Merchant Archive
Thread: HOLO-MERCHANTS: Master in one Week
Requires:
10 Free lots
10 Naboo Small Houses (The Round Ones)
Enough credits to pay maint. for a week on all 10 houses, and for hiring people.
5 Volunteers or guild mates or people you hire
Technique:
Setup the 10 Small Naboo Houses as close together as possible. Name them something like "House 1" "House 2".
Set an access fee of 1 credit and 15 minute limit on each house.
Have your 5 people (or more) go into each house. They can do this four times in an hour.
You will net 10,000 XP an Hour with their help.
Level up Management first so you can get more vendors. Add the vendors to the last house. Have your friends browse each vendor (not sure what XP that gives).
Have these people do this for seven days, three hours a day. You may need to pay them to stick around that long.
You will net nearly 200,000 XP in a week using this technique.
Having 6 vendors setup will net you another 200,000 XP during that same week.
Now train Master Merchant and /dump
I hate Holocrons.
wow this is simply amazing, i have waited over two weeks now and am on the verge of gaining master merchant. mind you this is not per a holocron but for me. i can tell you one thing, i will dump this waste of a profession as soon as i get master.
Alacrity wrote:
And this is what we call "Raping the System".
I hate Holocrons.
No, raping the system would be more like using a dupe or the previous merchant exploit.
I hate holocrons too, and if I can help those holocron whores to grind through merchant faster, that's just great! Fewer fake merchants around!
Speaking of helping them grind through:
Try having an auction or selling raffle tickets. Ive seen several people do it and it works great, plus you are doing more than just grinding the XP.
Requires:
10 Free lots
10 Naboo Small Houses (The Round Ones)
Enough credits to pay maint. for a week on all 10 houses, and for hiring people.
5 Volunteers or guild mates or people you hire
Technique:
Setup the 10 Small Naboo Houses as close together as possible. Name them something like "House 1" "House 2".
Set an access fee of 1 credit and 15 minute limit on each house.
Have your 5 people (or more) go into each house. They can do this four times in an hour.
You will net 10,000 XP an Hour with their help.
Level up Management first so you can get more vendors. Add the vendors to the last house. Have your friends browse each vendor (not sure what XP that gives).
Have these people do this for seven days, three hours a day. You may need to pay them to stick around that long.
You will net nearly 200,000 XP in a week using this technique.
Having 6 vendors setup will net you another 200,000 XP during that same week.
Now train Master Merchant and /dump
If you're going to hand out some format on how to earn xp how can you make a statement that you'll get 200K xp for that week when you can't even quote the xp you'll earn for having them browse your vendors. That's shoddy workmanship to make a statement and then not have the facts to back it up in your research. Your end result may be correct but they didn't just say "Hey Capernicous we believe you that there are planets that revolve around the Sun, don't worry about showing us any empirical data we'll believe you on face value."
Emperador wrote:
wow this is simply amazing, i have waited over two weeks now and am on the verge of gaining master merchant. mind you this is not per a holocron but for me. i can tell you one thing, i will dump this waste of a profession as soon as i get master.
Oh yea you're fine Jedi material
DragonRand wrote:
That's shoddy workmanship to make a statement and then not have the facts to back it up in your research.
Its a game you dork, not a masters level engineering program.
Greetings,
Just as an added twist ... what if after your friends have gone in 9 of the 10 housese (the last having the venders in it), you were to pull up the first nine, place them again, and re-do the entery fees. Would that re-set the timer, alowing each house to give experince more than once per 15 minutes?