Merchant Archive
Thread: Solution to Galaxy wide search
oortog wrote:
SOLUTION!
Make a "Merchant Terminal". Stick it near the bazare terms. Make it Galaxy wide, or planetary.
Lists the merchants name, the shop location (and name of shop so you can see what he's selling)and the number of items inthe vendorsinventory.
-No empty vendors
- Well stocked merchants who are in this for the long haul are visited.
- Gives something to the Merchant tree
- Creates a nice compromise that players will
- Price wars are avoided and REAL crafters are rewarded.
Put this in the Merchant tree in 2 locations. 1 for planetary (say adv 4) and 1 for galaxy widelistings at Master.
Torbin
Torbin Technologies! "I've got the droids your looking for!"
Tempest
oortog wrote:Everyone hates empty vendors (even me and I'm a DE).Many merhcants and crafters don't like the proposed changes.Walmart dominates RL and all its causing is open-weeping and hair-loss. Why should we have to pay $15 a month for that? We as virtual players can do better than greedy, slave-driving corporations.SOLUTION!Make a "Merchant Terminal". Stick it near the bazare terms. Make it Galaxy wide, or planetary.Lists the merchants name, the shop location (and name of shop so you can see what he's selling) and the number of items in the vendors inventory.- No empty vendors- Well stocked merchants who are in this for the long haul are visited.- Gives something to the Merchant tree- Creates a nice compromise that players will- Price wars are avoided and REAL crafters are rewarded.Put this in the Merchant tree in 2 locations. 1 for planetary (say adv 4) and 1 for galaxy wide listings at Master.This is not hard people. SOE, give your head a shake. I love most of the new ideas but turning every galaxy into Walmart has its disadvantages. I shoudln't have to tell you this. Your all programmers.. like me.. you know... the guys that got a 4 year undergrad and paid 60K for it just so we could watch our jobs get shipped to Wipro.We have to deal with it in RL. Not here, draw a line in the sand and say no-further.TorbinTorbin Technologies! "I've got the droids your looking for!"Tempest
Excellent idea! The only thing I want that would help this be even better for the consumer is. Display the number of each type of item you have for sale, down to the 1h weapon level, so if you are looking for a gaffi stick you know if they have any 1h weapons and how many they have. Your current idea I think would not be excepted by most consumers, it is still a little to hard to find what they are looking for. Just a thought
Waren_Xim wrote:
You also need a search function so one can get a list of vendors with a specific item for sell.
Example: I want to know what vendors have DataPad Conectors sell.
As long as there are no prices, stats, or item names (since stats ad pricing can be embedded in the name for crafted items), then yes, go ahead and allow them to drill down to a specific item and show the quantity available. Let them see that I have 4 crates of stamina woundpack Bs or 250K of Dantooine Berries or 3 Wanted: Han Solo paintings for sale.
As others have already said, this improves the shopping experience by allowing the buyer to skip the empty vendors, but still allows merchants to compete on not only price and quality, but also advertising, stock levels, location, and reputation.
Happymob wrote:
Waren_Xim wrote:You also need a search function so one can get a list of vendors with a specific item for sell.Example: I want to know what vendors have DataPad Conectors sell.As long as there are no prices, stats, or item names (since stats ad pricing can be embedded in the name for crafted items), then yes, go ahead and allow them to drill down to a specific item and show the quantity available. Let them see that I have 4 crates of stamina woundpack Bs or 250K of Dantooine Berries or 3 Wanted: Han Solo paintings for sale.
As others have already said, this improves the shopping experience by allowing the buyer to skip the empty vendors, but still allows merchants to compete on not only price and quality, but also advertising, stock levels, location, and reputation.
100% Correct! I want people to find what they are looking for
Just not in a way that scraws up this really great economy, that isn't one dimensional.
oortog wrote:
Make a "Merchant Terminal". Stick it near the bazare terms. Make it Galaxy wide, or planetary. And one available for player cities placed by politician (same skill as placing bank terms - maybe even incorporated with bank terms).
Lists the merchants name, name ofthe vendor (each vendor would be advertisedseprately), number of items inthe vendor'ssales inventory, last stock date, planet, and a downloadable waypoint.
Allow for a search function on that specifc vendor EXACTLY like the bazzar only showing the generic name (name given upon examination of the item) of the item and NO PRICING.
Allow the merchants to advertise under a more constructive search function than the current PAC (broaden the categories available to advertise under).
-No empty vendors
- Well stocked merchants who are in this for the long haul are visited.
- Gives something to the Merchant tree
- Creates a nice compromise that players will
- Price wars are avoided and REAL crafters are rewarded.
- Protects the integraty of player cities and impulse purchases
Put this in the Merchant tree in3 locations. 1 at nov merch for regional (3km radius) *note one of the big gripes is that the little man doesnt have any way to advertise other than afk spam barks*, 1 for planetary (say adv 4), and 1 for galaxy widelistings at Master.