Merchant Archive
Thread: A ray of hope for merchants
A: Yes, we are talking with the Merchant coorespondant and that is one of their main issues.
From this thread
DookieeVVV wrote:
For all the merchants out there who keep seeking a ray of hope that some day this will all be fixed, and for those non merchants who keep aruing against them:
Some guy on Ahazi spoke to TH and asked a bunch of questions which TH answered:
Q: Is there a plan to remove vendors from players who no longer have the merchant skills necessary to have them?A: Yes, we are talking with the Merchant coorespondant and that is one of their main issues.
From this thread
I saw that last night. I was surprised the question was even asked in the context it was asked and even more suprised that TH didn't give some off the wall answer. ![]()
I cannot wait!!
As for players saying what about my business ...
well pick the skills back up or just do custom orders ..or do what you should sell to a merchant at a discount!
I'm more surprised that TH answered questions at all. Why do they answer questions so easily at E3, yet when approached here, they are vague and evasive. I'm very happy the guy posted the questiosn and answers, it will keep the DEVs on their toes. You can't ptomise someone something so blatantly and never deliver. I hope all of what TH said gets done.
DocSavag wrote:
I saw that last night. I was surprised the question was even asked in the context it was asked and even more suprised that TH didn't give some off the wall answer.
DookieeVVV wrote:
I'm more surprised that TH answered questions at all. Why do they answer questions so easily at E3, yet when approached here, they are vague and evasive. I'm very happy the guy posted the questiosn and answers, it will keep the DEVs on their toes. You can't ptomise someone something so blatantly and never deliver. I hope all of what TH said gets done.
DocSavag wrote:
I saw that last night. I was surprised the question was even asked in the context it was asked and even more suprised that TH didn't give some off the wall answer.
The whole point of E3 is answering questions about your new products. Most of the information TH was giving out was tidbits on Jump to Lightspeed. He just got tossed the merchant question in the mix.
Merchant: Currently there is a lot of debate about the fact that there is no skill point check for managing vendors. Is it the intent of the development team that vendors operate normally even when owned by players who no longer have the Management skill required to place that vendor?
It was never intended for players to be able tokeep and manage vendors after surrendering the Management skill boxes used to acquire them.This is scheduled to be fixed in a future publish and we want to upgrade vendors also, but it’s a bit early to start talking about that.
No more debate. No more questions about intent..there is the answer to the intent and design. Its not meant to be this way and it will be changed.
Ryche_Mykola wrote:
I'm sure for most of you your Merchant is your 2nd account, I can't afford 2 though.
I'm merchant on my primary account. I am a Master Droid Engineer, Master Artisan, Master Merchant, Novice Medic, Marksman 0401. This template is more than enough for me to make lotsa droids and other items to sell on my 6 vendors. I have plenty of lots to run my shop, run my factories and a few harvesters. My small amount of medical and pistols skills allows me to travel about without too muchworry on most planets. I may not be an Uber fighter, but I can defend myself well enough (at least to be able to run away)and heal myself. I can also join on hunts with guildmates if I have time.
I am a pretty much self sufficient. I don't PvP and I don't run around killing high end monsters. I wanted to be a droid engineer. That being said, as a DE, I obviously wanted to sell my items easily and make money, so, I am a merchant. It's not like merchant is excessive on skill points, or that you can't master merchant without master anything else. I'm a tripple master. The only thing I am not is a huge PvP PvE person because I chose to be a crafter. This game is not all just about combat, there is just as much if not more game content just for crafters.
I'm sure there are many master merchant/crafters out there who enjoy the game just fine without two accounts.
I'm sure there are many master merchant/crafters out there who enjoy the game just fine without two accounts
Me for instance! ![]()
Master Droid Engineer
Master Merchant
Master Artisan
0/0/0/1 Architect
Novice Rifleman
This is more than enough to craft and get me a T21 to shoot stuff with. People just seem to assume 2 accounts is a must to try a bit of everything and it's just NOT TRUE!
I shall remain silent unless they argue the point
DocSavag wrote:
From Merchant Skill Tree Description:
Vendors +1 : For each point of manage vendor, the player may place a vendor in the structure.
From 19 Questions to TH on 4-22-2004
Merchant: Currently there is a lot of debate about the fact that there is no skill point check for managing vendors. Is it the intent of the development team that vendors operate normally even when owned by players who no longer have the Management skill required to place that vendor?
It was never intended for players to be able tokeep and manage vendors after surrendering the Management skill boxes used to acquire them.This is scheduled to be fixed in a future publish and we want to upgrade vendors also, but it’s a bit early to start talking about that.
No more debate. No more questions about intent..there is the answer to the intent and design. Its not meant to be this way and it will be changed.
_KernMist wrote:
I'm sure there are many master merchant/crafters out there who enjoy the game just fine without two accounts
Me for instance!
Master Droid Engineer
Master Merchant
Master Artisan
0/0/0/1 Architect
Novice Rifleman
This is more than enough to craft and get me a T21 to shoot stuff with. People just seem to assume 2 accounts is a must to try a bit of everything and it's just NOT TRUE!
Right here
Master Smuggler
Master Merchant
Novice Pistoleer
Artisan 4/0/4/1
Marksman 4/0/0/4
Brawler 4/0/0/0
I may not win any PvP battles, but I can hold my own.
DookieeVVV wrote:
...My small amount of medical .... skills allows me to travel about without too muchworry on most planets.