Merchant Archive

Thread: Gunna go and fixin us a game!!!

Windows98
Sat Aug 07, 2004 7:48 pm
#1


How to ruin a game in 10 easy steps. By SOE


Step 1.) Start fixing things that aint broke.


Im at the point where it seems like this development team is actually trying to put the game under. Another short-sighted move. I cant wait for the obligatory,


"After seeing how much of a response from the comunnity that this proposal has drawn, we thought we should take the time to respond. Every day we read all your e-mails and posts. We hear you. However, we feel its necessary to make these changes for the betterment of the game"



Go and read responses from developers in which they made crappy decisions that tweaked the whole community. It starts with some BS apologetic tone, followed by a lame excuse for why it is either delayed or will be implemented, even against gamers will. Several weeks later, active friends on the friends-list takes a huge hit. More players lost.


Just admit it. They are understaffed. Instead of being able to crank out new code for much needed content, they go and nerf whatever they deem as "fast leveling".


Im done with this game if this goes through. I like my current template. I dont want to pick up Master merchant. I dont want any cap on my vendor. Its working fine. Leave it alone.


Next 9 steps to be continued.....


Bernoulli
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