Merchant Archive
Thread: Master Merchants...what is the best combat proffesion to add?
First think about what you would enjoy doing. There is no point in doing a profession you are not happy with, so look at what would give you the most fun.
For my alt its pistoleer, I love running around with a gun and it meant if it was a quiet day and most of my guild was at work I could stillgo do my own thing. From a resource point of view, as that's what you are interested in, pistoleer and scout enables me to gather hide/meat/bone/milk/eggs without a problem.
To suggest a different way of looking at this question: Why insist on mastering any combat profession if you're going to retain Master Merchant?
To createa survivableresource broker, your best bet might be a sampling of skills from any ranged weapon profession (Pistol, Carbine, Rifle)plus the Terrain Negotiation and Hunting lines of Scout. The Scout/maskscent skills (esp. combined with appropriate plusses from clothing), combined with the "no longer aggro'd by gray cons" rule, will prevent you from being lit up at all by many creature mobs.
If you do get attacked,the combat skillswill allow you to mitigate some damage by wearing armor, and may even allow you to fight back. In the latter case, spending a few skill points on Medic skills could also be a wise purchasing decision. (And havingthe Scout Hunting skills will let youharvest a reasonable amount of creature resources while you're tending your planted harvesters.)
Now if only there were Entertainer skills that could be useful in the wilderness, I could build the most well-rounded character on my server.... ![]()
--Flatfingers
well, thanks all for the input..but let me re-phrase the question a bit (i think i wasn't too clear).
I am curious as to the 'best' combat proffesion to add along with a 'Master Merchant'....post-cu
With all the skillpoints sucked into 'Master Merchant', I didn't know if one template was more viable vs. another.
also, when i say 'resource broker', what i mean is..i would just need to be able to survive out in the field (checking harvesters). not, harvest any creature resources...so that makes it a tad bit easier.
Little-Green-Guy wrote:Well, I think im 'officialy' giving up all the crafting and just sticking to my beginings = being a 'master merchant'/ resource broker.What is the best combat proffesion to add w/master merchant?will i be of more use to groups as a Doctor or Combat Medic?or, will I be better off getting Master Rifleman or Master TKA?any advice of combinations will be highly appreciated.Ithank you kindly.
Not sure how much artisan you have but go here and down load this post-CU prof-calc.
Clicky
You can mix and match and find this best combo for you.