Merchant Archive
Thread: Shop Proximity to Town
Heh.. On Coronet near Kor Vella it is like 1800m from town befor you can build.. it is ridiculous really. Personally I understand them not wanting residences and all next to town, but would be nice if there were shop or store type buildings in game that were allowed to be built on the outskirts. Not sure about other planets, but on Gorath/Naboo/Theed there is a HUGE settlement of houses, shops and a milllion extractors south of town. It is pretty wierd really having the businesses all scattered about among the house and surrounded by extractors and harvesters.
Would be nice if there was a business area close to town and it had preset plots your shop had to sit on so it wouldn't become such a visualmess like ever town that has sprung up so far is.
Camps do this as well. It may be you could build much closer, but the spawns make it seem the cities no-build extends further than it really does.
alizarinohm wrote:
On thing to keep in mind is that spawn lairs generate temporary no-build zones around themselves.
Speaking of which.. it also pretty freaky that in the middle of what is now a rather large residential area... red con mobs are camping half the folks doorsteps. It should go both ways... houses should generate a no-spawn radius around themselves so you can actually get tothe shops/houses without worry of sudden death.
alizarinohm wrote:
On thing to keep in mind is that spawn lairs generate temporary no-build zones around themselves.
Yes. But isn't it interesting (and simply maddening) how our houses don't generate no spawn zones? Don't even get me started on that one.
I'm sure there was a dev post today on this somewhere..
I believe when player cities are implimented, they will generate a no-spawn zone around them, Individual buildings (as all are classed at the moment) will not
KruppeRift wrote:
I'm sure there was a dev post today on this somewhere..
I believe when player cities are implimented, they will generate a no-spawn zone around them, Individual buildings (as all are classed at the moment) will not
I would actually hope that this would be an option and not mandatory. Tusken's Bane now has over 65 structures and is probably even larger than Mos Espa in terms of the space it takes up. One of the great attractions to the city are the spawns. It gives the city a real "frontier" feel. Dozens of people have signed on to the "security force" to keep the residents safe. The way I would like to see it is that a city mananager could pay an extra maint fee to reduce the spawns -- this would be like paying a security force. For my money, though, I'll let them spawn -- Tarryn and his security force to a good job, plus it keeps the health care workers and entertainers employed ![]()