Merchant Archive

Thread: Signs on Large Tatooine

AartanNybor
Tue Dec 02, 2003 4:55 am
#1

Hi I was just wondering if there was any info on whymerchant signs on large tatooine buildings feel the need to float, There has been a number of other problems with large tatooines that arent merchant related, like rooms not loading properly and being replaced with sky, and the window in the upstairs room not working neither.
DeejZozzle
Tue Dec 02, 2003 7:38 am
#2

I have had all of these problems with mine at one time or another - floating sign and upstairs viewing window appears red asdo buildingentrances when you are mounted. My favorite is the poltergeist effect - you go into a room and disappear into an alternate reality - but you can actually see the doorway you used to enter the room far away and run through it back into reality. Strangely enough all of these problems seem to come and go - nothing is consistent.



_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
Ssrogg Grolsch - Slicer, CH
Master Weapons and Structures @ S Coronet Beaches -339 -5932
ArchitectureWeaponsmithingPowerupsAdventure
UsalKela
Tue Dec 02, 2003 8:08 am
#3

It's not just large tatooine houses that have the "walk through the door into blue sky" problem. I get that while the camera is in first person in my medium tatooine house. I have to go back into the room I just left, zoom the camera out to 3rd person and try again. Sometimes it works, sometimes it doesn't.



----
Carled Widar
Master Merchant, Master WeaponSmith, Master ShipWright

Aartan Ridge City & PA
(shop @ 2672, 5245 on Tatooine for all your weapon and spaceship needs)
FarStar
Draznar
Tue Dec 02, 2003 10:35 am
#4

The patch notes on test state that they will be fixing sign placement on some houses.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Elui
Tue Dec 02, 2003 2:32 pm
#5

i get the twilight zonw in my large tat house about 50% of the time i use ANY doors in the place.



I also have a red'ed out internal window and cant see out of it - which used to be possible before.






Elui Toliss
Master Tailor ~ Farstar
City of Aartan Ridge ~ Tatooine 2805,5140
Aartan Ridge Guild -


Faellyn
Wed Dec 03, 2003 1:50 am
#6






DeejZozzle wrote:
...viewing window appears red asdo buildingentrances when you are mounted.



That's working as intended, Deej. All structures become private by default when you are mounted, per the Devs in the patch notes.



The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

DeejZozzle
Wed Dec 03, 2003 1:57 am
#7

LOL I meant when I am standing in my house in my living room and look up at the viewing window it appears red like a building entrance would if you were mounted. It only happens occasionally, where normally it should just be a grayish non-see thru non-reflective privacy window that looks down into the living area of the house...



_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
Ssrogg Grolsch - Slicer, CH
Master Weapons and Structures @ S Coronet Beaches -339 -5932
ArchitectureWeaponsmithingPowerupsAdventure
Page 1 of 1
Previous Next