Merchant Archive
Thread: Why the hell can't we move NPC vendors!?
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DeptSS
Tue Jun 01, 2004 6:23 pm
#1
I recently became a merchant, so this is new to me. I also noticed the little "pick it up and place it again" blurb as if we can /pickup NPCs ..
I'm going to guess that this has been some issue, like many others, that has not been properly addressed since even Beta.
DingoBoi
Tue Jun 01, 2004 9:20 pm
#2
ummm.. yup.
vendors must be destroyed and replaced with a new one if you even want to move it an inch.
Question not the dev's. They teach us patience... and tedium...and annoyances.
But really, there is some technical issue with moving a vendor. Likely it is tied to permanently setting the coordinates of the vendor when set down to log what goes on and off the vendor.
Wonder what would happen if two vendors were set down in the same spot...
DeptSS
Wed Jun 02, 2004 6:10 am
#3
Same spot? Eh, check the coords for an object? If so, deny?
if(obj_exist(player.xPos, player.yPox) swg_text("Thisspace is currently occupied. Please try again.");
else drop_invn(currentSelection);
Just thoughts fromthe mind of AMATEUR programmer.
That issue is probably more related to their bureaucracy as I could personally have this fixed in 10 or so minutes once I skimmed over their source..
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