Merchant Archive
Thread: Draznar's Mini-Guide for Merchants v 1.1
Draznar's Mini-Guide for Merchants v 1.1
Merchant XP (comes in lumps, sometimes broken):
- 150 XP per hour per vendor
- 50 XP per view of vendor by person (Can get every 10 minutes)
- 50 XP per visitor if you charge an Entry Fee
- NO XP for purchases ... none ... zip
Suggestion: Go up management first to get per vendor xp
Placing a Vendor: Once you have Business 3 completed you can place a vendor by using the “Create Vendor” option of the house menu of a house you own or on the admin list. the vendor will be added to your inventory. Simple drop it where you want it.
Moving Vendors: Terminal vendors can be moved prior to being initialized. All others can only be rotated.
- /move forward 10 (will move object 10 spaces the direction you are looking
- /move back 10 (will move object 10 spaces the opisite direction you are looking
- /rotate left 30 (will rotate the object left 30 degrees)
- /rotate right 30 (will rotate the object right 30 degrees)
Number of Vendors: Maximum of 6 at Management 4
- 1 at Business 3
- 1 at Novice Merchant
- 1 at each level of Management
Vendor Maintenance:
- NPC – Maintenance rate bugged at 1.
- Terminal/Droid – Maintenance rate equals price of all items on vendor/1000
AD Barking: Available at Advertising 1. Under Vedndor controls select Ad Barking, then sellect one of the categories.
Custom Ad Barking: Available at Advertising 2. You now have a category called custom (at end of list) that allows you to create your own phrase.
Planetary Ad Campaign: Available at Advertising 3. You can now register you vendor on the planet map.
Word of Mouth: They never added the feature to have an NPC in cities to advertise their wares and vendors.
Store Signs: A new sign is available at each level of Management. Must be the onwer or on admin lis to select.
- Sign #1 - Management 1
- Sign #2 - Management 2
- Sign #3 - Management 3
- Sign #4 - Management 1
Merchant Tiltes:
- Advertising IV = Propagandist
- Effeciency IV = Businessman (same as Artisan/Business tree)
- Hiring IV = Foreman (same as Architect/Construction tree)
- Management IV = Manager
Using Color:
- Signs: \#FF0000\ (may use several times to change color)
- Shouts: '\#FF0000\ (may only use once)
- Macro: #FF0000 (may only use once per command)
- (where FF0000 is the hex color for red) Hex Color Link
Vendor on Planetary Map: Option available on Vendor after getting Advertising 3, Register then select category.
Dressing a vendor: Requires Hiring 4, just drag cloths onto vendor.
Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items in the stockroom are deleted after 72 hours. DO NOT Store items in the stockroom.
Offers to Vendor: Items offered to a vendor count against the person 25 limit on bazaar sales.
Misc. FAQ:
- Can someone else manage/share a vendor? A: Only the owner of a vendor can manage that vendor.
- Why do I see the items from my other vendor? A: You are looking at the Region view on your vendor. The merchant has a unique view, where we can see Univers, Region, or the specific vendor. Customers can only see what is on that specific vendor.
- What was the price I had on this item in my stockroom? A: If you double click ion the item you will see the previous price and description.
- HOw do I manage vendors on other planets. A: Select stock room. Click the button for the whole galaxy. You'll see ALL your items on EVERY vendor that didn't sell. Now you can re-sell those items and they'll go back on the vendor they're at.
Known Bugs:
- Ad barking and Planet map registration need to be reset after every server reboot (every morning).
- Experience per vendor overtime does not accrue on NPC vendors after gaining Eff 2 (Reduced maint rate to zero), unless they are registered for planetary map. Place some droid or terminal vendors with a few items.
- Surendering skill does not get rid of vendors.
- Pre-patch vendors (9/??/03) will not wear clothes.
- Humans are all bald
- Some merchants have encountered a bug whereby their vendors disappear, along with any items placed on them, shortly after being placed. The vendor cannot be managed in any way, meaning you can't fire the vendor and clear up the slot. Although any stock on the vanished vendor turns up on the regional vendor display, and you can withdraw the sale, you can't retrieve it. In addition, the vanished vendor still counts against your total vendors. Some merchants have reported their missing vendors spontaneously reappearing after they vanish, and then disappearing again. The only solution appears to be having the vendor reset by a CSR.
Links:
- Skill Tree
- Trainers
vendor for a droid, and xp is flowing nicely now.
I added a link in my sig to this guide and will update it each time I release a new version. I already have enough to do, but will wait a bit.
Thanks all.
Draznar's Mini-Guide for Merchants v 1.1
Merchant XP (comes in lumps, sometimes broken):
- 150 XP per hour per vendor
- 50 XP per view of vendor by person (Can get every 10 minutes)
- 50 XP per visitor if you charge an Entry Fee
- NO XP for purchases ... none ... zip
Suggestion: Go up management first to get per vendor xp
Placing a Vendor: Once you have Business 3 completed you can place a vendor by using the “Create Vendor” option of the house menu of a house you own or on the admin list. the vendor will be added to your inventory. Simple drop it where you want it. Vendors and their contents do not
Moving Vendors: Terminal vendors can be moved prior to being initialized. All others can only be rotated.
- /move forward 10 (will move object 10 spaces the direction you are looking
- /move back 10 (will move object 10 spaces the opisite direction you are looking
- /rotate left 30 (will rotate the object left 30 degrees)
- /rotate right 30 (will rotate the object right 30 degrees)
Number of Vendors: Maximum of 6 (total in all locations) at Management 4
- 1 at Business 3
- 1 at Novice Merchant
- 1 at each level of Management
Vendor Maintenance:
- NPC – Maintenance rate bugged at 1.
- Terminal/Droid – Maintenance rate equals price of all items on vendor/1000
AD Barking: Available at Advertising 1. Under Vedndor controls select Ad Barking, then sellect one of the categories.
Custom Ad Barking: Available at Advertising 2. You now have a category called custom (at end of list) that allows you to create your own phrase.
Planetary Ad Campaign: Available at Advertising 3. You can now register you vendor on the planet map.
Word of Mouth: They never added the feature to have an NPC in cities to advertise their wares and vendors.
Store Signs: A new sign is available at each level of Management. Must be the onwer or on admin lis to select.
- Sign #1 - Management 1
- Sign #2 - Management 2
- Sign #3 - Management 3
- Sign #4 - Management 4
Merchant Tiltes:
- Advertising IV = Propagandist
- Effeciency IV = Businessman (same as Artisan/Business tree)
- Hiring IV = Foreman (same as Architect/Construction tree)
- Management IV = Manager
Using Color:
- Signs: \#FF0000\ (may use several times to change color)
- Shouts: '\#FF0000\ (may only use once)
- Macro: #FF0000 (may only use once per command)
- (where FF0000 is the hex color for red) Hex Color Link
Vendor on Planetary Map: Option available on Vendor after getting Advertising 3, Register then select category.
Dressing a vendor: Requires Hiring 4, just drag cloths onto vendor.
Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items in the stockroom are deleted after 72 hours. DO NOT Store items in the stockroom.
Offers to Vendor: Items offered to a vendor count against the person 25 limit on bazaar sales.
Misc. FAQ:
- Can someone else manage/share a vendor? A: Only the owner of a vendor can manage that vendor.
- Why do I see the items from my other vendor? A: You are looking at the Region view on your vendor. The merchant has a unique view, where we can see Univers, Region, or the specific vendor. Customers can only see what is on that specific vendor.
- What was the price I had on this item in my stockroom? A: If you double click icon the item you will see the previous price and description.
- How do I create and reuse a standard advertising email? A: Email the message to yourself, then you can forward it to others.
- How can I copy my descriptions? A: From Options (Ctrl-O) map keys for cut, copy, and paste (Ctrl-Shift-C). Create macros or messages with the descriptions. Cut and paste to the description field.
- HOw do I manage vendors on other planets. A: Select stock room. Click the button for the whole galaxy. You'll see ALL your items on EVERY vendor that didn't sell. Now you can re-sell those items and they'll go back on the vendor they're at.
Known Bugs:
- Ad barking and Planet map registration need to be reset after every server reboot (every morning).
- Experience per vendor overtime does not accrue on NPC vendors after gaining Eff 2 (Reduced maint rate to zero), unless they are registered for planetary map. Place some droid or terminal vendors with a few items.
- Surendering skill does not get rid of vendors.
- Pre-patch vendors (9/??/03) will not wear clothes.
- Humans are all bald
- Some merchants have encountered a bug whereby their vendors disappear, along with any items placed on them, shortly after being placed. The vendor cannot be managed in any way, meaning you can't fire the vendor and clear up the slot. Although any stock on the vanished vendor turns up on the regional vendor display, and you can withdraw the sale, you can't retrieve it. In addition, the vanished vendor still counts against your total vendors. Some merchants have reported their missing vendors spontaneously reappearing after they vanish, and then disappearing again. The only solution appears to be having the vendor reset by a CSR.
- Merchant Signs on some house are not placed correctly.
Links:
- Skill Tree
- Trainers
- Replacing Hiring to Firing Post
Thanks and...
EEEEK!!!!!!!
things in stockroom are deleted after 72 hours????
Gotta run right after work to take things out of there! I didn't want people to have to scroll through my offerings so I only put a couple of each on sale and a couple more in stockroom for replacements, and they may be gone!!!
The browse experience is tied to the person, not the number of vendors. You can only get experience once per 10 minutes from a person.
Do you have Efficience 2 and NPC vendors?
Yes I use NPC vendors... so that explains the 50xp per browse... that still doesn't expain the fact I do not seem to get 150xp per vendor per hour.
No, I do not have efficiency 2 yet, and I'm not sure how this affects xp and vendors... can you elaborate? Thanks.
Great post BTW... this guide really answered so many merchant questions I had... and since I want to go Master, not just grab a few boxes like so many crafters do, the info was invaluable.
I do not seem to be getting all the xp I should get. Is it possible we're getting 150xp per hour per locfation with a vendor instead of per vendor? I have a house with 3 vendors in it, they all have stuff for sale and I am definitely not getting 450xp per hour. Also, a friend entered my house, paid the access fee and browsed all 3 vendors... I only got 100xp, not 200. So it seems browsing more than 1 vendor at a single location doesn't give more xp...
Can anyone confirm, explain or expand the current mechanics for merchant xp?