Merchant Archive

Thread: to keep my npc merchant do I have to keep novice merchant ?

Caldakar
Fri Sep 03, 2004 10:22 pm
#1

Hi there

I have only one vendor and it is npc type ...I have novice merchant . I am also master artisan. Do I need to keep novice merchant to keep my npc vendor ?

thanks for the feedback


Eth
lycanthropy
Sat Sep 04, 2004 1:21 am
#2

novice merchant grants npc vendors, placing the novice merchant and above style vendors then dropping the skills is exploiting, i thought the new merchant change was fixing this exploit...



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BRAYNEDRAYNE
Sat Sep 04, 2004 5:19 am
#3

I dont think that is an exploit. You have gone through all the effort to get vendors in the first place. You should be allowed to keep the vendors after youve dropped it.



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lycanthropy
Sat Sep 04, 2004 6:30 am
#4

by definition you are an exploiter, you are cheating the system to better serve ones self without really fully taking in the consequences. When you drop the skills of merchant you should NOT be able to control those vendors, because you

have removing yourself from the equation, and therefore your rewards from skilling merchant should remove aswell.


wether of not SOE wants to call it a bug, or an exploit i have no concrete evidence, i do however know that what you are

doing is seen as cheap and low, therefore in my eyes, and others you are an exploiter and a cheat.



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Yogol
Sat Sep 04, 2004 7:13 am
#5

The game let you keep it (even the uniform) but it's a glitch in the code that hey didn't fix in this release.



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GraySeven
Sun Sep 05, 2004 7:17 am
#6

The big complaint was people keeping more vendors than they had the skill boxes for. If you had an NPC vendor and put clothing and what not on it, then dropped down that line to the point where you don't have those abilities any more, is it really an exploit? After all, you got and decorated that vendor with the skills, and you can't do it any more, but as long as you have the skills to have the number of vendors I don't see where this is an exploit.



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Tarnak_Archvold
Sun Sep 05, 2004 8:26 am
#7


If you had an NPC vendor and put clothing and what not on it, then dropped down that line to the point where you don't have those abilities any more, is it really an exploit? After all, you got and decorated that vendor with the skills, and you can't do it any more,



That was the exact same argument the vendor poachers used.

Back when the ability to have vendors in the first place was exploited, this was a minor issue, but only by comparison. Now that the vendor poaching exploit was fixed, other issues have moved up on the list, this one being one of them.

But if you like having a NPC vendor in a uniform, then why not just be honest and invest the 14 sp? And if you do not think it is worth the 14 SP then place what ever vendor you think is worth the SP.




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Capt_Richman
Mon Sep 06, 2004 1:11 am
#8



Caldakar wrote:
Hi there
I have only one vendor and it is npc type ...I have novice merchant . I am also master artisan. Do I need to keep novice merchant to keep my npc vendor ?
thanks for the feedback
Eth





No you get a vendor at business III so if your a master artisan you'll have no probems. except with only business IV you can only put 200 items on your vendor.



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Veers_Intrepid
Mon Sep 06, 2004 5:59 am
#9

well,


in my opinion it would not be an exploit.


the point is not here to drop all skill boxes which allow you a vendor (that was exploit) he simply had the skill to hire that one and still will keep the skills (busines 3 and 4, since hes master artisan), which means hes keeping skills to operate a vendor.


the big difference here is he is able to control a vendor and he "had" the skill to hire an npc, but now wishes to drop the skill.


in my opinion and as i understand it, he keeps the vendor as long he keeps business3 or 4, but he will never be able to hire again such vendor when he would let his rot or delete it.


makes perfect sense to me, cause he hired! one npc and pays him till hes laying off his work, but can not hire again without nov merchant. all is fine with me as long he keep skills which allow him to use a vendor at all.


here is the point where the exploits were, ppl got skills and dropped after setting vendors, then kep the vendors even without any skill. that was a big exploit, not this what here is talked about.





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Lyzi
Mon Sep 06, 2004 6:17 am
#10






lycanthropy wrote:

novice merchant grants npc vendors, placing the novice merchant and above style vendors then dropping the skills is exploiting, i thought the new merchant change was fixing this exploit...







No it is not exploiting.


Since that is not a bug, it is nothing to be exploited.
This is a function in the game, and has been in the game since start, if the devs do not want us to be able to
drop the skill then they have to code such functions into the game.

This is only a desired function, we want it to not be possible, the devs never stated that it should not be possible.
Since it always been like this, sincethe devs not stated this is not intended, it is not a bug, hence, nothing to exploit.


the game pollicy only state it not allowed to exploit bugs, it is not stated it is not allowed to exploit game mechanisms.
until someone can point at a rule in the EULA or the game pollicy stating taking advantageof game functions is illegal
this is perfectly fine.




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MaDuece
Mon Sep 06, 2004 8:10 am
#11






Lyzi wrote:



No it is not exploiting.


Since that is not a bug, it is nothing to be exploited.
This is a function in the game, and has been in the game since start, if the devs do not want us to be able to
drop the skill then they have to code such functions into the game.

This is only a desired function, we want it to not be possible, the devs never stated that it should not be possible.
Since it always been like this, sincethe devs not stated this is not intended, it is not a bug, hence, nothing to exploit.


the game pollicy only state it not allowed to exploit bugs, it is not stated it is not allowed to exploit game mechanisms.
until someone can point at a rule in the EULA or the game pollicy stating taking advantageof game functions is illegal
this is perfectly fine.






These are the same excuses that have been used over and over again by people that have kept vendors, of any type, and dropped the necessary merchant skills to maintain them. This was a bug. A bug IS a glitch in the game mechanics. Utilizing that bug to your advantage IS exploiting. TH has said so. Doc has said so.


As for this particular occassion, I don't necessarily object to someone that wants to have an NPC vendor and at least keep some type of business skills. However, since Publish 10, there have been all sorts of problems with vendors. If any type of problem should arise from this and you want to submit a ticket on that vendor, then you don't have a leg to stand on should that CSR look into matter in detail.


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