Merchant Archive

Thread: Auction Houses

Fidgiter
Tue Jan 11, 2005 9:29 am
#1


A suggestion was made on the Core Systems forum which I thought may be of interest to the Merchant Community. It got me thinking and I made a reply which I think would add value to the Merchant community and our consumers.


http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=49688


As it stands the only thing that supports the use of auctions are the bazaar terminals but they have a serious limitation due to bidding constraints. The things you'd most want to auction would be things which would fetch a price much higher than the capped transaction price and this is a terminal flaw which makes it all but useless (Pun intended).


Right now it appears that the Developers are looking to find ways to draw people back towards the Old Cities (NPC Cities). This would involve creating new features and content that folks would want or need and given the natural role of Cities in the world of commerce tying one need into another would add definate value.


One option is to add an Auction House into the Old Cities. Within the Auction House would be an Auction Terminal which would be similar to the Bazaar Terminals in many respects. While anyone can browse the auctions and place bids only a Merchant with Hiring IV could sell an item on auction. Merchants would also be able to place an extra item for each box they have in Merchant with an additional 4 items at Master


IE: A Merchant with Hiring IV could place 4 items, a Merchant with 3042 would be able to place 9 items and a Master Merchant would be able to place 20 items.


In order to place a bid the bidder must have the appropriate sum of credits to cover the purchase. If they "win" the auction this money is automatically deducted and they are given an email that they won the auction and they could then retrieve the item. if they "win" the auction and they do not have sufficient funds the next highest bid wins working backwards until someone really gets the item. Consequences for failed bids are something to be considered but not required.


If someone has an item they want to auction but do not have the appropriate skill they can sell the item consignment. Items which have a consignment sale can only be seenand bought by qualified merchants (see above) with the minimum bid specified by the client requesting the consignment and they can optionally direct it to a specific merchant. The sale of this item would transfer 85% of the sale credits to the person issuing the consignment, 10% to the merchant and 5% to the auction house.


Having an auction channel and trade forum is nice and good but I do not see why the best items in the galaxy should be subjected to manual transactions when there are professoins who should have more sophisticated means at their disposal.

Message Edited by Fidgiter on 01-11-2005 01:23 PM



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
DocSavag
Tue Jan 11, 2005 10:32 am
#2

If you are explaining this correctly and I am understanding it I would support this. It looks like Merchants would get the ability to put items up for auction in the auction terminal and anyone could bid on them. Only merchants could act as an auction broker so if you wanted to sell your very high priced item you would have to get a merchant to put it up for you.

I don't have any issues with this but without automatic payouts to the original owner of the item it is going to be an issue getting people to let a merchant take posession of a item worth more than 6k and giving the money back later when the auction is over.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Cafa
Tue Jan 11, 2005 11:34 am
#3

Why would this be an issue over any methodology used today for consignment sales?


I ran two Armorsmiths' sales for almost a year. A month into it I told them that the overhead from email management was just too much so they had a choice between trusting me or going merchant. Considering the skill points they need to harvest resources, they chose trust.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Fidgiter
Tue Jan 11, 2005 12:55 pm
#4








DocSavag wrote:
If you are explaining this correctly and I am understanding it I would support this. It looks like Merchants would get the ability to put items up for auction in the auction terminal and anyone could bid on them. Only merchants could act as an auction broker so if you wanted to sell your very high priced item you would have to get a merchant to put it up for you.


Folks will still buy and sell by the existing channels but a shrewd merchant would find these deals then put them for auction in amore controlled enviroment. This would save some risk and hassel by the consumer while having the potential to turn a profit for the merchant.


I don't have any issues with this but without automatic payouts to the original owner of the item it is going to be an issue getting people to let a merchant take posession of a item worth more than 6k and giving the money back later when the auction is over.


A system for consignments is something I hadn't considered. (A consignment is when someone has an item to be sold and employee's the merchants services to broker the auction) The idea swimming around in my noggen is a little too complex. I'll ponder on this some and see if I can figure a simple and equitable solution.







Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Borion_Sunrunner
Tue Jan 11, 2005 2:01 pm
#5

Cool idea.

Regarding consignment sales (where the cash would go to the original owner, not requiring the merchant to fork out their own cash ahead of time), i've got a mechanism detailed here which i think would be pretty easy to implement within the given system



Borion
Master Merchant, Master Doctor, 3/3/3/3 Imperial Navy Flyboy, Storm Squadron
Moravec Orphu <nOOb>
Dark Jedi Knight, Master Force Wielder, Combat Upgrade Sandboxer
visit Borion's Emporium SE of Coronet on Corellia at (500, -5400)
Fidgiter
Tue Jan 11, 2005 2:14 pm
#6






Borion_Sunrunner wrote:
Cool idea.

Regarding consignment sales (where the cash would go to the original owner, not requiring the merchant to fork out their own cash ahead of time), i've got a mechanism detailed here which i think would be pretty easy to implement within the given system





I saw your post Borion and I think that approach may work. I'll make edits to my initial post in yellow and let's see if it works



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Happymob
Tue Jan 11, 2005 6:40 pm
#7

This sounds pretty good to me. I've always thought it awkward that people have to use the forums, or the in-game auction channel to move rare goods. A controlled in-game auction system always made the most sense to me.


This proposal neatly allows auctions without removing the merchant monopoly on out-of-bazaar sales.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


DocSavag
Wed Jan 12, 2005 1:55 am
#8



Fidgiter wrote:


DocSavag wrote:
If you are explaining this correctly and I am understanding it I would support this. It looks like Merchants would get the ability to put items up for auction in the auction terminal and anyone could bid on them. Only merchants could act as an auction broker so if you wanted to sell your very high priced item you would have to get a merchant to put it up for you.

Folks will still buy and sell by the existing channels but a shrewd merchant would find these deals then put them for auction in amore controlled enviroment. This would save some risk and hassel by the consumer while having the potential to turn a profit for the merchant.

I don't have any issues with this but without automatic payouts to the original owner of the item it is going to be an issue getting people to let a merchant take posession of a item worth more than 6k and giving the money back later when the auction is over.

A system for consignments is something I hadn't considered. (A consignment is when someone has an item to be sold and employee's the merchants services to broker the auction) The idea swimming around in my noggen is a little too complex. I'll ponder on this some and see if I can figure a simple and equitable solution.







Give it some thought and see what you come up with. This idea just screams Merchant Auction Broker which is a cool idea if you can get in safeguards to allow people to work securely togehter. I would love to see an thriving auction house instead of what we have in the bazaar. Frankly the current auction functionality of the bazaar should be removed because it is worse than useless.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Cafa
Wed Jan 12, 2005 9:28 am
#9






Happymob wrote:

This sounds pretty good to me. I've always thought it awkward that people have to use the forums, or the in-game auction channel to move rare goods. A controlled in-game auction system always made the most sense to me.


This proposal neatly allows auctions without removing the merchant monopoly on out-of-bazaar sales.







The Trade forums accomplish the one thing that is imossible in the game. They allow you to postcentralized advertisements of your products in an areaof high-volume walk-thru traffic. I personally think they take away from the Merchant profession and would be in favor of an in-game replacement that gives advantage to Merchants. The existance of the Trade forums takes away from any requirement of Merchant for players to sell their goods. Loot templates make millions without the need for any Merchant support systems. Can anyone say this is a fair situation, especially when you consider the cost of the most basic merchant skills in game?


Fivo Asia


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Redondo
Thu Jan 13, 2005 4:20 pm
#10

I like the idea, but I think it would be nice to give the Master Merchant or a tier 4 merchant (new title Auctioneer) a Auction house structure or terminal they could place in a player city or in their mall. That way automatic payments do go to the seller, but the merchant can manage the auctions and the profit they make on the terminal. Merchants can then advertise their auction house and the wares being sold.


I would really like to see Master Merchant get some kind of structure since we are the most visible aspect of player cities. Most player cities see little use out of their cantinas and med centers, some more than others, but overall not much. Most people go to player cities to buy stuff, or when they get there they see the merchant tents and malls and are enticed to shop. Something like this I think should allow Merchants to manage a bazaar terminal where everyone can buy and sell securely, but give the Merchant all the management ability with the responsibility of advertising and bringing in customers. It would also give regular players a venue for selling items, beyond normal bazaar prices, in high traffic areas like popular player cities and malls. Merchants could even entice suppliers so they have regular stocks.


Aside from Merchant managed bazaars, I think the Auction house idea is a good one, the secure sale issue would need to be resolved though.



Prin Eckbo
Hall Monitor

Praeses
Sun Jan 16, 2005 3:32 am
#11


Cafa wrote:


Happymob wrote:
This sounds pretty good to me. I've always thought it awkward that people have to use the forums, or the in-game auction channel to move rare goods. A controlled in-game auction system always made the most sense to me.
This proposal neatly allows auctions without removing the merchant monopoly on out-of-bazaar sales.



The Trade forums accomplish the one thing that is imossible in the game. They allow you to postcentralized advertisements of your products in an areaof high-volume walk-thru traffic. I personally think they take away from the Merchant profession and would be in favor of an in-game replacement that gives advantage to Merchants. The existance of the Trade forums takes away from any requirement of Merchant for players to sell their goods. Loot templates make millions without the need for any Merchant support systems. Can anyone say this is a fair situation, especially when you consider the cost of the most basic merchant skills in game?

Fivo Asia

Fivo Asia






Just speaking as a normal player here, just starting off merchant again though.


While an auction house would be a great idea I honestly don't see it working unless they add in some incentive of some sort. An idea like this works perfect in a game like WoW because it allows the player to still have complete control over the item and not involve a middle man, as long as some other more direct way of selling an items exsists most loot farmers will go that route. No offense intented but it's nothing I personally would ever use, even if I hadn't just picked up merchant to handle sales, I would still go to the trade forums instead as it allows me to handle it all directly.This would of worked perfectly if done this way from the start, people would be use to it and wouldn't think twice about using it but as it stands now no loot seller will try and track down a merchant to handle his items (and could be hard if your limiting the number of items each merchant could put up for auction).

You could say have them get rid of the trade forums but you know as well as I would that won't happen and even if it does it would create a large dislike generated towards merchants from the player base and they would simply ignore the in game auction house and use a 3rd party auction site to post their items to, we've already seen at least one pop up.


To the above poster quoted, what makes it unfair that a player is able to sell his OWN item? Even if you get rid of the official trade forums people will simply push to a 3rd party site to sell their loot instead, less hassle for them then having to track down a merchant to list their items for them.

Message Edited by Praeses on 01-16-2005 02:33 AM

Message Edited by Praeses on 01-16-2005 02:33 AM



Zep
Light Jedi Support - Stasising Dark Jedi since 2005
Pontius
FIRM Jedi Slayer - Brain of Pinky and the Brain
Mattias
Area Concussion FTGDW
FIRM - 12 Point Crafters and Ruiners of PvP
Fidgiter
Mon Jan 17, 2005 9:51 am
#12








Praeses wrote:


You could say have them get rid of the trade forums but you know as well as I would that won't happen and even if it does it would create a large dislike generated towards merchants from the player base and they would simply ignore the in game auction house and use a 3rd party auction site to post their items to, we've already seen at least one pop up.




I never suggested getting rid of the trade forums or the auction channel. With or without auction houses there will be people who will use these other tools.


There is no meaningful mechanism for auctions in the game and I think this would give value to the consumer, to the cities that host them and to the merchants that use them. While some folks will continue to work the traditional means there are others who haven't. Auction Terminals may appeal to those who do not like to trade on forums or thorugh a spammy channel.




Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Praeses
Mon Jan 17, 2005 4:51 pm
#13



Fidgiter wrote:


Praeses wrote:

You could say have them get rid of the trade forums but you know as well as I would that won't happen and even if it does it would create a large dislike generated towards merchants from the player base and they would simply ignore the in game auction house and use a 3rd party auction site to post their items to, we've already seen at least one pop up.


I never suggested getting rid of the trade forums or the auction channel. With or without auction houses there will be people who will use these other tools.

There is no meaningful mechanism for auctions in the game and I think this would give value to the consumer, to the cities that host them and to the merchants that use them. While some folks will continue to work the traditional means there are others who haven't. Auction Terminals may appeal to those who do not like to trade on forums or thorugh a spammy channel.






Very few will, once again most people dont like dealing with a middle man when they dont have to and if very few people will use them then why take the time to implement this when that time could be spent on other parts of your profession that would see alot more use?



Zep
Light Jedi Support - Stasising Dark Jedi since 2005
Pontius
FIRM Jedi Slayer - Brain of Pinky and the Brain
Mattias
Area Concussion FTGDW
FIRM - 12 Point Crafters and Ruiners of PvP
Page 1 of 2
Previous Next