Merchant Archive
Thread: Some Ideas From A Supposed Former Infatuation Junkie
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Ankhesanamun
Tue Aug 10, 2004 1:38 pm
#1
First i'd like to say I'm not a merchant... Nor am I a full time crafter. However, these forums have spiraled down a tunnel of 'UNACCEPTABLE' and 'I WILL QUIT' even more stranger... 'ARMEGEDDON IS UPON YOU SOE!' So i thought i'd come up with a little civility and post some idea i've ran across reading these forums and i'd thought they each have their own merits. This is of course working with the presumption that unlimited storage isnt going to happen.
Idea 1:
Allow a Merchant to create a vendor AND grant another user admin rights to it. The merchant can have exclusive rights to set a transaction fee (flat fee or %) or a "maintenance fee" for the merchant. This allows people to sell items via a vendor without being a merchant, yet the merchant retains the ability and skill to enhance the vendor, advertise it, etc. Each vendor would also have the same storage limites based on the merchant level. Once placed the Merchant can not access the vendor but gets a % of all sales from the vendor, and maintanence charges. This way Merchants may actually want to keep the proffession and crafters get their vendors. Now if said Merchant decides to drop the proffession the crafter just hires a new Merchat to sponsor their vendor and is all set once again.
Idea 2:
Allow customers to purchase directly from listed factory crates.
What does this mean exactly?
I put up a crate of T-21 Rifles. When a customer browses, he sees the 'catalogue' - which is the item listing as is now, but in crates - he's after 4 T-21 rifles. He sees the 'catalogue' listing of my crate of T-21s - give him the ability to purchase 4 rifles directly from that listing, as opposed to purchasing 4 individual items. It would be an added bonus for him to retrieve a crate of 4 T-21s to boot. And so forth and so on - I could simply put up a crate of a particular weapon type with a particular serial number, and customers could grab what they want, in numbers that they want, directly out of the crate. Tailors could list a crate of "Red Shirts", "Blue Shirts", "Green Shirts", and have a crate of each available while taking up only 3 spaces instead of 75.
What does this mean exactly?
I put up a crate of T-21 Rifles. When a customer browses, he sees the 'catalogue' - which is the item listing as is now, but in crates - he's after 4 T-21 rifles. He sees the 'catalogue' listing of my crate of T-21s - give him the ability to purchase 4 rifles directly from that listing, as opposed to purchasing 4 individual items. It would be an added bonus for him to retrieve a crate of 4 T-21s to boot. And so forth and so on - I could simply put up a crate of a particular weapon type with a particular serial number, and customers could grab what they want, in numbers that they want, directly out of the crate. Tailors could list a crate of "Red Shirts", "Blue Shirts", "Green Shirts", and have a crate of each available while taking up only 3 spaces instead of 75.
Idea 3:
Allow architects to craft special market buildings. Small market, Medium market and Large Market. Each of these markets could grant extra storage for vendors that are placed in them.
Example: (These are just randon numbers and at master merchant)
Small Market = vendor storage * 5 = 550 items per vendor
Medium Market = vendor storage * 10 = 1100 items per vendor
Large Market = vendor storage * 15 = 1650 items per vendor
Medium Market = vendor storage * 10 = 1100 items per vendor
Large Market = vendor storage * 15 = 1650 items per vendor
In a large market thats over 9000 items at master merchant with six vendors! (just throwing around numbers) You could even add more spice to the types of markets.
In closing... i think these ideas solve alot of problems with one stone. People can still have their vendors as storage, if they get a merchant to set them one and pay the maintance of the vendor and to the merchant. However, they just would have unlimited storage. Also, I think it would also make finding items easier for players, because alot of vendors would probably be aggrigated in one place
-- Ankhesanamun
Iannyen
Tue Aug 10, 2004 2:12 pm
#2
I **LOVE** the market idea!
That way, people could geta bonus for working together. Maybe strike a balance between the 5-10-15x bonuses and the 110 max per limits.
Move the max per limits up 3x (so 330 at master), and the markets to 2x-4x-6x.
So a master merchant in a large would enable **that** vendor (and only the vendor in the market gets the storage bonus) to sell 1980+ items, while still limiting the M.Merchants other 5 vendors (assuming none of them were in a market) to 330 items. Only the first 330 items would count against the M Merchant w/ 6 vendors active total possible storage of 1980. So a 1980 item base, + the *market* merchant with an additional 1650 items of storage.
Placing a market would be a Politician's job too! So it would give them an extra incentive to get people into the city.
Allow it to have a sales tax in addition to the city sales tax, to generate extra income.
Merchants would still be able to be placed in PA halls, and houses, etc... just without the market bonus. The market should probably have a higher than average upkeep cost, to compensate for the bonuses.
Now **THIS** is something I'd love to see the dev's run with.
Iannyen
Tue Aug 10, 2004 2:16 pm
#3
Ooh! And set limits on the # of vendors a market can hold. Small = 7, Medium = 12, Large = 20
Kurtzgirl
Tue Aug 10, 2004 11:02 pm
#5
For Tailors there are 36 different type of shirts. How would you propose a customer is able to examine the type of shirt that is in the crate? Or any crate for that matter? How do I know that when I go to buy a new DX-2 that it is actually a DX-2 crate and not some CDEF pistol schematic with the name changed on it?
Ankhesanamun
Tue Aug 10, 2004 11:51 pm
#6
Thas easy enough 
Instead of seeing the default crate picture when you click on it... it would show a picture of the contents.
As for the DX-2 that is actually a CDEF pistol schematic... I thought crates already showed what was in them. If not.. simple enough... it was taken care of when you clicked on the crate and it showed you what was in it 
--Ankhesanamun
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