Merchant Archive
Thread: In Testing: vendor limits
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Laasin
Wed Aug 11, 2004 7:13 am
#1
As I hear, there is currently a new idea in test center which proposes
to limit vendors to 110 items. I feel obligated to speak out agains this idea
for the hardship it will nodoubt impose upon the players. By limiting the
numer of items a merchant (anyone who sells via a vendor) can place on his vendor
you complicate his efforts to provide his goods to the buyers. This will mean that
a merchant must place more vendors to accomadate the same amount of items he currently
has. More vendors means more hastle and possibly more costs for the merchant.
As it stands most good merchants offer more than one vendor anyway, but this
is done for shopping ease; placing specific vendors for certain types of items.
to limit vendors to 110 items. I feel obligated to speak out agains this idea
for the hardship it will nodoubt impose upon the players. By limiting the
numer of items a merchant (anyone who sells via a vendor) can place on his vendor
you complicate his efforts to provide his goods to the buyers. This will mean that
a merchant must place more vendors to accomadate the same amount of items he currently
has. More vendors means more hastle and possibly more costs for the merchant.
As it stands most good merchants offer more than one vendor anyway, but this
is done for shopping ease; placing specific vendors for certain types of items.
All and all, this inconvenience will certainly filter down to those who actually pay
for the vendors in the first place: THE BUYERS. If a merchant is more tied to his
vendors by time and cost he will surely pass this cost to the customers. In addition,
with the buyers having to search through a sea of vendors the merchants business will
most likely be effected. This could drive some of those offering goods to doing things
in person and with that will definitely come more problems and more costs. Higher prices
and less convenience is not exactly what I'm looking for when I shop for items in game
or out.
for the vendors in the first place: THE BUYERS. If a merchant is more tied to his
vendors by time and cost he will surely pass this cost to the customers. In addition,
with the buyers having to search through a sea of vendors the merchants business will
most likely be effected. This could drive some of those offering goods to doing things
in person and with that will definitely come more problems and more costs. Higher prices
and less convenience is not exactly what I'm looking for when I shop for items in game
or out.
If the developers are looking for ways to better the merchant profession they should
think about adding options, such as; better division of catagories or possibly even user
defined catagories that would allow a merchant to subdivide his products as he sees would
make shopping a bit easier. I'm not sure what the intended purpose of this proposal was,
but I feel that it will only have a negative effect on the in-game experience.
think about adding options, such as; better division of catagories or possibly even user
defined catagories that would allow a merchant to subdivide his products as he sees would
make shopping a bit easier. I'm not sure what the intended purpose of this proposal was,
but I feel that it will only have a negative effect on the in-game experience.
thanks for your time
l'Aasin
l'Aasin
Anem
Wed Aug 11, 2004 7:37 am
#2
Laasin wrote:As I hear, there is currently a new idea in test center which proposes
to limit vendors to 110 items. I feel obligated to speak out agains this idea
for the hardship it will nodoubt impose upon the players. By limiting the
numer of items a merchant (anyone who sells via a vendor) can place on his vendor
you complicate his efforts to provide his goods to the buyers. This will mean that
a merchant must place more vendors to accomadate the same amount of items he currently
has. More vendors means more hastle and possibly more costs for the merchant.
As it stands most good merchants offer more than one vendor anyway, but this
is done for shopping ease; placing specific vendors for certain types of items.All and all, this inconvenience will certainly filter down to those who actually pay
for the vendors in the first place: THE BUYERS. If a merchant is more tied to his
vendors by time and cost he will surely pass this cost to the customers. In addition,
with the buyers having to search through a sea of vendors the merchants business will
most likely be effected. This could drive some of those offering goods to doing things
in person and with that will definitely come more problems and more costs. Higher prices
and less convenience is not exactly what I'm looking for when I shop for items in game
or out.If the developers are looking for ways to better the merchant profession they should
think about adding options, such as; better division of catagories or possibly even user
defined catagories that would allow a merchant to subdivide his products as he sees would
make shopping a bit easier. I'm not sure what the intended purpose of this proposal was,
but I feel that it will only have a negative effect on the in-game experience.thanks for your time
l'Aasin
SOE did just say (via Thunderheart) that the Devs will look at raising the limit to appropriate levels. What that means is still a mystery at this time.
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