Merchant Archive
Thread: Merchant Correspondant (Week 9)
Here we go again,
BEFORE YOU POST, PLEASE READ THE UPCOMING CHANGES IN THREAD
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=11606
Now that we are getting some of our biggest issues for some time solved, I need to know what else we would like to see done. Thanks
Rules for this post...
- Post only what I ask for please
- Do not debate, slander, or belittle any other posters
- Do post, even if your concerns are the same as others. You may even want to address a new concern.
- Do not post more than once, if you want to discuss something, take it to a new post.
Thank you all,
Please post the following: 1 Concern / Issue and 1 Improvment.
Mine are as followed...
Concern: Emails missing, and vendors vanishing.
Improvment: more shop related items, like counters and so.
Concern - Emails missing
Improvement - shared vendor admin
Concern: Stockroom auto-deletes after: 24 hours? 72 hours? 7 days? But public bazaar stock rollover auto-deletes at 7 days?
Improvement: Shared admin -with levels of access-on vendors.
Concern: Vendors arents working as supposed, can not be used as "Bazar" for selected Persons
Improvement: Access-List for peoples including a Price for Listing Items and the Percentage (10-50%)if its sold. The Listing-Fee and the Merchants percentage should go to the Maintenance Pool of the Vendor, the rest should go to the sellers Bank account instantly. Allow a maximum of 20 additional peoples per vendor for balancing.
If you are still looking for money sinks, think about adding an option. If people want to get their money instantly, then they have to pay 5%, otherwise they have to deposit it from the vendor like from a bank terminal.
Read ya.
If they follow through with all the issues is the above mentioned thread then the only major bug issues I have is this:
Users can sacrifice skills in the merchant skill tree and still retain the beneifts of the skills they are giving up. This has the effect of letting people who are not merchants play the game as if the are. It is very unbalancing to our profession.
Improvement:
I would love to see vendor admins but if that is going to be a while I would even settle for sales reporting tools that I could use to help manage my sales. As of right now I'm doing it all by hand.
Sorry for posting twice, but DocSavage brought up a good point.
Concern: Vendor-Listings and Sales handling is a mess
Solution: If you put a crate in the vendor you can define if ingredients can be sold alone or just the crate. If so, the vendor shows just the item and the number available. That way you only see one FWG5 Pistol and how many are available and not every item with a single line. IF you want to buy all of them you get a crate. All items with the same serial should combine to one item in the vendor that way.
This will help the database too, cause items would be handled as one single crate when in the vendor.
Read ya.
Concern: the millions of photocopyed houses in the land
Improvment: merchant only store front!....maby im a dreamer...![]()
Concern: Category clutter. Trim down the category list to only those categories that actually have something in them for sale.
Improvement: Allow multi-select in vendor admin windows. Allow me to add multiple items at n price. Allow me to remove multiple items from sale. Allow me to retrieve multiple items to inventory at once. Allow me to resell multiple items from the stockroom at once.
Concern: The terrible organization of catagories on the bazaar and vendor. There are many well named and specific catagories that are empty because the appropriate items go into some different catagory (often misc, generic). There are several catagories for things that don't exist. There are no clear catagories for some items. (I spent 15 minutes searching for droid batteries, and never found where they go.)
Proposed solution: Organize bazaar by crafting catagories just like the schematics in crafting kits, sampled resource catagories just like the survey tools, scout harvested items as they are named, and only looted/quest items in misc. If an item can be either (e.g. a looted CDEF pistol), put it in the first eligible catagory.Organize the planetary vendor listing and barking catagories the same way with limited depth. Using a single system for every context will help a lot!
Improvement: Meaningful, sales enhancing skills in every box. Most boxes today offer only cosmetics or trivial cost reductions for a sucessfull merchant. Skills are needed that expose more players to your location, product and message. I won't duplicate the many great suggestions.
Concern : Customers Relationship Tools - Pricing Tools - Merchant Tools
Improvment : Just create them more powerfull than the "friend's List" which comments, group or others informations about players seems to disappear when a deconnexion occurs. It is not funny to make it again and again. I'd like to have summary of what i have sold (not just an email), some statistics, etc. Just a kind of simple Merchant Tool at the beginning.
Only one concern, this is hard, because I just lost 800,000 credits...
Concern: Friend list dropping all groups and comments, and reseting to online notification for everyone. I loved the enhancement to the friend list, but I have ended up just having to do double the work. (Advice: take screen shots of your friend list).
Improvement: To be able to select multiple items at once, shift or ctrl style.
Concern: Stockroom auto-delete after 24 hours.
Improvement: Ability to list a single vendor under multiple categories in Planetary Advertising to support having different kinds of items on a single vendor, or a newSuperstore category.