Merchant Archive
Thread: Harvester Power Requirements Doubled
Power requirements for harvesters were doubled.
Personals now take 50 units/hour (1200 per day)
Mediums now take 100 units/hour (2400 per day)
** NO MENTION OF THIS ** in the patch notes - oversight? did they think we wouldn't notice?
Oh yea, I noticed...
And I shelled out 140k for a fusion generator thinking that would be the resolution to the problem, all it does is mine Radioactive without the power requirement... and not even at the medium harvestor rate. ![]()
Ouch...
I thought I read something about different power sources being more effecient? Does this new development basically nullify that?
O'gre - Master Smuggler - Merchant - Pistoleer - Naritus Galaxy
I think this is just a display issue. The old way of displaying the info was the amount of credits per half hour - people always got it confused and thought it was by hour. Now they just changed the display to be by hour, so it merely looks like it has doubled when it fact, nothing has changed.
"and not even at the medium harvestor rate. "
What are you smoking? Look at the spec rate on that fusion again, man. It's almost double the rate of a HEAVY, at the medium's maintenence rate.
Are you absolutely sure this is not just a display issue? As stated previously, the rate used to be displayed per the half-hour, now it's displayed by the hour.
The requirements for power did double.
Its a matter of wait and see. If its a bug it will get fixed, if its intended ..well better get more power.
And yes it did cost 1200 power per day for a Medium Harvester pre patch, and now its 2400 after the patch.
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