Merchant Archive
Thread: New Vendor Options can we get these onto the Dev's list?
As an Imperial Merchant on my server, I would like to be able to set several flags on my sales items to facilitate the little bit of Role Playing that I do, as well as to make some things easier on me. To wit, I would like the ability to:
- When placing an item for sale, I would like to be able to limit it to only one, specifically named, player. That way, I can sell stuff to "Drache", despite him playing a totally different hours than I play, without having to worry about some other player coming along and buying the backpack, themselves. Right now, I have a private house used for these kinds of drop-offs - because my NPC vendors will sell to just anyone.
- I would like to be able to set distinct prices for:
- My Player Association
- My Faction
- General Public
... with the ability to not sell a specific item to the general public or to my faction. Basically, I want to be able to reserve the "best of the best" items for my own allies. Smugglers should be able to mimic another faction at higher levels, as a sneaky way to get the lower price (and to futher the RP aspects of the game). - Finally, I would like to set up a crate of items that automatically feeds 1 item at a time into the vendor window, as the previous item is purchased. That way, I do not have 100 identical items for sale, cluttering up the screen - but I can still load a day's worth of weapon powerups onto my vendor. This is what I originally envisioned when I read about the "stock room" - a back room to hold the dozens of copies of the one item that is sitting on the shelf.
Arget,
Sanctuary of Hope Player Association, Naritus
Who wants to buy anything from a morbidly obese man! He's just going to have a heart attack and die and have the money go to waste anyways!
Yep, I agree.
I think rather than distinct prices for each faction/item, I'd rather just set an across the board percentage for Faction, Guild, City and Everyone else.
That way I could say "Guild is 100% of price", "City is 125% of price", "Faction is 150% of Price" and Everyone else is "200% of price"
Then I can still easily place every item up with one 'price' and the system calculates the changes for faction, citizens, etc. I'd rather not have to type in 4 numbers for every single item I put up for sale ![]()
Apart from that one issue I agree with everything else.
One other issue I would add is an idea someone else brought up... the idea of taking part of a stack. So if I put up 100k of a resource on the vendor, I set the price at 3cpu not 300k. Then someone can take however much they need from the stack... you want 50k you pay 150k, you want 312 you pay 936...etc. That way people can take what they want, and you don't have to worry about presentation. Same goes for crates of items, you want 1 backpack from a crate of 25, you buy the one item out of the stack.
Message Edited by ToranTT on 02-24-2004 04:25 PM
I had fun with the "morbidly obese" vendor for a while - while I was working on Master Merchant, I had two more vendors than I had items for, so I ended up initializing them and stuffing them in back closets . . . until the day that I wanted to tweak a fellow PA member, Zarathustra. He had been complaining about there being no female rodians on the server, so I created a femal Rodian vendor named "Zara's Wife" just for him. I think I had her ad bark set up as, "welcome home, dearie!" or something like that.
Then I got to thinking about what I could do with the other spare vendor, so I created an obese one named "Utzaake Cotusa" and stuffed him down in the basement, shouting, "Hey, has anyone seen my brother, Arget? I want to borrow some credits from him!"
I pulled them both a few days later, but they had the desired effect ![]()