Merchant Archive
Thread: How does XP work again?
Page 1 of 1
Ellerpait
Wed Jun 16, 2004 4:44 am
#1
I'm a little confused as how the XP works for Merchant. Please explain how we can get XP. From what I understand, if I have 3 vendors up and running, do I get 150XP per vendor per hour? Is that correct? Also how does the whole 10 min rule work? Thanks for the Knowledge
Ellerre
BountyBlunter
Wed Jun 16, 2004 5:02 am
#2
Taken from DocSavag's Guide to the Merchant Profession
" Now that you have reached the top of the Business Tree you have to get 5000 Merchant XP to train the Novice Merchant skill box. This XP is generated by three methods. The first is 150 xp per hour that you get for just having a vendor. So Create your first vendor by going to a house terminal and selecting Create Vendor. You will have few choices at this point so select either Bulky or Robodroid and give the vendor a name. The vendor will be placed in your inventory. Next go to the precise place you want to put the vendor down (choose this wisely because you can't move the vendor after placing it. If you mess this up you will have to remove the vendor and create a new one). Click on the vendor in your inventory and select drop. If the vendor isn't facing the right way you can rotate it to fact the correct direction. Do this first before anything else. You can rotate the vendor in one of two ways. The rotate menu item on the radial menu will rotate the vendor 90 degrees each time. The /rotate command will allow you to rotate the vendor free form any amount you desire. Once you have it in the right place and facing the right direction select "Initialize Vendor" from the radial menu. This links the vendor into the vendor database system and sets it up for business. Put some maintenance in the vendor via the radial menu and you are ready to start your journey to Merchant.
The second method of generating Merchant XP is the access fee. You can set an access fee of 1-50,000 credits for a time period of 15 minutes to 2 days. Every time someone who is not listed on the Entry Permission of your structure tries to enter it prompts them to pay the amount you have set up. If they pay it they are granted access for the time period you designated and you are given 50 Merchant XP.
The third method of generating Merchant XP is customers viewing your vendor. Each person who visits your vendor and views the contents will grant you 50 xp. The limitation to this is that an individual cannot generate Merchant XP for you more often than once every 10 minutes. "
And yup its 150xp per hour, per vendor so you should be getting 450xp per hour currently off your three.. Hope that helps.
" Now that you have reached the top of the Business Tree you have to get 5000 Merchant XP to train the Novice Merchant skill box. This XP is generated by three methods. The first is 150 xp per hour that you get for just having a vendor. So Create your first vendor by going to a house terminal and selecting Create Vendor. You will have few choices at this point so select either Bulky or Robodroid and give the vendor a name. The vendor will be placed in your inventory. Next go to the precise place you want to put the vendor down (choose this wisely because you can't move the vendor after placing it. If you mess this up you will have to remove the vendor and create a new one). Click on the vendor in your inventory and select drop. If the vendor isn't facing the right way you can rotate it to fact the correct direction. Do this first before anything else. You can rotate the vendor in one of two ways. The rotate menu item on the radial menu will rotate the vendor 90 degrees each time. The /rotate command will allow you to rotate the vendor free form any amount you desire. Once you have it in the right place and facing the right direction select "Initialize Vendor" from the radial menu. This links the vendor into the vendor database system and sets it up for business. Put some maintenance in the vendor via the radial menu and you are ready to start your journey to Merchant.
The second method of generating Merchant XP is the access fee. You can set an access fee of 1-50,000 credits for a time period of 15 minutes to 2 days. Every time someone who is not listed on the Entry Permission of your structure tries to enter it prompts them to pay the amount you have set up. If they pay it they are granted access for the time period you designated and you are given 50 Merchant XP.
The third method of generating Merchant XP is customers viewing your vendor. Each person who visits your vendor and views the contents will grant you 50 xp. The limitation to this is that an individual cannot generate Merchant XP for you more often than once every 10 minutes. "
And yup its 150xp per hour, per vendor so you should be getting 450xp per hour currently off your three.. Hope that helps.
Ellerpait
Wed Jun 16, 2004 5:35 am
#3
Thank you...I was in a hurry this morning looking for that information.
Ellerre
Ellerpait
Wed Jun 16, 2004 2:24 pm
#4
I guess one more question about the 150XP per vendor. Do you only get this XP when you are logged on? Because it seems to be that way. I am definitely not getting 10,800 XP per 24 hours for my 3 vendors. Thanks again
Ellerre
DocSavag
Wed Jun 16, 2004 6:30 pm
#5
Ellerpait wrote:
I guess one more question about the 150XP per vendor. Do you only get this XP when you are logged on? Because it seems to be that way. I am definitely not getting 10,800 XP per 24 hours for my 3 vendors. Thanks again
Ellerre
When your vendors aren't loaded into the world (no one is near them) they stop generating the xp, but when you go near them again and they load up they should catch up. While your numbers may vary (server resets etc) you should be getting about 150 per hour per vendor. Make sure they are paid up in maintenance and activated.
Page 1 of 1