Merchant Archive
Thread: Good idea for Merchant or Bad?
Interesting. Didnt consider the house access fees.
Brings up another question though, whats the logic behind having to pay to enter the store?
I also see the point of someone listing a high priced item and then removing the vendor....
First thought would be the credit transaction would take place when the item was picked up. Problem with that you could buy things with no intention of picking them up....
Maybe what could be done is master merchants could place vendors inside of cities.
It would be really convient to have a row of say 200 vendors downone ofside streets![]()
Right now, I usually set aside 3 hours one night a week to search for the supplies I need.
The number of empty and misleading vendors is amazing.
One of the worse things to happen in the game is for players to get holocrons to master merchant.
Nothing like a large house with vendors called krayt weapons, sliced armor, uber loot....only to find them all empty.![]()