thread: Beyond Master Merchant?

RohmEnari
Tue Mar 16, 2004 3:23 am
#1


To all Merchants, I am collecting info on what type of Prestige Class you would like to see after Master Merchant. For example...


After achieving Master Ranger you have now opened the paths to:


  1. The Outdoorsman (Big Game Hunter)

  2. Antarian Ranger (possesses minor force resistances and abilities)

  3. Combat Ranger (master of guerilla warfare)

Those were just examples of ideas I had for the Ranger profession. Now that you hopefully see where I am going with this idea, I would love to see where you would like theMerchant to go after achieving the title of Master Merchant. Any and all input is welcome, but please try to keep it constructive.





Your friendly neighborhood Ranger,


Reyune


EvilAlgorithm
Tue Mar 16, 2004 4:21 am
#2

This idea came to me about a week ago, have a title of Galaxy Merchant. To earn it, you have to of course have earned master merchant but then requirements would be to have at least one vendor on at least 3 different planets, then on each planet you would have to sell a certain amount, lets say 1 million credits worth of stuff. Benefits of this title could be more reduced fees for bazaar,vendors and structures and also the ability of being able to put down more vendors and maybe unlocknew characters to place down as a vendor.
RohmEnari
Tue Mar 16, 2004 4:33 am
#3






EvilAlgorithm wrote:

This idea came to me about a week ago, have a title of Galaxy Merchant. To earn it, you have to of course have earned master merchant but then requirements would be to have at least one vendor on at least 3 different planets, then on each planet you would have to sell a certain amount, lets say 1 million credits worth of stuff. Benefits of this title could be more reduced fees for bazaar,vendors and structures and also the ability of being able to put down more vendors and maybe unlocknew characters to place down as a vendor.






I like it. As I am not a Merchant, my ideas here will perhaps be limited but I will try to contribute here as much as I can. This idea however sounds very good and I can't wait to see what else the Merchant community can come up with.




Your friendly neighborhood Ranger,


Reyune


ScroteWizard
Tue Mar 16, 2004 8:05 am
#4

What is beyond Merchant?


1) Usefullness

2) Sanity

3) Brevity


At Master Merchant vendor fees are reduced from 80% with only the efficiency tree to an amazing 60%. What can we say about what is beyond Merchant? Can anyone say 50% vendor fees?? CAN ANYONE SAY 20 CREDITS AN HOUR TURNING INTO 10 CREDITS AN HOUR? The answer is I don't give a damn. I'm not spending 63 skill points on a profession that does less advertising for me as a Master Chef than I can do for myself belligerently shouting a macro as I run through starports.


DesertSnake Vare

Sunrunner Galaxy

Beyond Merchant: YES I AM, AND I'M FRICKIN' GLAD.



DesertSnake Vare
TKM, Shock Trooper, and Bounty Hunter
Sunrunner Galaxy
RohmEnari
Tue Mar 16, 2004 7:23 pm
#5

Thank you for your input Ideas. I really appreciate it.




Your friendly neighborhood Ranger,


Reyune


ideas
Wed Mar 17, 2004 1:07 am
#6

Okay, I'll give it a try...


Franchiser - Merchant who specializes in advertising and brand name -- in being noticed. Skill paths include better/cheaper advertising (ability to advertise your Naboo vendor on Corellia, for example), linking your vendors to each other and to the global bazaar, crafting/placing advertising objects (posters, billboards, holograms), and greater flexibility in managing your prices (re-pricing all of your identical-serial-number items at once, along with assigning the same Details description to them all; ability to set "sale" discounts on a vendor for a certain time, etc.)



Corporate Manager - Merchant who specializes in volume. Skill paths include more vendors, even greater hiring diversity, increased vendor capacity (since limits are probably going in soon), and lower vendor costs.



Financeer - Merchant who specializes in cost-effective operations and money management. Skill paths include building efficiency, bazaar efficiency, loans (ability to loan money to others through game-enforced contracts in which both get ahead or both suffer), and investments (ability to divert money into a player city on a regular basis, tied to the city keeping certain tax rate or specialization. When the city changes its policies, your money automatically stops going into it.)



Okay, they need some work, but this was a quick 3-minute attempt to meet RohmEnari's original request.






So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



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