Merchant Archive
Thread: NEW MERCHANT CLASS
Taking a stab at helping the Dev Team to help the Playerbase.
Master Merchant
Advertisement IV Marketing IVVendour Management IV Store Management IV
Advertisement III Marketing IIIVendour Management III Store Management III
Advertisement II Marketing IIVendour Management II Store Management II
Advertisement I Marketing IVendour Management IStore Management I
Novice Merchant
Skills received:
Novice Merchant (Colour pallette for market sales, Ability to place shop sign vs. home sign on public shop)
Master Merchant (+2 Vendours ability to be placed beyond the 4 max limit, Ability to sell up to 10000cr on bazaar terminals, total of +100 itemsin shop limitation expansion)
Advertise1: Vendour Greeting (simple text), Advertise 2: Vendour Greeting (complex text), Advertise 3: Ability to place shop name on planet-wide locator, Advertise 4: Ability to place shop name on galaxy-wide locator.
Market 1: 20% Bazaar Fee Discount (normal fee 10cr, premium fee 100cr), Market 2: 40% Bazaar Fee Discount, Market 3: 60% Bazaar Fee Discount + Ability to sell up to 5000cr on bazaar terminals, Market 4: 80% Bazaar Fee Discount + Ability to sell up to 7500cr on bazaar terminals.
Vendour Management 1-4: Each Level of VM allows for 1 vendour to be placable into your public owned shop. Each level also gives you a 10% Vendour Maintenance Fee Discount (Vendour Fee is determined by type of vendour used in shop: Terminal Vendour: 100cr per day, Robot Vendour: 500cr per day, NPC Vendour: 1000cr per day).
***NOTE: Terminal allows 100 items only, Robot allows 200 items only, NPC allows 300 items only. There will be NO limit on how long items may remain on vendour! As long as vendour is maintained, the items are fine.
Store Management 1: Allows Merchant the ability to charge entrance into Store (5-10-15-20-25cr variations only - 1 hour limit preprogrammed), SM 2: Fee (all30-35-40-45-50cr -12 hourslimit preprogrammed), SM3: Same as SM2 except55-60-65-70-75cr and 1 day preprogrammed limit + store information placed on all items automatically in description area (precoded text area which you fill out ahead of time, SM4: 80-85-90-95-100cr and3 days/72hours preprogrammed limit +50 item total limit expansion to shop building.
***ADDITIONAL NOTE: The vendours placed in a public shop would have the ability to be moved (via click vendour, hitrelocate option, then click location in house where new location should be...instantly moves the vendour to new location...only allowed in the shop and on the same level/floor. This would allow you to move vendour to a better location than original once you are settled without having to unload them and remove the vendour and starting up a new one in the new location.
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As a Master Merchant, you will have the ability to own a public shop that has 6 vendours, +100 extra item slots allowance in shop, the ability to have entrance fees upwards to 100cr, the ability to colour code your bazaar sale items (premium fee applies to these), to have your shop name, coords, and planet name shown in a galactic "Yellow Pages" of sorts, the ability to sell upwards to 10000cr worth of materials on the player bazaar market with 80% of the bazaar fees waived, 40% Maintenance Fee Waiver on all Vendours owned by player (6 max) and having all of those vendours the ability to have an incredible 300 item limit depending on variety type of vendour placed.
This would IN MY HUMBLE OPINION ONLY! be worthwhile merchant character class. It would give them the needed bite to keep working their class and to provide the average player with all the required needs.
Dyderich