Merchant Archive

Thread: Sales Tax in Player Cities

DocSavag
Tue Nov 25, 2003 2:02 pm
#1

My understanding is that you put an item up for sale at 100. The price the user sees is 105 (assuming a 5% sales tax). When they purchase the item you get 100. The 5 goes to the city treasury.




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Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Arrya
Tue Nov 25, 2003 4:24 pm
#2

Like Doc said. You will get an email saying that such and such sold for 105 credits, but you only get 100 of it, the city gets the tax.


- Sales tax does not apply to tips


-Sales tax DOES apply to vendor offers. So the transaction of someone offering something to your vendor will be taxed.




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Arsenal
The little green Napoleon
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Ameoba
Wed Nov 26, 2003 1:46 am
#3

I have looked/searched/advanced searched for this and can't seem to find an answer.



How does the Game charge sales taxes?



Doesthe price + tax show up on vendor?


Does the price show up and a tax "box" pop up ala bank transfers?


Does the tax come out of my bank when a sale is made?



Thanks




-- Namael Psychomachiae
--- Bio-engineer and Propagandist

"Everything is Working as Intended"
Kel_Eclipse
Wed Feb 25, 2004 3:08 pm
#4


I posted this on the politician forum as well.


First of all, does anyone here like the way the Sales Tax is setup? I like the idea of having one, but not the way it is implemented. My thought is to see if SOE can change it so that the percentage is taken out of the total cost that the Merchant sets, instead of tacking it on at the end after the Merchant has set their price.


Example: 1% sales tax on anitem that the merchant placed on a vendor at 20,000 credits.


Now: The sales tax would be added onto the set price for a total price to the customer of 20,200 credits.


My thought: The item is placed on the vendor at 20,000 credits. A customer buys the item at 20,000 credits. 200 credits for the tax goes to the city coiffers and the 19,800 credits goes to the merchant.


Any thoughts?



~~~~~~~~~~~~~~~~~
Keloran
GTEN Guildmaster
Nu'Maoi, Naboo

KC Smuggler Supplies is located at -2571, -3770 in Nu'Maoi just off the shuttleport.
Delbert
Wed Feb 25, 2004 8:46 pm
#5

I guess i'll start the ball rolling on this one. I am a Crafter/Merchant in the player city of Mos Onarok on Tatooine, Flurry Galaxy.

our city costs about 790k a week in maint fees.

we have a 5% sales tax and and a 100 Credit shuttle surcharge that just covers this cost.

ok now..

Lets say you go to a store and spend $100. there is a sales tax of 5%

who pays the tax's. you or the store.

you would pay $105 at the register.

now lets say that custermer goes to that store and spends %100 every month.. he spends a total of $60 a year in tax's.

now lets say the store has 1000 custermer's a month who each spend $100 that is $1,200,000 per year of income. and he had to pay the taxes which would be $60,000.

Is it fair to the custermer to pay the tax. In Real Life it is as the custermer is the one who will be using the stuff he bought and the tax's pay for public and city services.

Is It fair to make the city's merchant's pay all tax's out of hand so that instead of passing the cost around to many, such as the hundreds or thousands who shop in city's
If the taxes in RL were passed onto the stores that sold the products it would result in higher prices so that they could recoup the loss.

just my 2 cents worth



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
Songe
Wed Feb 25, 2004 9:44 pm
#6

Well merchants set the price at what they want to get, taxes are added, I think it's fine this way.


What I would like however is, in the mail, to get the price that we put the item at when it gets sold, not the price with taxes. It's a real headache sometimes when you need to pay back the person you manage the vendor for.





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Novice Lekku Stomper
DocSavag
Thu Feb 26, 2004 5:39 am
#7

Yea notification is the only issue I have. I wish the email broke out the taxes.


I don't agree that the taxes should come out of my portion. Sales taxes are paid by the buyer not the seller. The current system is the way it works in real life retail. No one lowers their prices to make the taxes come out to an even number.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Jeterb
Thu Feb 26, 2004 7:39 am
#8

I'm a master merch/architect running 6 vendors and while I have no problem with sales taxes (2% in my hometown) I still want to be able to set the end price (price+tax) when loading my vendors. I dont want to have prices stated as 121078, I want nice round numbers without having to use a pocket calculator everytime.

I still see this as the people buying my stuff paying the taxes, not me, even if a part of the price I set goes to the city treasury. I just need to set the prices to a nice round figure a bit higher than what I want to have for myself..




Jeter Pidhe -Adventurer- Bo-tang Clan - 12pt AS --- LOST --
"If you are not confused, you are not paying attention."
Massive selection of stat capped armor sets at BoSam Armor.

Puck_Starfire
Thu Feb 26, 2004 8:51 am
#9

That's why I tell my customers the price is about xxx price. I never give them a SET price. They pay what they pay, and if the variance is a few hundred creds, most won't complain and they probably won't even notice.
ToranTT
Thu Feb 26, 2004 7:08 pm
#10






DocSavag wrote:

No one lowers their prices to make the taxes come out to an even number.







Depends where you live Doc, some governments require that you disclose GST and sales taxin different ways. I've seen the following:



  • Item Price

  • GST or sales tax

  • Total Price (inc tax)

And:



  • Total Price (inc tax)

And:



  • Item Price

  • GST or sales tax

And:



  • Total Price (inc tax)

  • GST or sales tax

In the first case its broken down for you, you can see that the provider is selling for and what the government tax is. In the second instance you can't see anything just the end result, and in the third they show you the two components but don't add it together for you. In thefourth case, you have to work out what the real cost of the item is by removing the tax from the total price.


In cases where the GST is hidden or where they can 'put it seperate', the provider actually does "fiddle the price" to makethe total pricecome out at "Price - 1" the ubiquitous $49,990 or $19.95 or whatever.


Doesn't really matter in our game world, we all naturally like round numbers so we can easily calculate cpu, but in the real world people are dumb and think they are making a huge saving between 50,000 and 49,990. Price juggling to make the number look appealing, does happen.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Songe
Thu Feb 26, 2004 9:55 pm
#11

Yes I agree, in France it's the total price that is displayed, and it still uses the 399.99 thing a lot.


In this case though, I think that it's easier for merchants to type what they want to get from an item, as they would not be able to know exactly what they will get in the end if the price they set included taxes.





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Novice Lekku Stomper
Puck_Starfire
Thu Feb 26, 2004 11:05 pm
#12

Well simple lesson here. Ever asked for a price check on something and the cashier told you "xx.xx plus tax"? There ya go. Tell your customer, "It'll be 5000cr plus sales tax". Bases covered.
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