Merchant Archive
Thread: Mall Fine Tuning
This is the original proposal. Please help me to fine tune it. All changes to the original have been made in purple.
The Mini-Mall -
· Lot use =3 personal lots
· Main Hub Item count =200
· Stores available = 5
The Mall -
· Lot use = 6 personal lots
· Main Hub Item count = 250
· Stores available = 10
Only available to a Master Merchant, the concept of "The Mall" is one that has been highly regarded in the merchant community. A master merchant should be allowed to place two (2) Mini-Malls or one (1) Mall. Only the main lobby and empty "shops" would be able to be manipulated by the merchant.
The merchant would be able to control administration to the shops via a sub-structure management terminals located in each shop. Once a shop has been "rented" the shop will act as a separate structure. Each shop will require one (1) of the shop owner’s personal lots and have a storage capacity unique to that shop of 75 items. This will not free up any of the merchants personal lots from the structure.
Once a shop has been rented, the shop owner is responsible for the up keep of the shop. The maintenance or "rent" for each shop would beset by the merchant from the main structure terminal so all shop rent would be identical. Item limit should be identical to that of a merchant tent (previously stated 75 items). "Rent" could be paid for no more thanone weeks worth in advance. (ie, Monday i can put in credits to keep the shop functioning until the following monday without "notice of eviction"). However, rather than "the system" collecting the maintenance fee, the money would be deposited into the merchant’s bank account. As well, rather than the integrity of a shop being harmed upon non-payment, the shop owner would receive an eviction email every day giving them a total of one (1) week to pay maintenance on their shop. If maintenance is not paid on the shop within that week, all items (including vendors) in the shop will be downloaded onto a recovery disc to be placed in the shop owners inventory, and control of the shop is given back to the merchant to be re-leased.
The merchant may "hire-out" up to 10 of their own vendors to any of the shop owners of their mall (leaving 2 vendors for personal use in the main hub or other locations). The vendor would need to be created at the main structure management terminal and placed in the shop by the merchant before the shop is assigned to the renter. Only one "hired-out" vendor can be acquired by any player at any given time; therefore only one "hired out" vendor may be placed in any shop at any given time, and no player would be able tohave "hired-out" vendors in multiple malls. Once the merchant transfers access to the shop to the renter, the renter will be given sole admin powers to the "hired-out" vendor. The same maintenance or "rent" solution would apply as applies to the store maintenance.
Similar to cantinas/med centers/theaters, ect ... a mall would be locateable using the ctrl+v function. The system would need tocalculate the number of vendors and total items listed on vendors at that location and list it as such under the ctrl+v function so to avoid advertisement of empty droids.
*Mall
*Best Wares Mall Of New Hope - New Hope
- Vendors: 3 - Items: 2500