Merchant Archive

Thread: Becoming a resource merchant

PaintballKeely
Sat Dec 13, 2003 2:20 pm
#1

Hey Guys,



I read in a recent post that a "Resource Merchant" is a very profitable profession. To gain this you spec up to Surveying IV in the Artisan profession. My question is how would you start this off and what items do you need to go searching for resources? After you find them do you get them and sell them at bazaar or make harvesters or something? Not sure how this quite works..



Let me know

PaintballKeely
Sat Dec 13, 2003 6:09 pm
#2

?
Afflix
Sat Dec 13, 2003 8:31 pm
#3

Hello,
Think I understand what you mean, so these are my thoughts:


I was making no cash at all apart from a few missions, so I decided to become "a resource merchant". I started with a medium mineral harvester and a basic wind generator, surverying skills are not important (I only had survery 1). I wasnt pulling in much, about 3-4Kcopper a day, but I sold this on the bazaar at 3 credits per unit (selling 1K batches). I have a great architect friend, so she gave me a heavy mineral miner with a base extraction rate of 13 for a very fair price . I am now pulling in about 20K or so a day which is great, ive also just upgraded my wind generator to a fusion ion generator, which is also amazing.
With all the holocron madness and a general demand for resoruces, being a resource merchant is very profitable. I put resources on the bazaar and all of it is sold with in the hour, though different servers will have their different demand and prices .

I would recommend getting a few wind generators anda few personal mineral harvesters then work your way up to the better stuff. Sell your stuff at a good price and make some good customers. Forget about finding high OQ stuff unless you chance upon it, most people just want metal to grind with. I have a shop but it isnt selling much at the moment, so I sell everything on the bazaar, when I am able to get 10K batches I will officially open my shop and hope to get some steady customers, I am also a master merchant, which helps, heh.


To search for a resource, you need a survery tool, which any artisan can make.

Hope that helps you and good luck,
Sharwyn
Mayor of Lone Star
Corellia
Kettemoor

PaintballKeely
Sat Dec 13, 2003 8:44 pm
#4

Thanks - that is pretty much what I am aiming towards. Ive just started doing surveying and learning all the basics of this new profession. I do have a small question though, how do you know what is rare and wanted? There are tons of things to survey for and I am not sure what type of gasses or minerals people are wanting and needing. I'm guessing I should just try to go for metal?
Bandola
Sun Dec 14, 2003 6:23 am
#5

Many Architects and merchants are also interested in having resource suppliers, as you build your business and accumulate more harvesters you mayfind it worthwhile to tie in with one of these, the advantage is that you have a guaranteed outlet for your resources at an agreed price without being tied down by bazaar limits. Don't be put off by quantity either, most architects will buy eveything you can provide especially if it is ore or metal.


If you are on Bria (you don't say which server you are on) then I would be happy to discuss a deal with you.





__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

t0rp0r
Sun Dec 14, 2003 1:04 pm
#6

I would definitely check out www.swgcraft.com ... they have a list of ingredients corresponding to what recipes use them.



__________________
"Patience. For the Jedi it is time to eat as well." - Yoda, Jedi Master
---------------------------
Odop's Vegetarian Cafe & Grill
(6172, 1283) in Estellarum, Naboo (Tarquinas)
Happymob
Mon Dec 15, 2003 8:46 am
#7

Just to give you an idea of how profitable it can be - I sold 125K of 995 OQ dolovite iron for 1.5 million credits (12 cpu). Now this was a resource that was still spawning.


It seems to me that you haveafew options -


1) Place some static harvesters (a mix of floras, minerals, chem, and gas) in one spot. Mine whatever is available. Sell it on the bazaar for 3cpu (or a bit lower if it doesn't sell). This is very low effort and low initial cost, so many people start here.


2) Sell a commodity item that is always in demand. Some people do power (generally readioactives due to lower cost). Some do Lokian wild wheat or Talusian water or some other always availbe, but critical resource. Once you have the equipment, this is steady, easy money. By concentrating on 1 resource only, you only have to move harvesters around once a week.


3) Chase great resources. To do this, you need 2 things - knowledge of what resources are in demand and great information of what is available. The first isn't too hard to develop - talk to doctors, weaponsmiths, armorsmiths, etc to find out what are the rarest resources. Also find out what the desired stats are (which stats to look atis very profession dependent). The second is tougher. We have someone who sells daily, galaxy-wide updates for 300K a month. Well worth it to the serious miner. www.swgcraft.com (at least for now) has decent info for many galaxies. Option 3 is the most time consuming, but also potentially the most profitable.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Lordomatic
Mon Dec 15, 2003 5:30 pm
#8

I know what you mean. I quit architect to become a resource merchant. I make ALOT more as a merchant and no critical failures.



Now I can pursue my Jedi dreams.

Lasalas
Tue Dec 16, 2003 7:36 am
#9



Afflix wrote:

Hello,
Think I understand what you mean, so these are my thoughts:

I was making no cash at all apart from a few missions, so I decided to become "a resource merchant". I started with a medium mineral harvester and a basic wind generator, surverying skills are not important (I only had survery 1). I wasnt pulling in much, about 3-4K copper a day, but I sold this on the bazaar at 3 credits per unit (selling 1K batches). I have a great architect friend, so she gave me a heavy mineral miner with a base extraction rate of 13 for a very fair price . I am now pulling in about 20K or so a day which is great, ive also just upgraded my wind generator to a fusion ion generator, which is also amazing.
With all the holocron madness and a general demand for resoruces, being a resource merchant is very profitable. I put resources on the bazaar and all of it is sold with in the hour, though different servers will have their different demand and prices .

I would recommend getting a few wind generators and a few personal mineral harvesters then work your way up to the better stuff. Sell your stuff at a good price and make some good customers. Forget about finding high OQ stuff unless you chance upon it, most people just want metal to grind with. I have a shop but it isnt selling much at the moment, so I sell everything on the bazaar, when I am able to get 10K batches I will officially open my shop and hope to get some steady customers, I am also a master merchant, which helps, heh.

To search for a resource, you need a survery tool, which any artisan can make.

Hope that helps you and good luck,
Sharwyn
Mayor of Lone Star
Corellia
Kettemoor




Hehe, looks like all the Sharwyns are resource merchants



Sharwyn Cothe
Afflix
Wed Dec 17, 2003 8:17 am
#10

Hehe, that it does. Would be nice to meet up with my double one day , this whole paralell galaxy stuff...*grin*


Also on the topic of the thread, ive found that with the vehicles steel is going very fast, so if you find some nice high quality Shock Resistant Steel, there will be big money, luckily for me a spot of aluminium and steel has spawned in the sameplace at 84% and 79% with high stats, so for the vehicle makers, thats all they need.


Sharwyn

CrazieFinnious
Thu Dec 18, 2003 12:42 pm
#11

Resource Merchant is my primary profession in SWG.


Ive been doing it since I started playing the first few weeks swg went public.



I can say it can be VERY profitable if you know how to play the market. Resources is exactly like the stock market. Think of it as commodity trading. Gold, silver.. but at the same time its like being a pawn broker.


I only harvest the metals smiths need to make weapons and armor. I harvest lots of carbonite ore since the architects use more of that than anything. I also dabble in gas and chem, good fiberplast is always a good way to cover your tailors, and for GOODNESS SAKE! Harvest organics, you will be the light of many doctors lives if you sell organics... not many do..


I have almost 30 lots to use. I "rent" lots from people. There are TONS of people that have empty lots thet they will never do anything with. I buy a large harvester, fill it with 100k of creds and 20-50k of fusion power and have them plant it where I tell them to, make me an admin and name it what I say. They leave it alone and I pay them .5 creds per unit. I got guys Im paying 40 -120k of creds a day for resources, granted Im selling it just as fast as I harvest it.


Its a great way for newbies to make cash and for you to get LOTS of resources.


I also work out a deal if they dont want .5 creds I can give them 1/4 the daily harvest in resources. I also know how much my harvs pull so they dont scam me. If they do I never use them again.


I also have a sign up in my area that will buy SCRAP resources. Lots of newbies love to come to me and sell me their 50 units of wolly hide for a cred a unit. Gives them some spending cash, and I turn around and collect it in a bin then I sell it for 2 creds a unit. I started doing this to just master Merchant but it can be lucrative if done right... You can also loose your shirt if you do it wrong.


Resources are always a good investment. Linksteel Alum this last cycle was a good example..


Hope that helps, Im currently writing a Resource merchant guide book with techniques that are essential..





Intrepid server, Dantooine 381, 1472..
Serenity Flats, The Best Town on SWG!
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