Merchant Archive

Thread: Current unintended uses of vendors that should be replicated after fix: mailbox/doorman

Raijen_ArDesh
Mon Jun 14, 2004 1:01 pm
#1



Mkappus wrote:
I have no issue with vendors of people who have dropped merchant skills and business 3 going in-operable. However, vendors work very nicely as mailboxes for people. I won this auction drop it off on my vendor. Your order is ready drop it off on my vendor.
What I would like to see, is merchants be able to sell butlers/doorman or automated postboxes for people. People if they so chose could go to a master merchant and purchase one of these for their homes. Each home could only have 1. The only function these would have is to allow something to be offered to them for COD. Items would only stay offered for 7 days, so that these could not be used for storage.
I think this would provide a new product for merchants to sell, and not just be a serivce oriented profession. This would also be a huge value to the player base, and soften the blow when everyone loses their vendors.



Good idea...



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

p4Samwise
Mon Jun 14, 2004 2:17 pm
#2

Agreed.


Another good one: mannequin. Something for tailors to use to model their wares, or for interior decorators to use as part of "dioramas" (like some of the stuff in Garva's Home Show). Having them be able tospeak recorded messages(a la custom barking) would be a nice touch.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Haruspex77
Mon Jun 14, 2004 4:03 pm
#3

That does kind of defeat the primary purpose of the fix -- to make the benefits of being a merchant depend on retaining the skills. Kind of like giving everybody the benefit of the terrain negotiation skill for the "side effect" of reducing cross country travel time --- oh, wait, they did do that with mounts, vehicles and food.


If things go the way I expect, vendors won't poof for non-merchants, non- bus 3, owners. They will just be limited to 25 items or so (perhaps total for the player).Even 10 items wouldwork fine for the mailbox function.


The ability to dress up vendors as mankins today requires keeping the hiring skill for it, unless you leave them untouched after you drop the skill. I wouldn't expect that to change.


Perhaps SOE will suprise me and more agressively dispose of poached vendors, but I doubt it.
p4Samwise
Mon Jun 14, 2004 4:33 pm
#4






Haruspex77 wrote:

That does kind of defeat the primary purpose of the fix -- to make the benefits of being a merchant depend on retaining the skills.



The point is a bit subtle - vendors currently have unintended uses that have nothing to do with "merchant benefits" except by current accident.


For example, any player should be able to have a mailbox. Any player should be able to place a mannequin in his/her home or shop. These should have nothing to do with merchant skills, but currently they do, by sheer accident of the fact that vendors are the only objects in the game that can fulfill these basic functions.


The "vending" capabilities of a merchant should depend on retaining the skills, but these "unintended benefits" should be moved into other game systems so that non-merchants don't need to pick up merchant skills to (for example) model clothing.




"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
DocSavag
Mon Jun 14, 2004 5:22 pm
#5






p4Samwise wrote:





Haruspex77 wrote:

That does kind of defeat the primary purpose of the fix -- to make the benefits of being a merchant depend on retaining the skills.



The point is a bit subtle - vendors currently have unintended uses that have nothing to do with "merchant benefits" except by current accident.


For example, any player should be able to have a mailbox. Any player should be able to place a mannequin in his/her home or shop. These should have nothing to do with merchant skills, but currently they do, by sheer accident of the fact that vendors are the only objects in the game that can fulfill these basic functions.


The "vending" capabilities of a merchant should depend on retaining the skills, but these "unintended benefits" should be moved into other game systems so that non-merchants don't need to pick up merchant skills to (for example) model clothing.








I completely agree with that. I support a "postal" type system that allows players to transfer objects to each other without vendors. It has to be limited so that it doesn't lead to long term storage but certainly a mailbox idea is fine. I know they are considering addons to your house..modules whch would give architects a aftersale market. Perhaps one of them could be a mailbox drop off.. if you put someone on the list they can drop of item into the mailbox. The items would count against your house item cap.


The mannequin idea is fine with me too but the Devs have resisted putting player created "NPC's" into the game except for merchants and trainers for cities.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



LonelyGhost
Mon Jun 14, 2004 7:50 pm
#6

Why not gove DE a perk, and let them craft a FedX module to install in a droid. The owner programs the name of the recipient, and "sends" it. The droid is then temporarily transferred to thevoid and shows up the next time they log on and pops out like the new Helper droids do and put up a message..."Hey, so-and-so has sent you a package, open my inventory to retrieve it." Then after the item is removed, it destroys itself and goes back to the owners datapad. The droid never really leaves the datapad of the owner, and there is never a new droid in the recipients datapad.


I've always thought we shoudl be able to pay for the convenience of getting item delivered to us. Base the cost off the complexity of the item(s) and sale price.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Raijen_ArDesh
Mon Jun 14, 2004 8:45 pm
#7



LonelyGhost wrote:
Why not gove DE a perk, and let them craft a FedX module to install in a droid. The owner programs the name of the recipient, and "sends" it. The droid is then temporarily transferred to the void and shows up the next time they log on and pops out like the new Helper droids do and put up a message..."Hey, so-and-so has sent you a package, open my inventory to retrieve it." Then after the item is removed, it destroys itself and goes back to the owners datapad. The droid never really leaves the datapad of the owner, and there is never a new droid in the recipients datapad.
I've always thought we shoudl be able to pay for the convenience of getting item delivered to us. Base the cost off the complexity of the item(s) and sale price.





And the mailed item is... an exploding mouse droid



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

Mkappus
Tue Jun 15, 2004 12:01 am
#8

I have no issue with vendors of people who have dropped merchant skills and business 3 going in-operable. However, vendors work very nicely as mailboxes for people. I won this auction drop it off on my vendor. Your order is ready drop it off on my vendor.


What I would like to see, is merchants be able to sell butlers/doorman or automated postboxes for people. People if they so chose could go to a master merchant and purchase one of these for their homes. Each home could only have 1. The only function these would have is to allow something to be offered to them for COD. Items would only stay offered for 7 days, so that these could not be used for storage.


I think this would provide a new product for merchants to sell, and not just be a serivce oriented profession. This would also be a huge value to the player base, and soften the blow when everyone loses their vendors.





Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
DragonScout
Tue Jun 15, 2004 1:45 am
#9

Architects should be able to make mannequins and merchants should be the postal workers. hehe. some of them are already going postal. -hides from the eggs-

seriously, I like the idea though. Especially since a lot of people like to have vendors to drop off items on. I don't see why another item similar in function couldn't be made. Maybe a type of vendor open to everyone that would just be able to accept offers, not put anything up for sale? I think that would be pretty good and 'steal' nothing from the merchant profession.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Mkappus
Tue Jun 15, 2004 9:28 am
#10

I think the delivery droid is an excellent idea. In the techincally advanced era we have no postal system, seems kind of silly. (I should note that on Intrepid we do have a UPS guild that serves as a delivery service).



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
mhal9000
Thu Jun 17, 2004 8:23 am
#11

Great idea, maybe it would give the BLL's something to do finally.



Federated Resources
Hork Haggis, Retired

Andymantium
Thu Jun 17, 2004 9:03 am
#12

An interesting idea..



K

Songe
Thu Jun 17, 2004 10:08 am
#13

Yes I like it.



------

Novice Lekku Stomper
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