Merchant Archive
Thread: New city structure idea-in conjunction with a new ability for a master merchant.
The Mall idea has been floating around for a while and is on our wish list. The 0 lot thing is a fantasy though. All player owned structures take lots. Period.
"The Mall idea has been floating around for a while and is on our wish list. The 0 lot thing is a fantasy though. All player owned structures take lots. Period."
Actually medical centersin player cities as well as cantinas do not take lots... or so I am told... I know the garage does not, orthe shuttleport, the city hall, or the theater.. That's why it would be good to get this as a city special structure since they do not take up lots
. It would also benefit more then one character profession which the Devs seem to put more priority into.
Everyone potentially benefits...Merchants,Architects,Politicians, all players inthe player city, as well as all the customers of the merchants who belong in the mall.
X-caliber-Bria wrote:
"The Mall idea has been floating around for a while and is on our wish list. The 0 lot thing is a fantasy though. All player owned structures take lots. Period."
Actually medical centersin player cities as well as cantinas do not take lots... or so I am told... I know the garage does not, orthe shuttleport, the city hall, or the theater.. That's why it would be good to get this as a city special structure since they do not take up lots
. It would also benefit more then one character profession which the Devs seem to put more priority into.
Everyone potentially benefits...Merchants,Architects,Politicians, all players inthe player city, as well as all the customers of the merchants who belong in the mall.
Medical Centers, Cantinas, Theaters all take player lots.
Garages, Cloning Centers, City Halls, banks, and shuttleportsdo not beecause they are not owned by a player they are owned by the city.
DocSavag wrote:
X-caliber-Bria wrote:
"The Mall idea has been floating around for a while and is on our wish list. The 0 lot thing is a fantasy though. All player owned structures take lots. Period."
Actually medical centersin player cities as well as cantinas do not take lots... or so I am told... I know the garage does not, orthe shuttleport, the city hall, or the theater.. That's why it would be good to get this as a city special structure since they do not take up lots
. It would also benefit more then one character profession which the Devs seem to put more priority into.
Everyone potentially benefits...Merchants,Architects,Politicians, all players inthe player city, as well as all the customers of the merchants who belong in the mall.
Medical Centers, Cantinas, Theaters all take player lots.
Garages, Cloning Centers, City Halls, banks, and shuttleportsdo not beecause they are not owned by a player they are owned by the city.
Yep he's right ther eis a different between civic structures and player structures, the former takes no lots and can only be dropped by a politican. DocSavag, i hear there is a Merchant Revamp coming soon. Any details on it you can tell us
/holds DocSavag down
We want to know all you know!
Dronayus wrote:
Yep he's right ther eis a different between civic structures and player structures, the former takes no lots and can only be dropped by a politican. DocSavag, i hear there is a Merchant Revamp coming soon. Any details on it you can tell us
/holds DocSavag down
We want to know all you know!
Hahha..that shouldn't take all that long.
I don't know what the revamp will entail when it comes. I hope it will include some much needed work on the interface and make things much easier for us to put items up for sale in quanitity. Beyond that I'm not sure. The assumption is that it will also include some form of item limitation for vendors which started at 150 items and is supposed to be changed now to a number indexed to your merchant skill. I haven't seen any current proposals on that for months.
I do know they are working on the server side code for the vendors/bazaar and hopefully that will make things much more efficient.