Merchant Archive
Thread: Making a business
p4Samwise wrote:
And even after the holo-grind is done, there'll still be a thriving trade in grind-quality resources. In particular, architects go through lots of ore, and quality doesn't matter for most of it.
I disagree with your assertion that there will still be a thriving trade in grind quality resources for two reasons. These could vary from server to server of course, but after harvesting and selling resources for almost a year, I think I have a fairly good feel for the dynamics of the market.
1. The amount of people grinding new professions will decrease dramatically, and the market will shift from a sellers to a buyers market. It's already happening on my server, which has led to both decreases in grind resource prices and the demand for said resources.
2. Most large architects that I know, already have banks of statics for their own personal use, further decreasing their need for outside resources.
The ability to have movable harvesters is going to be a boon for any resource business at least until JTL hits.Depending on resource requirements, JTL will probably result in another boom, but who can say?
Just as another note, there's a current rumor going around that the Dev's are looking at limiting admin rights for harvesters/factories to the owner and no one else. If something like that goes through, you're going to see those 1000 unit harvester farms go up in smoke.
I certainly hope this is not the case, as it is the worst possible thing they could do. What is it to them if I pay someone to maintain my harvesters for me, or rent lots from someone to harvest materials? Both of those are perfectly legitimate uses of the admin function (provided that you feel cross-server lot trades are not legit). Why punish everyone for the few that are breaking the rules?
mhal9000 wrote:
Just as another note, there's a current rumor going around that the Dev's are looking at limiting admin rights for harvesters/factories to the owner and no one else. If something like that goes through, you're going to see those 1000 unit harvester farms go up in smoke.
SeaRaptor wrote:
I certainly hope this is not the case, as it is the worst possible thing they could do. What is it to them if I pay someone to maintain my harvesters for me, or rent lots from someone to harvest materials? Both of those are perfectly legitimate uses of the admin function (provided that you feel cross-server lot trades are not legit). Why punish everyone for the few that are breaking the rules?
Songe wrote:
But I'm convinced that resource consumption is going to decrease a lot.