Merchant Archive

Thread: Where are the developer notes on the merchant changes?

cwhooks
Tue Aug 10, 2004 3:38 pm
#1

I can't seem to find the red named posts on what changes are happening to merchant. SHould we at the very least have some update notes on this or an in development/test thread about this stuff?



Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
VarnaxDespin
Tue Aug 10, 2004 3:47 pm
#2

it was deleted last fri not long after the boards found it and started complaining... I think stratics has it listed though



Varnax Despin
Mkappus
Tue Aug 10, 2004 3:52 pm
#3


These are the Test Center Patch Notes and are subject to change before publish 10 is pushed to live servers.


Major Features


There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.



  • Bazaar / Vendor Changes
  • GUI Enhancements

Bazaar/Vendor



  • Vendors that are empty will no longer be visible on the planetary map (Ctrl-V).
  • Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion).
  • Email notifications have been added to advise vendor owners of the status of their vendor.
  • Fixed a bug that caused items to sometimes vanish from vendors.
  • Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).

Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors
Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors
Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors
Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors
Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors
Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors
Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors


Client



  • Fixed a problem where experience points (XP) would not show up until you logged out and back into the game
  • Fixed one of the most common client crashes.
  • Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.

Commands



  • Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time.
  • Furthermore, if you move, the previous unstuck command you have pending will be cancelled.a /findFriend command has been added. /findFriend will only work when both players are on each other's friends list. As long as both players are on each other?s friend list, the /findfriend command will create or update a 'friend' waypoint to a friend's current location.

Datapad



  • When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.

Grouping



  • Fixed problem with the group user interface (UI) not correctly displaying the group member name under certain situations

GUI



  • Added option under 'Miscellaneous' menu to disable the camera shake (In-Game, press CTRL-O and press the 'Misc' button)
  • Crafting user interface (UI) now has additional information about resources
  • Can put VCD/PCD in toolbar to call/store vehicles and pets
  • Radar now has "consider mode" which shows con rating of NPC?s and Creatures (Mobiles)
  • When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window
  • Fixed some cases where the GUI does not update XP gain
  • Fix problem with the GUI not updating XP totals when XP is gained or lost

Pets



  • Pets will no longer suffer vitality loss from PvP deaths.

Profession: Jedi



  • There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.

Theme Parks / Missions / Quests



  • Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.

Vehicle / Mount



  • Fixed a problem where a player would warp when dismounting a vehicle/mount.
  • Fixed a problem where vehicle would store too quickly or at the wrong time.

http://swg.stratics.com/content/news/archive/arc7-2004.php



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
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