Merchant Archive
Thread: There shouldnt even be a Merchant Profession in the game.
Page 1 of 1
RamhornSWG
Tue Aug 10, 2004 7:08 pm
#1
Honestly why even havea Merchant Profession?
Just go with the auction house/bazzar format every other game is doing.
You bid on the item the credits come out of your account. If you win the item is e-mailed to you with an attachment.
Set up a Trade District on each planet. If it needs to be spaced out because of lag issues fine.
Crafters list all of there items for sale in auction format with Buy It Now format no limits on price.
Characters get 10 lots and a bank account.
Solves the problem of limits. Solves the problem of loaded bags.
Customers go to one location on each planet get the items they need. Crafters can list whatever they want.
Items priced to high for the market?
Figure out how to store them with 10 lots per character.
BTW the cross server trades on harvesters and houses turnedresource collectinginto a Joke. The Miner Profession should have been kept in the game and Merchant taken out.
For the Merchants who enjoy dressing your vendors and decorating your shop.
I would suggest "showrooms" where you can display your goods then refer them to the auction house.
Page 1 of 1