Merchant Archive

Thread: Vendors in NPC cities? Yahoo, support my idea guys

NZSithSniper
Sat Jul 02, 2005 10:50 pm
#1



Hey there,


Ex architect here with an idea...



How many of you have always wanted to place a vendor in an NPC city? I always have.


I would love to have my Droid shop in Mos Eisley.


What about the complete lack of content for crafters? Do you think the idea of community crafting quests (eg. the village defences) is very cool?







I am getting ahead of myself.


I originally thought to myself, what new buildings could be added to NPC cities?, something that would actually be used, then it happened upon me, how about a market, a huge market, where players could place just one vendor in there, in set areas based on profession, guilds could hire more space so they could have guild shops with a range of product. Shipwrights could place vendors around a full scale model of a YT 1300, maybe also inside it...kind of like a huge fair sort of atmosphere...


I thought this was a bloody good idea at the time...


THEN...


Just as I was falling asleep last night I had another idea, and I am pretty sure this one has NEVER beenput out therebefore, WHAT IF PLAYERS BUILD THE BUILDING???


How about a three month quest series, each week the devs could add some more art work to the "market", in different stages of completion. Architects could supply wall modules, power plants etc etc, Other professions could supply what ever else that could be dreamed up, eg, DE supplying computer systems (I'm sure that other professions could come up with lists of stuff to supply).


There could be a series"foremen" at the site that are in charge of different thingswho crafters could get quests from, for supply of resources and components. Even combat professions (I am reluctant to even mention combat profs here, as they have most of the content already, but they will cry if ever this is implemented and they aren't included) could do escort and delivery missions, they could locate resource concentrations in dangerous areas (EG. there is an area in Dathomir that will supply a resource, a combat character goes there and places a harvester given by the foreman, this could be instanced so they arent there for people that haven't done that quest. Also, players wouldn't be able to use that harvester).


Just remember I am just throwing ideas out there, feel free to add ideas...


Crafters may supply a certain amount of components only, much like the village where you have to supply 10x (?) components etc. DE's could supply Binary Load Lifters etc as workers on the site...


When a crafter does these quests and supplies items etc they will get rewards, loot/tools etc...also they can pre pick the space in the market they want to use for themselves, setting themselves up nicely, maybe the same previous idea, but to the person that supplied the most in that week, they would get a choice of a nice spot. Another perk maybe that you could place a fully modifiable (Clothing, race, sex, physical attributes) vendor without any merchant skill if you have done the most...


This idea would bring a huge amount of commerce to the cities, would also help to steady the over priced everything economy (as there would be a HEAP of competition in the same building)...This could be used to re-energise cities that are seldom used.


City ideas for the Market addition:


Corellia, Daoba Gurfel

Tatooine, Mos Espa

Naboo, Moenia


They would be the three planets that make sense, cities were just a guess, but I love Daoba Gurfel...my home away from home...


There could be a charge for placing the vendor in the mall, like the current ones but automatically deducted from bank account while you still have it active...


No doubt we can all come up with other ideas with this, lets go nuts, I am gunna post this in other crafting profs boards too...


Sorry I have not come up with ideas for actual product you guys can add, I will leave it up to the people here to do that






----------------------------------------------------------------------------------------------

Set to purge the evil from the Skywalker lineage, they emerge now, on the eve of the "Return" as the greatest threat to the Emperors New Order and the galaxies' only hope...

The -Hidden Dragon Clan- has awoken...
DesktopSaki
Sun Jul 03, 2005 3:32 am
#2

I am (respectfully) against the idea of PC vendors in NPC towns. I can completely see the allure, but I still have qualms, the chief one being: it's already hard enough to get players to come shop in PC towns instead of driving to 1k outside of Theed. This would just make it even harder.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Ani_cul
Sun Jul 03, 2005 5:29 am
#3

This has been brought up so many times...


and honestly Imight have actually read your version if it wasn't in every forum I visit.





stop looking at me
PaladinX333
Sun Jul 03, 2005 11:47 am
#4






Ani_cul wrote:

This has been brought up so many times...


and honestly Imight have actually read your version if it wasn't in every forum I visit.







QFE
Elyssa
Sun Jul 03, 2005 3:13 pm
#5






PaladinX333 wrote:
QFE



QFE

I make a point ofNOT reading anything that is cross-posted like this.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

NZSithSniper
Mon Jul 04, 2005 3:47 am
#6






Elyssa wrote:





PaladinX333 wrote:
QFE



QFE

I make a point ofNOT reading anything that is cross-posted like this.







Two things:


1 This was cross posted, not as spam, but so people could see itwho didn't visit every forum. Reason it wasn't re-written is because it was a big post, and I didn't want to have to.


2 Addition to idea, instead of a market being built as a community crafting quest how about this? Replacement starports, with instanced docking bays where you and your group can actually see your ship. This could be built in the same way as the post above. I know this is always suggested, but this could be the way to implement it. Once it is finished the old one could even be revamped to an arena for fighting tournaments, and CH creature battles.



One last thing, please at least read the idea to get an idea of it, there is nothing worse than people flaming a post just to get their post count up...








----------------------------------------------------------------------------------------------

Set to purge the evil from the Skywalker lineage, they emerge now, on the eve of the "Return" as the greatest threat to the Emperors New Order and the galaxies' only hope...

The -Hidden Dragon Clan- has awoken...
bluejanus
Mon Jul 04, 2005 2:22 pm
#7



NZSithSniper wrote:


Elyssa wrote:


PaladinX333 wrote:
QFE

QFE

I make a point ofNOT reading anything that is cross-posted like this.



Two things:

1 This was cross posted, not as spam, but so people could see itwho didn't visit every forum. Reason it wasn't re-written is because it was a big post, and I didn't want to have to.

2 Addition to idea, instead of a market being built as a community crafting quest how about this? Replacement starports, with instanced docking bays where you and your group can actually see your ship. This could be built in the same way as the post above. I know this is always suggested, but this could be the way to implement it. Once it is finished the old one could even be revamped to an arena for fighting tournaments, and CH creature battles.

One last thing, please at least read the idea to get an idea of it, there is nothing worse than people flaming a post just to get their post count up...






Regardless of intent, cross-pointing is spam and is rather tacky.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
NZSithSniper
Mon Jul 04, 2005 3:45 pm
#8






bluejanus wrote:




Regardless of intent, cross-pointing is spam and is rather tacky.





Point taken, I didn't realise how you guys would feel about that, wont do it again...


What about the ideas tho? Or are they basically lost on this forum? Some of you must be pilots who would like to see instanced hangar bays.


Or do you think there is plenty of crafter content as it is?






----------------------------------------------------------------------------------------------

Set to purge the evil from the Skywalker lineage, they emerge now, on the eve of the "Return" as the greatest threat to the Emperors New Order and the galaxies' only hope...

The -Hidden Dragon Clan- has awoken...
Ominos
Wed Jul 06, 2005 10:16 am
#9

I think the solution to this would to build a guild hall, or a large office space just outsideof a major town. Make it a player town, plant a town there, get all existing vendors in there to pool funds, resources etc. Have everybody pay a monthly maintenance fee as part of this 'Trade Federation' make sure you are a neutral guild, allowing both imperial and rebel supporters to be members of the guild, but do not allow attacking of fellow guild members or suffer expulsion from the trade federation. You should be able to get enough vendors to join to allow the building of a shuttle port, let alone its close to a major city.



Cyfu
=burn=
Doctor, Teras Kasi
'You keep what you kill' -Riddick
Phonelesscord
Wed Jul 06, 2005 3:34 pm
#10

Yeah, who uses bazaar Terms?



WSacbut TromboniumW



`Monk of the Sarlaac`


R.I.P. SWG-April 26th, 2005


LadyNiyra
Sat Jul 09, 2005 7:46 am
#11


As I dont find that a great Idea, I do think you are on to something though, regardless if you posted in other sites...I dont care, dont know why they do either.



Now what would be nice, is to make Master Merchant a skill desirable. Other then to get the badge and thats it.


What I think would be good for Master Merchants, is:


1: Merchant Tents to take up smaller lots


2: Merchant Tents, and merchant tents only are allowed to be placed just outside of NPC citys. For example Cnet, you can place Merchant tents right outside of the city, along the wall. But there needs to be limited space along the walls to place the tents, meaning that from cnet to that city just outside of town, you cant put a dozen merchant tents. Would destroy that city, since they are all closer. But if you have them just outside the city, along the wall. That would make it easier to get things when you get to a city.


3: Vendors do not go poof after inactivty, only if no one enters the tent, or house for an extended period. So if someone comes into your house/tent and buys one thing from one of your vendors, all of them are reset.


I have alot of other ideas as well...but who knows, its early morning here, and figured I would surf the forums...




Niyra - CL90 Medic...err..Spy...err...Jedi...no Medic....damnit...Jedi...Spy...Ok Jedi now

...has survived the 1st CU
...has survived the ROTW bugs
...has survived the Mustafar scandel
...has survived the DWB Overlord slaughter in Theed
...has survived the 2nd CU
...has mastered Jedi in less then 30 seconds with the NGE
...has invented the "Niyra Game" *Patent Pending
bluejanus
Sat Jul 09, 2005 3:07 pm
#12

Smaller lots? Isn't 1 lot small enough?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
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