Merchant Archive

Thread: Vendor Item cap in development! What what what?

Arkenor
Thu Jan 08, 2004 8:52 am
#1

From the In Development Forum


The development team is planning to make two changes to the bazaar to make it more useful and effective.



The first change has to do with the Bazaar cap. The Bazaar cap is the dividing line between a convenient one stop shopping point for commodities items (commodities are things like food, medicine and other "pedestrian" items) and specialty items sold by crafters and merchants (specialty items are expensive items that are found in crafter shops and merchant tents).



Currently, the credit cap is 3000 and the development team is considering raising the cap to 6000 credits. Are you for or against this change? Why?



The second item has to do with Vendors. Currently, there is no limit to how many items can be placed on a vendor. This causes technical issues, encourages monopolies and actually hurts sales in many instances because most players don't "drill down" through all of the vendor pages to find items. We want to solve the technical issues, discourage monopolies and make vendors easier to use. An item limit is going to be placed on vendors and that limit is intended to be placed on 150.




I'm not best pleased about this. I won't repeat my response in the In Dev thread, but surely this is the very last thing the Merchant prof needs?




Alrevolis Vosteo, Master Politician, Mayor of Pax Imperia - I do nuance.
Zandabar Vosteo, Master Weaponsmith,Merchant, and Shipwright
Vosteo Industries, Corellia -4875, 2147 - Quality weapons, ships, and loot.


Shop Smart - Shop Pax!

Andymantium
Thu Jan 08, 2004 8:56 am
#2






Arkenor wrote:

Currently, the credit cap is 3000 and the development team is considering raising the cap to 6000 credits. Are you for or against this change? Why?


The second item has to do with Vendors. Currently, there is no limit to how many items can be placed on a vendor. This causes technical issues, encourages monopolies and actually hurts sales in many instances because most players don't "drill down" through all of the vendor pages to find items. We want to solve the technical issues, discourage monopolies and make vendors easier to use. An item limit is going to be placed on vendors and that limit is intended to be placed on 150.







I'm less bothered by the 6000 cap...but 150? I mean, c'mon....150! Another example of "them" throwing their DB issues on the players..



K

Songe
Thu Jan 08, 2004 8:59 am
#3

150? That's just stupid. I think tons of tailors are going to retire if it's the case.


Where did you read that information btw?




------

Novice Lekku Stomper
Arkenor
Thu Jan 08, 2004 9:01 am
#4

Oh for sure, it's the 2nd item that sends shivers down my spine.


I believe in keeping my vendors stocked, and I carry a great many varieties of item. If this change goes through my shop will become a shadow of its former self.


Has this change even been discussed with our correspondent?




Alrevolis Vosteo, Master Politician, Mayor of Pax Imperia - I do nuance.
Zandabar Vosteo, Master Weaponsmith,Merchant, and Shipwright
Vosteo Industries, Corellia -4875, 2147 - Quality weapons, ships, and loot.


Shop Smart - Shop Pax!

Arkenor
Thu Jan 08, 2004 9:02 am
#5

Oh sorry. Heres the original thread:


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=18573&page=1




Alrevolis Vosteo, Master Politician, Mayor of Pax Imperia - I do nuance.
Zandabar Vosteo, Master Weaponsmith,Merchant, and Shipwright
Vosteo Industries, Corellia -4875, 2147 - Quality weapons, ships, and loot.


Shop Smart - Shop Pax!

Arrya
Thu Jan 08, 2004 9:14 am
#6

/marches on the dev forum


Thanks for the heads up!



_______________________________________________________
Arsenal
The little green Napoleon
_______________________________________________________
Eola
Thu Jan 08, 2004 9:16 am
#7

150? You've got to be kidding.



Pitchfork? Check.


Torch? Check.


Peasant clothes? Check.


Off to the development forum we go.




Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
UmmonPrime
Thu Jan 08, 2004 9:22 am
#8

Maybe they should just make the "next items" tab larger......


I like raising the max price on the bazaar. I sell all my failed armor there, and some of it is still worth more than 3k.





Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Draznar
Thu Jan 08, 2004 9:24 am
#9

500 would be the bare minimum... I asked that they tie it to Merchant skill. Maybe Master could mean a bit more with this item cap. Say only Master could have 1,000 items on a vendor.



  • Bus 3 = 50

  • Bus 4 = 100

  • Novice = 150

  • Man 1 = 200

  • Man 2 = 300

  • Man 3 = 400

  • Man 4 = 500

  • Master = 1,000



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

eznihm
Thu Jan 08, 2004 9:33 am
#10

Bah.


Make as many items as you did before and keep them in a backpack. Then <gasp> log on every day to restock. Like a Merchant. Don't alter your production rates, only your vendor habits.

eznihm
Thu Jan 08, 2004 9:34 am
#11

Draznar, we already have the Management line to provide additional vendors. No need to raise the cap from 150 (or maybe 200)..
Draznar
Thu Jan 08, 2004 9:35 am
#12

Some of us have realives. This is to be a game.I should not hve to login every day.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Draznar
Thu Jan 08, 2004 9:37 am
#13

The developers are wanting to put on a limit. Lets get them to tie it to skills. the Management line is the logical choice. Though spreading it around would not hurt.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

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