Merchant Archive
Thread: My top 5 submission for correspondent
(Sorry about the NT post, slipped while dropping my coffee on the keyboard- oops!)
I know some or most of this is old/rehashed, but I'm just posting in my 0.02c as an active merchant just to help flush things out and make this great game even better...
(I know some of these are under fix on TC now, but what the hey...until they're live-)
1.) Ad Barking I, II functionality.
Ad Barking I turns off every handful of hours. AB II doesn't work at all currently.
2.) Ad III- Planetary Advertising.
Wow, I guess I need more coffee. I keep submitting on accident somehow- grroops.
Well to continue my top 2 list...er, top 5 list....
2. Planetary Adv III- Turns off on server restarts, so currently every morning there is anywhere from 1 - 6 hours of unadvertised shopping available.
3. Ad barking I, II again... Create one of the two following scenarios: Either have a vendor return to their original facing when they finish an ad bark, or have an option to allow ad barking ON without rotating to face the targets. Nothing makes your stylish store look silly than a vendor facing the wall after finishing barking through a wall at someone.
4. Fix vendor fees/maintenance... Although it's always fun asking to pay more money, there is no expense currently for vendors or even planetary advertising. I can dump 20 credits on my vendors and they last several weeks... I currently give 500 just for matter of principal. There should be an expense to run the vendors- not too high, but more than 1. Also, make Planetary Advertising cost something- to make it a paid, valuable service, and to give Adv IV some bite- why would anyone get Adv IV when Adv III has no cost, in effect?
5. Fix the vendor add/create/rename inventory bug and process. I haven't had it happen -too- recently, but please make positive that the inventory bug occuring while creating/deleting vendors in inventory is fixed. More importantly, -please- I beg of you, create a "rename" function on the vendors! Even if you have to turn off planetary adv first, that's fine. Nothing is worse than having to remove all items, delete a vendor, create a new one, rename it and place it then restock just because you wanted one more space in the name.
Well, I'll stop at 5 for now... in the future I'll discuss examining windows during vendor creation (to see what the vendor looks like before creation) and flushing out the vendor choices (odd that many of the females look -just- like the males... give us skinny vendors too, what's with all the fatties?)
Thanks much! Sorry for the moron operating this keyboard, I'm gonna go get more coffee now.
Caydyn Corentyn
2 the 9's- Not a clothing shop...a fashion experience!
NE of Coronet City, Starsider on the planetary map as "TwoTheNines",
or at /waypoint 950 -2700!
I think we can sum it up by saying: Please make it so all skills on the tree actually work.
I know, having a profession working as intended is a radical idea
But I think in all honesty the Merchant profession has the most broken skills above all other professions.