Merchant Archive

Thread: Solution to Galaxy wide search

oortog
Mon Feb 14, 2005 11:47 am
#1

Everyone hates empty vendors (even me and I'm a DE).


Many merhcants and crafters don't like the proposed changes.


Walmart dominates RL and all its causing is open-weeping and hair-loss. Why should we have to pay $15 a month for that? We as virtual players can do better than greedy, slave-driving corporations.



SOLUTION!


Make a "Merchant Terminal". Stick it near the bazare terms. Make it Galaxy wide, or planetary.


Lists the merchants name, the shop location (and name of shop so you can see what he's selling)and the number of items inthe vendorsinventory.

-No empty vendors

- Well stocked merchants who are in this for the long haul are visited.

- Gives something to the Merchant tree

- Creates a nice compromise that players will

- Price wars are avoided and REAL crafters are rewarded.


Put this in the Merchant tree in 2 locations. 1 for planetary (say adv 4) and 1 for galaxy widelistings at Master.


This is not hard people. SOE, give your head a shake. I love most of the new ideas but turning every galaxy into Walmart has its disadvantages. I shoudln't have to tell you this. Your all programmers.. like me.. you know... the guys that got a 4 year undergrad and paid 60K for it just so we could watch our jobs get shipped to Wipro.


We have to deal with it in RL. Not here, draw a line in the sand and say no-further.


Torbin

Torbin Technologies! "I've got the droids your looking for!"


Tempest

Jaer_Allanon
Mon Feb 14, 2005 12:15 pm
#2

By George! I think he's got it!!


I'd also like to add to this idea.


Why not add real functionality to the Auctions on the Galactic Bazaar. If we truely want to create an open market. Auctions on the Bazaar should have no limit. You could even add a buy it now function.


Normal players could have the limit of 25 Auctions/Sales at one time. Merchants are only limited by their already built in item cap.


Open auctions would show what the real value of an item is. It would also give everyone a shot at the good stuff, encourage people to look, and no more laggy trade boxes and shady deals.



Quote of the day:

GuiltySparkKauri

commenting on the benefits of loyalty to SOE:
Maybe they'll get a new vehicle in the shape of a big butt.
oortog
Mon Feb 14, 2005 12:17 pm
#3

Thanks!


How about some stars to make this idea float?


Jaer_Allanon
Mon Feb 14, 2005 12:20 pm
#4

Ok



Quote of the day:

GuiltySparkKauri

commenting on the benefits of loyalty to SOE:
Maybe they'll get a new vehicle in the shape of a big butt.
Ledao
Mon Feb 14, 2005 12:59 pm
#5






oortog wrote:


SOLUTION!


Make a "Merchant Terminal". Stick it near the bazare terms. Make it Galaxy wide, or planetary.


Lists the merchants name, the shop location (and name of shop so you can see what he's selling)and the number of items inthe vendorsinventory.

-No empty vendors

- Well stocked merchants who are in this for the long haul are visited.

- Gives something to the Merchant tree

- Creates a nice compromise that players will

- Price wars are avoided and REAL crafters are rewarded.


Put this in the Merchant tree in 2 locations. 1 for planetary (say adv 4) and 1 for galaxy widelistings at Master.


Torbin

Torbin Technologies! "I've got the droids your looking for!"


Tempest







Hey look -- all of the upside of the Devs version, with none of the downside! And you're not even getting paid to come up with this!


Seems obvious enough -- If someone sees a vendor called John Doe's Meds with 500 items on it, it probably has the med they're looking for...


And the key, certainly, is that galaxy-wide price listings absolutely cannot be implemented. Delivery was bad too, but the price listings themselves were the primary evil...


I mean, just imagine if a mega-crafter decides to go all-out credit farm with universal price listings... I know I could sell buffs at 5k per for well over a year before I'd even have to think about buying or mining another resource...




Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
GreenLeaders
Mon Feb 14, 2005 3:17 pm
#6



oortog wrote:
Everyone hates empty vendors (even me and I'm a DE).
Many merhcants and crafters don't like the proposed changes.
Walmart dominates RL and all its causing is open-weeping and hair-loss. Why should we have to pay $15 a month for that? We as virtual players can do better than greedy, slave-driving corporations.
SOLUTION!
Make a "Merchant Terminal". Stick it near the bazare terms. Make it Galaxy wide, or planetary.
Lists the merchants name, the shop location (and name of shop so you can see what he's selling) and the number of items in the vendors inventory.
- No empty vendors
- Well stocked merchants who are in this for the long haul are visited.
- Gives something to the Merchant tree
- Creates a nice compromise that players will
- Price wars are avoided and REAL crafters are rewarded.
Put this in the Merchant tree in 2 locations. 1 for planetary (say adv 4) and 1 for galaxy wide listings at Master.
This is not hard people. SOE, give your head a shake. I love most of the new ideas but turning every galaxy into Walmart has its disadvantages. I shoudln't have to tell you this. Your all programmers.. like me.. you know... the guys that got a 4 year undergrad and paid 60K for it just so we could watch our jobs get shipped to Wipro.
We have to deal with it in RL. Not here, draw a line in the sand and say no-further.
Torbin
Torbin Technologies! "I've got the droids your looking for!"
Tempest





Excellent idea! The only thing I want that would help this be even better for the consumer is. Display the number of each type of item you have for sale, down to the 1h weapon level, so if you are looking for a gaffi stick you know if they have any 1h weapons and how many they have. Your current idea I think would not be excepted by most consumers, it is still a little to hard to find what they are looking for. Just a thought



~Brin Talon, sole owner and employee of MTO Armor, NEW Main Location in the Imperial Respite cantina in Imp District, 6584, 4946 Corellia. Currently having a huge clearance sale! RIS cerified, 12pt smith (Retiring).

Please deliver auction winnings to my delivery vendor at 2250 -5160 Dantooine.
Waren_Xim
Mon Feb 14, 2005 4:28 pm
#7

You also need a search function so one can get a list of vendors with a specific item for sell.


Example: I want to know what vendors have DataPad Conectors sell.
Happymob
Mon Feb 14, 2005 4:37 pm
#8






Waren_Xim wrote:

You also need a search function so one can get a list of vendors with a specific item for sell.


Example: I want to know what vendors have DataPad Conectors sell.




As long as there are no prices, stats, or item names (since stats ad pricing can be embedded in the name for crafted items), then yes, go ahead and allow them to drill down to a specific item and show the quantity available. Let them see that I have 4 crates of stamina woundpack Bs or 250K of Dantooine Berries or 3 Wanted: Han Solo paintings for sale.


As others have already said, this improves the shopping experience by allowing the buyer to skip the empty vendors, but still allows merchants to compete on not only price and quality, but also advertising, stock levels, location, and reputation.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Bhasayate
Mon Feb 14, 2005 4:58 pm
#9

This is much better idea. Needs ironing out, but it's a million times better than the original idea.



OMG I'M BACK ON SWG!
GreenLeaders
Mon Feb 14, 2005 5:43 pm
#10



Happymob wrote:


Waren_Xim wrote:
You also need a search function so one can get a list of vendors with a specific item for sell.
Example: I want to know what vendors have DataPad Conectors sell.

As long as there are no prices, stats, or item names (since stats ad pricing can be embedded in the name for crafted items), then yes, go ahead and allow them to drill down to a specific item and show the quantity available. Let them see that I have 4 crates of stamina woundpack Bs or 250K of Dantooine Berries or 3 Wanted: Han Solo paintings for sale.

As others have already said, this improves the shopping experience by allowing the buyer to skip the empty vendors, but still allows merchants to compete on not only price and quality, but also advertising, stock levels, location, and reputation.






100% Correct! I want people to find what they are looking for

Just not in a way that scraws up this really great economy, that isn't one dimensional.



~Brin Talon, sole owner and employee of MTO Armor, NEW Main Location in the Imperial Respite cantina in Imp District, 6584, 4946 Corellia. Currently having a huge clearance sale! RIS cerified, 12pt smith (Retiring).

Please deliver auction winnings to my delivery vendor at 2250 -5160 Dantooine.
LaurnaRose
Tue Feb 15, 2005 11:19 pm
#11






oortog wrote:


Make a "Merchant Terminal". Stick it near the bazare terms. Make it Galaxy wide, or planetary. And one available for player cities placed by politician (same skill as placing bank terms - maybe even incorporated with bank terms).


Lists the merchants name, name ofthe vendor (each vendor would be advertisedseprately), number of items inthe vendor'ssales inventory, last stock date, planet, and a downloadable waypoint.

Allow for a search function on that specifc vendor EXACTLY like the bazzar only showing the generic name (name given upon examination of the item) of the item and NO PRICING.

Allow the merchants to advertise under a more constructive search function than the current PAC (broaden the categories available to advertise under).


-No empty vendors

- Well stocked merchants who are in this for the long haul are visited.

- Gives something to the Merchant tree

- Creates a nice compromise that players will

- Price wars are avoided and REAL crafters are rewarded.

- Protects the integraty of player cities and impulse purchases


Put this in the Merchant tree in3 locations. 1 at nov merch for regional (3km radius) *note one of the big gripes is that the little man doesnt have any way to advertise other than afk spam barks*, 1 for planetary (say adv 4), and 1 for galaxy widelistings at Master.









LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
ilep
Tue Mar 01, 2005 4:34 pm
#12

I've got no problems with displaying stats so long as no prices are attached. If you're looking for a 500 damage pistol, find all the shops that have one (if any ) then go there to compare the prices, but there's really no need to have to visit every shop with pistols when you want something specific. I guess that would hurt the lower quality vendors. But honesly (in weapons anyway) getting top quality within 1 or 2 max damage isn't hard, the 12pts get you extra condition for the most part.


Actually, now that I'm writing this I do see a problem with it. Posting the prices means posting every individual sale, which mean in turn that the list of available pistols (for example) would be what? 1000 strong? that's too much to filter out, how do you decide who's at the top of the list? So my problem is not with displaying the stats but more with displaying the entire inventory.



Ilep Zhul, Master rifleman, TKM
Pe'li Zhul, Master weaponsmith, Master artisan, Master merchant
Weapons, Loot, and High quality resource vendors
at -100, 2560 Dantooine (400m from mining outpost)
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