Merchant Archive
Thread: to keep my npc merchant do I have to keep novice merchant ?
If you had an NPC vendor and put clothing and what not on it, then dropped down that line to the point where you don't have those abilities any more, is it really an exploit? After all, you got and decorated that vendor with the skills, and you can't do it any more,
That was the exact same argument the vendor poachers used.
Back when the ability to have vendors in the first place was exploited, this was a minor issue, but only by comparison. Now that the vendor poaching exploit was fixed, other issues have moved up on the list, this one being one of them.
But if you like having a NPC vendor in a uniform, then why not just be honest and invest the 14 sp? And if you do not think it is worth the 14 SP then place what ever vendor you think is worth the SP.
Caldakar wrote:Hi thereI have only one vendor and it is npc type ...I have novice merchant . I am also master artisan. Do I need to keep novice merchant to keep my npc vendor ?thanks for the feedbackEth
No you get a vendor at business III so if your a master artisan you'll have no probems. except with only business IV you can only put 200 items on your vendor.
lycanthropy wrote:
novice merchant grants npc vendors, placing the novice merchant and above style vendors then dropping the skills is exploiting, i thought the new merchant change was fixing this exploit...
No it is not exploiting.
Since that is not a bug, it is nothing to be exploited.
This is a function in the game, and has been in the game since start, if the devs do not want us to be able to
drop the skill then they have to code such functions into the game.
This is only a desired function, we want it to not be possible, the devs never stated that it should not be possible.
Since it always been like this, sincethe devs not stated this is not intended, it is not a bug, hence, nothing to exploit.
the game pollicy only state it not allowed to exploit bugs, it is not stated it is not allowed to exploit game mechanisms.
until someone can point at a rule in the EULA or the game pollicy stating taking advantageof game functions is illegal
this is perfectly fine.
Lyzi wrote:
No it is not exploiting.
Since that is not a bug, it is nothing to be exploited.
This is a function in the game, and has been in the game since start, if the devs do not want us to be able to
drop the skill then they have to code such functions into the game.
This is only a desired function, we want it to not be possible, the devs never stated that it should not be possible.
Since it always been like this, sincethe devs not stated this is not intended, it is not a bug, hence, nothing to exploit.
the game pollicy only state it not allowed to exploit bugs, it is not stated it is not allowed to exploit game mechanisms.
until someone can point at a rule in the EULA or the game pollicy stating taking advantageof game functions is illegal
this is perfectly fine.
These are the same excuses that have been used over and over again by people that have kept vendors, of any type, and dropped the necessary merchant skills to maintain them. This was a bug. A bug IS a glitch in the game mechanics. Utilizing that bug to your advantage IS exploiting. TH has said so. Doc has said so.
As for this particular occassion, I don't necessarily object to someone that wants to have an NPC vendor and at least keep some type of business skills. However, since Publish 10, there have been all sorts of problems with vendors. If any type of problem should arise from this and you want to submit a ticket on that vendor, then you don't have a leg to stand on should that CSR look into matter in detail.