Merchant Archive

Thread: A logical and reasonsable cap

Redfenril
Tue Aug 10, 2004 6:13 am
#1

Ok. TH posted that they will raise the cap a bit.

I want to know what would be a logical and reasonsable cap.

300 perhaps? We hardly see any vendor exceed 400 with the exception of Bazzars.

But what would be a reasonable cap?



Colonel Oacob Riker
Tier 3 Pilot
RSO

Corporal Quinlan Noor
Starfighter Pilot
joined42904
Tue Aug 10, 2004 7:24 am
#2

I'd say 200 at master merchant or perhaps the current proposed caps.


But if it's 200...a large portion of thatshould be in the master box like the large portions of the benefit in the master box of other professions.


Needs to be enough so that the more porpular folks will sell out if they don't camp their vendors every day.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Mkappus
Tue Aug 10, 2004 7:26 am
#3

I think 3000 total items at master merchant is reasonable.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Soltari-bacca
Tue Aug 10, 2004 7:40 am
#4

300 per vendor is reasonable.



Soltaribacca Master Architect Master Shipwright, Soltari Rayvek TAO Bloodfin
Ship Chassis by Soltari at TAOMart, Theed -3974,4005

Soltari Rayvek, Soltarr Rayvek Ahazi
Mkappus
Tue Aug 10, 2004 8:17 am
#5

You all really think less than 2000 items is a reasonable cap? Think about armorsmiths and tailors. Think about JTL, there are going to be more than 150 unique components/upgrades for ships.


I hope to be a master architect/Master shipwright. My furniture vendor alone is 700 items right now, and I have about half the possible schematics on their. My resource vendors has 300 items on it.


Think about buying and reselling goods for other people, not just your own goods. Say you have 20 clients, you can only do 100 items per client. That sounds like alot, but it would only be 10 each of 10 different items. If we are truly going to become middlemen, we have to expect a ton of demand.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Ywo
Tue Aug 10, 2004 8:38 am
#6

Oh now come on... 1000 for busness 3 is reasonable i think..


My tailor doesnt and wont sit all day in her sewing room cause she has to have master merchant to have what she has now on her vendor of 800 items, which by the way is way more than the purposed 660 - 6 vendor thing anyway,and all she has is busness 3. She likes to go have fun too,she has a life outside of sewing, she needs combat skills to gather leather and the better her combat skills are the quicker she can do that.


When she started tailor, she had no idea she was going to so successful, so because she is you want to take that away from her because you think she should have this skill point eatting monster of master merchant to keep her selection of clothing , happy customers, REPEAT customers and so on.. I think not .


How about this ... business 3 1000

Novice Merchant 50 more

Mangagment 50 more and so on???

so you merchants have to spread those 1250 over 6 vendors ??? hmm sounds good to me .. that way we can all be happy., cause right now im not happy.
Gyopi
Tue Aug 10, 2004 8:40 am
#7



Redfenril wrote:
Ok. TH posted that they will raise the cap a bit.

I want to know what would be a logical and reasonsable cap.

300 perhaps? We hardly see any vendor exceed 400 with the exception of Bazzars.

But what would be a reasonable cap?




It really depends on the profession. For tailors, a large number of items is very important! We don't have experimentation, so variety is what distinguishes us from each other. As I said in another post, there are over 65000 ways to make a decorative vest! Of course, no one is going to make all of those and most tailors usually have about 20 colors that they find are popular and make most of their clothes in. So that leaves us with 400 items. Of course, about half of those combinations are pretty ugly, but that still leaves us with 200 vests! Even so, many people won't have more than 50 or so vests on their vendor (in the really popular colors), but that is just one item. We have more schematics than any other profession and they are almost *all* like that. This is why a good clothing vendor often has thousands of items on it.

For those who think that other professions are irrelavant and other crafters should be selling to merchants for resale, that still leaves us tailors with a problem. Except for maybe some BE enhanced clothing, if a merchant can only have a few hundred items per vendor (this is assuming they increase the limits to something like 300), what merchant is going to want to sell our goods? As a merchant, would you rather get your cut of a 100K pistol, or a 500K set of armor or an 800 credit skirt? We simply have no way to compete with the other crafters.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

wokdam
Tue Aug 10, 2004 8:40 am
#8

1000 per vendor is reasonable.



Wocdam master weaponsmith/architect/artisan

Vendor:
Melee and Ranged Weapons, Clothing, Smuggler Supplies, Loot, Resources.

556 -3756 Just outside Coronet
If I've won an auction, please drop the item off at Loot vendor listed above.
ArythR
Tue Aug 10, 2004 8:49 am
#9

There is no way that SOE is going to go from 110 to 1000 per vendor. That is unrealistic. We not only have to look for something reasonable, but *realistic* in terms of the starting base of 110. Yes, I think it's a rediculously low number, but there aren't going to jump to 1000 from there.


Personally I can live with 500 per vendor at Master Merchant. I think think that is reasonable *and* realistic. I know that Tailors and Architects will throw a fit at this number, but I am also Master Tailor and I think I can deal with 500 per vendor. I wouldn't be happy about it, but I can live with it.


A~



Aryth Ro'Sra
Master Ranger/TKM
Leader/Co-Founder New Alderaan Enforcers
*Pissing people off since 1977*

Vendors located 1700m outside of Theed at -4022, 5623
Bio-Enhanced Clothing/Bio-Engineering Pets/Pre-Packaged Outfits & More!
VarnaxDespin
Tue Aug 10, 2004 8:52 am
#10


Philospohically I am against any more limitations on our vendors....


I will post this again if anyone has not yet seen it or cares to respond



What type and how many items we place on vendors is already limited......not by a arbitray # thrown up into the air by us and/or the dev's, rather by the 30 day limit placed on all vendor items.


Let me explain.... currently I and everyone else can put as many items onto a vendor as we like... what stops many of us from going over a certain number is the 30 day limit. For instance I have aprox 700 100k unit stacks up on my resoruce vendor... using my backstock I could double or maybe even triple that number. Yet I dont.. why? because some items sell slower then others and I dont need to have 5mil units of X resource up at any one time, especially if I know that by doubling my items.. I am going t ohave to spend an extra 2 hours re-stocking those items in 30 days... the amount I put on my vendor is proportional to the amount I think I will sell and how much time I am willing to spend re-stocking ever month it those items dont sell.


Why else do we not see vendors with 20k items... or 50k items.. or even a 100k items? because no merchant in their right mind canwants to spend20+ hours adding and then re-stocking all those items.


I am going to keep posting this becasue there is no reasonable item limit....100 items per vendor...200 items... 500 items the number is irrelevent.... You cannot go from an infinite number to a finite one and maintain any rational perspective.





Heres a real life example from another post of mine to point out how absurd a vendor limit is:


2 assumtions:

Humans need to breath air inorder to survive

Merchants need vendors is SWG to survive as a proffesion


Lets say you live in a large industrial city (SWG) and the goverment (Sony) comes to the citizens and says, "Hey guys, we have a carbon dioxide problem (database) and inorder to to solve it we are going to have to limit the amount of times each person breaths per day. Now in order to make this fair, we cant base the number of breaths on the size of the person (the amount a crafter produces/sells) because larger people and athletesbreath more then small people and that isnt fair. So next month (publish) each family is going to be alloted a number of breaths per day....If you a single Adult you'll get 50 breaths, a couple each get 70 breaths, couple w/ 1 kid each get 80 breaths, couple w/ 2 kids each get 90, couple w/ 3 kidseach get100 and a couple w/ 4 kids each get 110 breaths per day, Have a nice day."


Well of course the community (forum) gets all up in an uproar and yells, screams and kicks thier feet because they cannot survive only breathing so few times a day. People start throwing out ideas on how many breaths "they" could actually live with, how they could get around the breathing limit and how they could change the way they breath. The problem with this is they have by doing this already accepted the insane idea that they should have to limit thier breathing to solve the cities air problem rather then the city working on solving the amount of carbon dioxide being emited by the city's Industries.


So after a week the city government comes back and says, "We hear your plee's/concerns, and thanks for the feed back and ideas, we understand your points of view and feel your pain, so we have decided to double the amount of breaths we previously proposed. We have given, now you must."


Well I am sorry I cannot live on 50 breaths (items), 100 breaths, or 1000 breaths a day....This leaves me very few options, try to live with the absurd demand to limit my breaths and die, or leave the city (swg)I have loved up until now, for another town (MOG) that will allow me to breath.



Vendors are a merchants main tool, much like a rilfe is a riflemans main tool,Limiting items per vendoris akin to telling a rifleman they can only shoot a rilfe so many time per day....It is absurd.


As some have disliked my rilfe/vendor analogy I will add a rebutle here to keep it visable.


Argument against: a combat proffession is limit by the spd cap and the condition of a weapon so they are limited and so should vendors be..


Rebutal: The loss condition of a weapon for shooting it does not limit the skill/or abilty to shoot.. the weapon itself is the limitation. Theoratically you could have 100 weapons on your person and stay online from server re-boot to server re-boot and shoot those weapons for as long as you desire. While there is a "actual" finite number of shots that could be made in a day...that number is going to depend on the amount of enemies you can find to shoot and the spd cap at which you shoot... but you have at least have the option of doing that.. the items maybe be limtied and the speed at which you shoot them, but the "skill/tool" (ability to fire it) is not limited to a specificaly unrealistic number.


Merchants have the option of theoretically stocking and infinte number of items..how many vendors have to stumbled arcoss that currently stock an unlimited number of items? My guess is none


While theoretically the number of items on a vendor has no current limit, we.. merchants are limited already by something called the 30day drop off....if I spend 8 hours of RL time puting 20k identical items up on my vendor...then most likely 30 days from now I am going to have 15k+ "item auction unsuccessful" emails to delete and I am going to have to spend another 6 hours of my time restocking those items...


We merchants control ourselves and place as many items as we think is necessary to maintain a selection and keep up with our sales...but we do not overstock by massive amounts because we dont want to waste hours of our time restocking those items. In other words....we are limited...by ourselves, just as combat class is most likely not going to spend 24 hours a day 7 days a week, week after weekonly shooting thier gun...




Varnax Despin
lee980825
Tue Aug 10, 2004 9:14 am
#11

For me, reducing vendor limits = more time running from vendor to vendor stocking.


More time running from vendor to vendor stocking = Less time interacting with people and role playing.


Less time interacting with people and role playing = Less fun.


Less fun = canceled account.


A vendor limit of less that 300 does seem silly for any tailor or architect that wants to keep a nice selection on their vendors and runs several shops on differnet planets, like a good merchant should. For any merchant that wants to keep a nice selection of goods they have purchased for sale across the galaxy, vendors need a pretty high limit.


I wonder if this is someone's idea to get players to buy more accounts, after all money makes the world go round.


I like the game, I like the player interaction, I like making and selling good to players. I believe everyone is working hard to make the game more fun for everyone. I just think they are wrong on this one.
Redfenril
Tue Aug 10, 2004 9:16 am
#12

I like the 500 Limit.


I'll put down cash if the Devs use the new cap at 500


It's an even number, and Masters can get up to 3000 items with all 6.


I'm pretty sure 500 is a reasonable number.


What to you think?



Colonel Oacob Riker
Tier 3 Pilot
RSO

Corporal Quinlan Noor
Starfighter Pilot
Ywo
Tue Aug 10, 2004 9:17 am
#13



ArythR wrote :"There is no way that SOE is going to go from 110 to 1000 per vendor. That is unrealistic. We not only have to look for something reasonable, but *realistic* in terms of the starting base of 110. Yes, I think it's a rediculously low number, but there aren't going to jump to 1000 from there."


Why not they went from unlimited to 110??? What is the difference? If it isn't possible then it isn't possible to do the reverse is it?


Like I said in my prior post. my tailor has a life outside of sewing, and she isnt going drop those skills to be eaten by the skill point moster eating merchant skill..


This is just a bunch of merchants whining that they mastered it for nothing.. well you did. I will not and I dont think you could afford to buy my goods and re-sell them, unless you own SoE .


The tailors are being completly ignored here .. we can not run our business on less than one vendor at business 3 = 1000 items,which gives us plenty of room btw.


And in the very first post on this thread he said he has not seen more than 300 on anyone vendor ..... What planet or galaxy are you from??? Come to Shadowfire .. Brenn, Naboo... you will see a good example of many crafters with over that number on thier vendors.. but you will also see the useless empty vendors that we really need a way to get rid of ,, do that and we would be happy happy crafters .


So no 1000 is not unreasonalbe. But being forced to master a skill you have no desire to master , because you some how thought you had freedom of choice. Or now because you are told SoE that THEY had no intentions of people have large businesses. And if you choose not to master merchant you will be run out of business . THOSE are unreasonalbe, unacceptable , unrealistic and most of all a very bad business move in real life for SoE.
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