Merchant Archive
Thread: First offer insane, So 2nd looks good
Page 1 of 1
RenkonSy
Sat Aug 07, 2004 3:21 pm
#1
You all realize why they set the limits so low in test right? It is so that when they do raise the limit , everyone will not be looking at the fact there is a limit, but be happy it is not only 110 items.
It is one of the oldest 'merchant' tricks in the book.. make the price unresonable at first so the 2nd price looks better, no matter if it is still overpriced or not.
Esher
Sat Aug 07, 2004 3:24 pm
#3
They always do this to us. Alot of us are screaming enough is enough. We're not buying a new car to get hassled with. Simple as that. It's an old tactic they've used for many fixes.
Kryxal
Sat Aug 07, 2004 3:27 pm
#4
For that matter, I know a Master BE who decided to quit over this (3 accounts) and I'm thinking very seriously about not renewing in a month's time. First crippling macros, now this ... do the devs have it in for crafters?
joined42904
Sat Aug 07, 2004 3:28 pm
#5
What macros are necessary to you as a crafter? I'm speaking of the recursive variety. Unless you think afk spamming at starports is something to be encouraged.
PseudoDragoon
Sat Aug 07, 2004 3:34 pm
#6
You ever work up artisan? You want to sit there watching the screen as you sample every 30 seconds for around 20 XP to work up the surveying tree? That is a macro for artisan.
JudoKnight
Sat Aug 07, 2004 3:39 pm
#7
RenkonSy wrote:
You all realize why they set the limits so low in test right? It is so that when they do raise the limit , everyone will not be looking at the fact there is a limit, but be happy it is not only 110 items.
It is one of the oldest 'merchant' tricks in the book.. make the price unresonable at first so the 2nd price looks better, no matter if it is still overpriced or not.
Yeah, it's a trick, but what will be the final number? 125? 150? Who knows. Here's my problem when it does go to live: past experiences of what happens with item changes. CoA disks-still dropping, vehicles-still storing, border inventory bug-still around.
But I still have my main question: Is this what the hell you have been working on instead of the profession/combat revamp?
Page 1 of 1