Merchant Archive

Thread: Giving up novice merchant

MilkmanGB
Mon Nov 10, 2003 10:33 pm
#1

I'm feeling the pressure for skill points, so I'm contemplating giving up novice merchant. But I currently have 2 NPC vendors, and as a MA I'm only entitled to 1 Coke-machine vendor. What happens when I give up novice merchant? Will my existing NPC vendors *poof* with all their stock? Will they stay & keep working forever until I delete them? Stay there but be unusable? Or am I magically prevented from giving up skills that I am still currently "using"?

(I don't think this last one is the case because I've given up Advertising 1 and my shop sign is still the barber-pole....)

Any ideas?




Uce Ockyda - making stuff - Valcyn / Talus / Draicco - For the best results - Use Uce!
Stims, Buff Packs, Wound Packs, Powerups, Tools and stuff, individually or by the crate
Now with a large range of Resources - specialising in Medical Crafting requirements
Situated in the player city Draicco, Talus: 2890 1320, next to the shuttleport
marqie
Tue Nov 11, 2003 4:30 am
#2

You will keep it until some unknown point whenthe devs get around to fixing it, and then....




Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

ASHRID
Tue Nov 11, 2003 6:05 am
#3

Actually at MA I'm pretty sure you also get the Robo Bartender and possibly the Bazaar terminal types
DocSavag
Tue Nov 11, 2003 6:53 am
#4






ASHRID wrote:
Actually at MA I'm pretty sure you also get the Robo Bartender and possibly the Bazaar terminal types




You do but what does that have to do with the NPC's that this person is trying to keep?



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Xelene
Wed Nov 12, 2003 1:27 am
#5

It has to do with the fact that he said he can only get the coke-machine vendor from the artisan tree, but that's not true...

I think the solution to this issue should be that, when you give up a merchant skill, you lose the ability to administer those merchants... can't pay maintenance, can't hire, fire, dress, or stock them... they just stand there until they decay. That way if you change your mind you can get them back, but you don't get to keep them if you give up the skill that got you the merchant.

But currently that's not in place. It would be nice, though.
ASHRID
Wed Nov 12, 2003 4:12 am
#6

"You do but what does that have to do with the NPC's that this person is trying to keep?"


Well if you actually took the time to read the first post you'd have seen....


"and as a MA I'm only entitled to 1 Coke-machine vendor"


Reading -Ithelps things make sence, stops somepeople having to repeat themselves and stops other looking a bit stupid

DocSavag
Wed Nov 12, 2003 8:00 am
#7






ASHRID wrote:

"You do but what does that have to do with the NPC's that this person is trying to keep?"


Well if you actually took the time to read the first post you'd have seen....


"and as a MA I'm only entitled to 1 Coke-machine vendor"


Reading -Ithelps things make sence, stops somepeople having to repeat themselves and stops other looking a bit stupid






If you bothered to read the whole post and comprehend it you will note that the "1 coke-machine vendor" isn't the relevent question. The relevent question is what happens to the two NPC vendors this merchat has when he gives up merchant. Posting that he in fact gets a robobartender doesn't solve his problem it is an unecessary nit picking of his statement.


But I currently have 2 NPC vendors, and as a MA I'm only entitled to 1 Coke-machine vendor. What happens when I give up novice merchant? Will my existing NPC vendors *poof* with all their stock? Will they stay & keep working forever until I delete them? Stay there but be unusable? Or am I magically prevented from giving up skills that I am still currently "using"?









----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



ASHRID
Wed Nov 12, 2003 9:55 am
#8

Well Marqie answered the question, so there was no need to repeat that, I was simply correcting his information on the MA vendor types.


You may call it nit picking but this information helps him make an informed decision. Maybe not on this issue, but it may be pertinant to this player at some point (or someone else who reads this thread). I was simply being helpful and correcting him, you my friend were just trying to put somebody else (me) down.


I am just glad online communities are not full of people like you, content to let other go about with a false understanding of the subject matter

MilkmanGB
Wed Nov 12, 2003 7:37 pm
#9

Thanks to all.

(Yes, I know there are other, somewhat less coke-machine-like, robot vendors available at MA. I was generalising a bit and was perhaps not clear. My apologies.)




Uce Ockyda - making stuff - Valcyn / Talus / Draicco - For the best results - Use Uce!
Stims, Buff Packs, Wound Packs, Powerups, Tools and stuff, individually or by the crate
Now with a large range of Resources - specialising in Medical Crafting requirements
Situated in the player city Draicco, Talus: 2890 1320, next to the shuttleport
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