Merchant Archive

Thread: Merchant of the future

Nimhnoid
Tue Jan 18, 2005 3:28 pm
#1



This is what I would like to see for the merchant class in the future. Will it happen? No it wont, but this would make my life that much easier.


Merchant is about keeping your customers happy, and making them want to comback to your vendors to buy your items. I feel these ideas would help not only the customers, but the merchants, and possibly the swg data base too.



1) A way to stock multiple items at once. The only way I can see this happening is by having a Slide bar (best way I could explain this is like the bar on the schematics that moves to show how many itemsyou schematic is limited to). This way you can click "Sale an Item", and then you just slide the bar, or manually type how many of this item you would like to stock. This idea could also save vendor space (game space), by only listing one named item with a number next to it of how many are in stock. Thiswill also reduce the amount of emails that are sent/recieved. Then if people wish to purchase this item, they can buy 1, 5 or even all you have stocked at 1 time, with one sale, one email, one total price. This would be great for the merchants and for the customers too.


2) A searchable data base for customers. This consept is pretty much a vendor map that is searchable for all of the different crafting items. Example: Player Character is looking for a T21 rifle. He can open his merchant map, and click on weapons, then ranged then T21. Now he can see a list of waypoints where these guns are stocked on the planet. Not only would this be great for the customers, but it would also help out people that are just starting a crafting class, and dont quite have there name out in the public yet.


3) The vendors listed on the global map. A color codeing system for these would be great. Could you imagine driving down the road, and seeing a geen vendor title on your overhead map stating the vendor has 100,a yellow name saying that the venodorhas below 100 itemsanda red name stating that it is unstocked. (we technicaly already have the nameremoved from the overhead map) This could also be used for actual vendor titles in the shops. This idea would save players tons of time while riding around looking for items, and also let the merchants know how their total stock is with out having to look at each vendor.


4) Allowing a master merchant to rent vendors to other players. The master merchant makes a vendor, places it, transfers it to a player, sets a % of the sales to go to his bank.Now if something like this is implemented, thenmerchants would have to be limted to vendor they can have.You would have to choose between your own vendors orrenting a vendor out to others. All stocking, vendor sales and offers go to the player that rents the Merchant, you only get a certain %. This alone would free up Skill pts for many who wish to do something besides merchant. And it gives merchants a bit more challange to their profession. Would you want to sell someones loot at 15% profit (which could be god awful, or would you choose to stock the Doc/Swordsman's medical supplies that have a better chance a selling for 3% profit. Gives a bit of a challange to the class.



These are just a few things that could be added to the merchant class. Feel free to post your opinons and lets see if we can get general good for all ideas going.


Thanks for your time,

nimh


**EDIT: Changed the wording on 3 and 4**

Message Edited by Nimhnoid on 01-18-2005 11:39 PM



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Sataki
Tue Jan 18, 2005 4:34 pm
#2

That is a great idea! I am a master merchant and this would make my life so much easier. I especially like the single line with a quantity in stock! That would be some much cleaner.

Add to that list the ability to create special orders that can only be purchased by people who you specify. That would be grrrrrrrrreeeaaaaaatt!!



Aristaki
~ Order of the Fallen Cross ~


Cafa
Tue Jan 18, 2005 5:03 pm
#3


I like all but #4. Doing this will basically create bots. There are a lot of people (more than many other professions) that actually play merchants to be Merchants. This erases their ability to ply their profession.


Really, at what point do you stop if something like this gets implemented? Do entertainers all become bots? Docs? Mount trainers? Droid Engineers? Architects? Chefs? Where?


Fivo Asia

Message Edited by Cafa on 01-18-2005 04:03 PM



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Vastar
Tue Jan 18, 2005 6:17 pm
#4


Nimhnoid wrote:

1) A way to stock multiple items at once. The only way I can see this happening is by having a Slide bar (best way I could explain this is like the bar on the schematics that moves to show how many items it want it to be for). This way you can click Sale an Item, and then you just slide the bar, or manually type how many of this item you would like to stock. This idea could also save vendor space (game space), by only listing one named item, with a number next to it of how many are in stock. Then if people wish to purchase this item, they can buy 1 or 5 or even all you have stocked at 1 time, with one sale. This would be great for the merchants and for the customers too.



You've got my vote.


Nimhnoid wrote:

2) A searchable data base for customers. This consept is pretty much a venor map that is searchable for all of the different crafting items. Example: Player Character is looking for a T21 rifle. He can open his merchant map, and click on weapons, then ranged then T21. Now he can see a list of waypoints where these guns are stocked. Not only would this be great for the customers, but it would also help out people that are just starting a crafting class, and dont quite have there name out in the public yet.

It would be more convenient, yes. It would also remove any "shop location" strategy from the picture.


Nimhnoid wrote:


3) The vendors listed on the global map. A color codeing system for these would be great. Could you imagine driving down the road, and seeing a geen vendor title on your overhead map stating the vendor is stocked, a yellow name saying that the venodor is running low on items and a red name stating that it is unstocked. This could also be used for actual vendor titles in the shops. This idea would save players tons of time while riding around looking for items, and also let the merchants know how their total stock is with out having to look at each vendor.


Absolutely, any of this kind of sorting would be welcome!


Nimhnoid wrote:
4) Allowing a master merchant to rent vendors to other players. The master merchant makes a vendor, places it, transfers it to a player, sets a % of the sales to go to his bank, and gets a weekly fee. All stocking, vendor sales and offers go to the player that rents the Merchant.



I used to support this one but I'm now convinced that it's lame. I would like to officially revert to my old request of, "Give us a freakin relist all button already so it's not such a nightmare merchanting for crafters."



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
jeffnc
Tue Jan 18, 2005 8:02 pm
#5






Nimhnoid wrote:


3) The vendors listed on the global map. A color codeing system for these would be great. Could you imagine driving down the road, and seeing a geen vendor title on your overhead map stating the vendor is stocked,a yellow name saying that the venodor is running lowon items anda red name stating that it is unstocked. This could also be used for actual vendor titles in the shops. This idea would save players tons of time while riding around looking for items, and also let the merchants know how their total stock is with out having to look at each vendor.






I really like this idea, but the "yellow running low indicator" may throw many customers off. My vendor have a specific stock, so they dont have tons of items on them. So if i just sell swoops on a vendor, and i have 12 swoops on it, the indicator might say that vendor is running low while it is actually fully stocked.


Maybe then the merchant could control the setting, at least the Stocked or Low Stocked controls, then automatically it changes to Not Stocked.


This indicator system would be great though! Shopping would be soo much easier.



(just fixed a spelling mistake)

Message Edited by jeffnc on 01-18-2005 07:02 PM



Yolfskin Valcyn Master Artisan, Master Architect, Master Merchant Y&Y's MiniMall Near Coronet 612 -5124



Nimhnoid
Wed Jan 19, 2005 12:40 am
#6






jeffnc wrote:






Nimhnoid wrote:


3) The vendors listed on the global map. A color codeing system for these would be great. Could you imagine driving down the road, and seeing a geen vendor title on your overhead map stating the vendor is stocked,a yellow name saying that the venodor is running lowon items anda red name stating that it is unstocked. This could also be used for actual vendor titles in the shops. This idea would save players tons of time while riding around looking for items, and also let the merchants know how their total stock is with out having to look at each vendor.






I really like this idea, but the "yellow running low indicator" may throw many customers off. My vendor have a specific stock, so they dont have tons of items on them. So if i just sell swoops on a vendor, and i have 12 swoops on it, the indicator might say that vendor is running low while it is actually fully stocked.


Maybe then the merchant could control the setting, at least the Stocked or Low Stocked controls, then automatically it changes to Not Stocked.


This indicator system would be great though! Shopping would be soo much easier.






Took that into consideration and tweaked the wording a bit.



<Nimhnoid is Back>
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Nimhnoid
Wed Jan 19, 2005 12:41 am
#7






Vastar wrote:




Nimhnoid wrote:



4) Allowing a master merchant to rent vendors to other players. The master merchant makes a vendor, places it, transfers it to a player, sets a % of the sales to go to his bank, and gets a weekly fee. All stocking, vendor sales and offers go to the player that rents the Merchant.






I used to support this one but I'm now convinced that it's lame. I would like to officially revert to my old request of, "Give us a freakin relist all button already so it's not such a nightmare merchanting for crafters."




Changed the wording a bit on 4)describe it a bit better.




<Nimhnoid is Back>
Cry More NOOB
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Nimhnoid
Wed Jan 19, 2005 12:43 am
#8






Vastar wrote:




Nimhnoid wrote:




2) A searchable data base for customers. This consept is pretty much a venor map that is searchable for all of the different crafting items. Example: Player Character is looking for a T21 rifle. He can open his merchant map, and click on weapons, then ranged then T21. Now he can see a list of waypoints where these guns are stocked. Not only would this be great for the customers, but it would also help out people that are just starting a crafting class, and dont quite have there name out in the public yet.



It would be more convenient, yes. It would also remove any "shop location" strategy from the picture.





I still think shop location and client referals would make a crafter. Was just thinking for that one guy thats looking for Natural Gas harvesters and cant find them. Because we've all been there. But still hung myself on wether its a good/bad idea.




<Nimhnoid is Back>
Cry More NOOB
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Happymob
Wed Jan 19, 2005 7:36 am
#9

All I sell are resources and crated items (stims, etc). I would love to stock them in smaller quantities, but it's a bigger pain than I am willing to suffer through.


Idea #1 is my personal #1 improvement for merchant.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Borion_Sunrunner
Wed Jan 19, 2005 8:09 am
#10

Per previous feedback in various threads, I believe most of the community is against #4 on the basis that it will discourage the active playing of the merchant role.

I believe a robust (yet simple) consignment system would be superior and much more easily implemented. For an example, see here.

I don't see #2 being implemented. We know SWG has had database size limitations in the past, and anything with massive number of records is pretty slow. Its a neat idea, but i don't imagine it would be feasible. Perhaps we could accomplish much of this same goal with a (much easier to implement) revision to the planetary map vendor categories, instead of one category for weapons we could have ranged weapons, melee weapons, enhanced weapons, etc. We could add a loot category, whatever...

Stocking multiple items, #1, is a common thread here. I'm not quite sure how it could actually be implemented - perhaps crated items could be listed within a crate for a unit price (price per item in the crate) and then on purchase the seller has the opportunity to purchase the items separately (or with a slider, as you propose).

With #3, I don't understand what you mean about being listed on the global map. Vendors can already be registered with the planetary map (control + v in the default keymap) and the vendor names also appear in the overhead map (control + m in the default keymap). Empty vendors automatically disappear from these maps already. I'm not sure how you would differentiate between the "fully stocked" and "slightly stocked" - for some people a 10-item vendor is "fully stocked" and I don't see that its fair to "discriminate" against a smaller specialty shop as such (I've got more than 1000 items on my vendors, so i'm definately to benefit from such a change, I just don't think its necessarily fair).



Borion
Master Merchant, Master Doctor, 3/3/3/3 Imperial Navy Flyboy, Storm Squadron
Moravec Orphu <nOOb>
Dark Jedi Knight, Master Force Wielder, Combat Upgrade Sandboxer
visit Borion's Emporium SE of Coronet on Corellia at (500, -5400)
Andymantium
Wed Jan 19, 2005 8:59 am
#11



1) This idea has been around for a long time, and is definitely something that most are in support of.


2) Based on some comments TH made a while ago, it doesn't seem like the current DB architecture can easily support that kind of linked-vendors system. I think it's a neat idea, so long as it remains a listing only - the actual purchases are still transacted at the player vendor.


3) Hmm..well, merchants should have an idea of how much/what they're selling...and quantity of listed items doesn't necessarily reflect quality. You could have a vendor stocked with 5 Mandalorian helms, and it would obviously be better than a vendor stocked with 4000 melons. Some sort of color coding system on the planetary map would be neat though, tied-in to the merchant's skill level perhaps..


4) I still don't like the idea of renting vendors out to players. Instead, I think it would be better to have an interface/system where revenue fromsales is automatically transferred back to the "renter" (with a certain % commission for the merchant, of course). That way, the vendor skills remain where they're supposed to be, but everyone gets what they want...well, sort of. The above is just an example, but I definitely don't like the idea of merchant skills being used by those who don't possess the skill boxes for them.



K

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