Merchant Archive
Thread: Merchant top 5 ?
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Eyedun
Mon Nov 22, 2004 10:35 am
#1
Doc,
are the devs "listening" to any requests for features/overhauls in our area? Any point in us putting together a list of 5 or so things we'd like to see change ?
just wondering ... i'm kind of suspending any serious "ventures" until i see some changes in the profession.
Anyhow.. my 5.
#1 - Listing of multiple items for one price (CPU based)
#2 - Renaming of vendors
#3 - Moving of vendors without destocking and removing items from stockroom. Should have to delist items, but not remove to inventory to move vendor
#4 - /vendorCount , /vendoritemCount for current # of vendors and total items (or put it in the character screen like lots are)
#5 - some kind of consignment system where people get paid when an item sells. Ie they offer an item for say 10,000.. vendor approves it and a merchant set % is added when it lists (it lists automatically) .. when item sells user gets their 10,000 and vendor gets their %.
and if i was to have a #6 - when buying items they go into the stockroom (unless on consignment).. not the inventory.
are the devs "listening" to any requests for features/overhauls in our area? Any point in us putting together a list of 5 or so things we'd like to see change ?
just wondering ... i'm kind of suspending any serious "ventures" until i see some changes in the profession.
Anyhow.. my 5.
#1 - Listing of multiple items for one price (CPU based)
#2 - Renaming of vendors
#3 - Moving of vendors without destocking and removing items from stockroom. Should have to delist items, but not remove to inventory to move vendor
#4 - /vendorCount , /vendoritemCount for current # of vendors and total items (or put it in the character screen like lots are)
#5 - some kind of consignment system where people get paid when an item sells. Ie they offer an item for say 10,000.. vendor approves it and a merchant set % is added when it lists (it lists automatically) .. when item sells user gets their 10,000 and vendor gets their %.
and if i was to have a #6 - when buying items they go into the stockroom (unless on consignment).. not the inventory.
Casmaran
Mon Nov 22, 2004 10:46 am
#2
How about not having vendors bark at the speeders? I mean dogs can bark and chase them if they want, but having my vendor do it, and they allso bark at each other is kind of a pain.
Message Edited by Casmaran on 11-22-2004 12:47 PM
PaladinX333
Mon Nov 22, 2004 2:12 pm
#4
I only have one. I just want to be able to relist the items in the stockroom at the same price with the same description as before. I want a "relist all" button.
DocSavag
Mon Nov 22, 2004 2:21 pm
#5
PaladinX333 wrote:I only have one. I just want to be able to relist the items in the stockroom at the same price with the same description as before. I want a "relist all" button.
That feature is actually covered in the Vendor Interface Revamp.
DocSavag
Tue Nov 23, 2004 1:39 am
#6
If you guys want to take a shot at revising the list completely go ahead. Right now my list would look something like this:
The Top 5
=========================================
1 Game Play Vendor Interface Enhancements
The Vendor interface is clunky and inefficient. The search features need to be enhanced to allow more robust searching, the offers and stock room interfaces need fewer clicks and batch processing support to allow large scale sales and re-pricing efforts to be done with a minimum number of clicks. The offers system itself needs to be enhanced as well giving the supplier more slots to offer merchandise and more information to be captured (Suggested Retail Price etc)
2 New Feature Consignment Sales Support
Wholesale purchases for Retail sales is only one method of merchant-supplier collaboration. Another is consignment sales. Consignment sales is defined, for the purpose of this feature request, as items purchased by the merchant with little or no up front cost with the understanding that a split of the sales revenue will take place upon the sale of the merchandise. This relationship is desirable because it removes the financial burden
3 New Feature Directed Sales
Both for customer orders, PA or Factional specials etc the vendors should be able to allow a merchant to place an item up for sale that can only be purchased by the indicated party or group. (e.g. guld:WAH, faction:Imperial, Chataka)
4 New Feature Image Design Support for NPC Vendors
The current method for creating a vendor is cumbersome when your goal is to create a vendor with a specific look. You essentially have to create vendors over and over until you randomly get one that you can live with. Merchants would like the ability to have their NPC vendors Imaged Designed to customize their appearance. We believe that Image Designers are ideal for this job and would support a /consent system that allowed a vendor to be altered by an Image Designer.
5 New Feature Global Item Listing (Searching)
The global map advertising is a great tool for getting people into your shop to browse your wares however many merchants would like a global item listing that could be searchable and would allow them to compete with the bazaar for sales. One method would have a “premium auction” feature in Merchant that would allow merchants to place items (for a fee) into the global listings that would be in a separate tab on the bazaar terminals. This would be searchable and show the item details and the price listed. Purchasing the item could still be handled at the local vendor, this method would be an advertising method and not a sales method.
==================================================================
The Rest
====================================================================
6 New Feature New Structures (Malls and Shops)
The merchant tent is a wonderful structure that indicates the high likelihood that there is a merchant vendor inside. The tent however lends itself to smaller operations or specific types of markets. New structures like a small store front shop and a larger Mall like structure would enhance the merchant ability to have identifiable structures that indicate merchant vendors inside.
7 New Feature Detailed Sales Reporting
The addition of the mailsave command has made creating offline sales data easier, however the game still needs in game support for basic sales reporting. This feature would enhance the ability of merchants to manage their vendors and maintain relationships with their suppliers.
8 GamePlay Send Email on Offer to Vendor
Currently merchants get email when they purchase and item. When an item is purchased from them but not when they are offered an item. This seems to be counter intuitive. The offer must be acted upon within a certain time frame or it is automatically rejected. An email needs to be generated when an offer is made to the vendor.
9 Vendors not appearing on Map after Server Reset
When the server is reset all advertising is removed from the global map. A vendor registers itself with the global map the first time it is loaded. The problem is that it requires someone to go into the room where the vendor is located first. This creates a Catch 22 situation. You can’t advertise globally until someone wanders by and loads your advertising which isn’t likely to happen if there is no way for someone to realize you have a vendor in the first place. Some method to return vendors to the map automatically needs to be put in place.
11 New Feature Per Unit Crate/Resource Crate Sales
Resources and to a lesser extent created items in a factory crate can be sold more efficiently if they don’t have to be divided up and removed from the crates. This would allow someone to buy 1 or more Units at a set per unit price without having the merchant determine the specific number of units that can be bought. If I have a 100k Crate of Iron for sale at 5 Credits Per unit the buyer should be able to buy 1 to 100k of those units at 5 credits per. The same should be true of a factory crate of T21 Rifles {Heave Damage Edition}. This would be more efficient for the merchant, the buyer, and perhaps the item database.
12 New Feature Background Music in Shops
Atmosphere is important to many merchants and the idea of music playing in the background while people shop is very appealing. One idea that has been presented is a craftable item by Musicians which would play a selected background piece and need to be replaced from time to time or upgraded to another music selection.
13 Bug Vendor Count Corruption when Vendor is deleted
When a vendor is deleted by means other than “Remove Vendor” (e.g. deleting the structure) the number of vendors a merchant has in place sometimes isn’t updated correctly. This causes the merchant to have to wait for a CSR to manually fix the count before they can get back to their business.
14 Game Play Stop Vendor Rotating during Ad bark
You have removed the rotate commands from the vendor menu but the vendor still rotates himself when ad barking to someone outside the room. This causes the vendor to end up facing the wall. We request that the rotation during ad barking be disabled.
15 Game Play Allow Protocol Droid to Ad Bark
The Protocol Droid granted at master is unable to ad bark. It is understood that most of the droids would be unable to do this in an understandable language it doesn’t seem to make sense for the protocol droid to be similarly limited. Protocol droids exist to speak. To translate, to communicate. The fact that the droid that is the major reward for attaining Master Merchant is mute is a severe letdown. Please allow the protocol droid to ad bark.
16 New Feature Add Support for Commas in Prices
Many merchants feel that the current system of prices with no commas leads to mistakes and misunderstandings. They would like prices to be reflected with prices included.
17 New Feature Add "Current Total Items for Sale" and "Current Vendors in Use" to the status screen of vendors
In order to properly manage vendors merchants need to know how many vendors they currently have in use and how many of their total items they have for sale.
The Top 5
=========================================
1 Game Play Vendor Interface Enhancements
The Vendor interface is clunky and inefficient. The search features need to be enhanced to allow more robust searching, the offers and stock room interfaces need fewer clicks and batch processing support to allow large scale sales and re-pricing efforts to be done with a minimum number of clicks. The offers system itself needs to be enhanced as well giving the supplier more slots to offer merchandise and more information to be captured (Suggested Retail Price etc)
2 New Feature Consignment Sales Support
Wholesale purchases for Retail sales is only one method of merchant-supplier collaboration. Another is consignment sales. Consignment sales is defined, for the purpose of this feature request, as items purchased by the merchant with little or no up front cost with the understanding that a split of the sales revenue will take place upon the sale of the merchandise. This relationship is desirable because it removes the financial burden
3 New Feature Directed Sales
Both for customer orders, PA or Factional specials etc the vendors should be able to allow a merchant to place an item up for sale that can only be purchased by the indicated party or group. (e.g. guld:WAH, faction:Imperial, Chataka)
4 New Feature Image Design Support for NPC Vendors
The current method for creating a vendor is cumbersome when your goal is to create a vendor with a specific look. You essentially have to create vendors over and over until you randomly get one that you can live with. Merchants would like the ability to have their NPC vendors Imaged Designed to customize their appearance. We believe that Image Designers are ideal for this job and would support a /consent system that allowed a vendor to be altered by an Image Designer.
5 New Feature Global Item Listing (Searching)
The global map advertising is a great tool for getting people into your shop to browse your wares however many merchants would like a global item listing that could be searchable and would allow them to compete with the bazaar for sales. One method would have a “premium auction” feature in Merchant that would allow merchants to place items (for a fee) into the global listings that would be in a separate tab on the bazaar terminals. This would be searchable and show the item details and the price listed. Purchasing the item could still be handled at the local vendor, this method would be an advertising method and not a sales method.
==================================================================
The Rest
====================================================================
6 New Feature New Structures (Malls and Shops)
The merchant tent is a wonderful structure that indicates the high likelihood that there is a merchant vendor inside. The tent however lends itself to smaller operations or specific types of markets. New structures like a small store front shop and a larger Mall like structure would enhance the merchant ability to have identifiable structures that indicate merchant vendors inside.
7 New Feature Detailed Sales Reporting
The addition of the mailsave command has made creating offline sales data easier, however the game still needs in game support for basic sales reporting. This feature would enhance the ability of merchants to manage their vendors and maintain relationships with their suppliers.
8 GamePlay Send Email on Offer to Vendor
Currently merchants get email when they purchase and item. When an item is purchased from them but not when they are offered an item. This seems to be counter intuitive. The offer must be acted upon within a certain time frame or it is automatically rejected. An email needs to be generated when an offer is made to the vendor.
9 Vendors not appearing on Map after Server Reset
When the server is reset all advertising is removed from the global map. A vendor registers itself with the global map the first time it is loaded. The problem is that it requires someone to go into the room where the vendor is located first. This creates a Catch 22 situation. You can’t advertise globally until someone wanders by and loads your advertising which isn’t likely to happen if there is no way for someone to realize you have a vendor in the first place. Some method to return vendors to the map automatically needs to be put in place.
11 New Feature Per Unit Crate/Resource Crate Sales
Resources and to a lesser extent created items in a factory crate can be sold more efficiently if they don’t have to be divided up and removed from the crates. This would allow someone to buy 1 or more Units at a set per unit price without having the merchant determine the specific number of units that can be bought. If I have a 100k Crate of Iron for sale at 5 Credits Per unit the buyer should be able to buy 1 to 100k of those units at 5 credits per. The same should be true of a factory crate of T21 Rifles {Heave Damage Edition}. This would be more efficient for the merchant, the buyer, and perhaps the item database.
12 New Feature Background Music in Shops
Atmosphere is important to many merchants and the idea of music playing in the background while people shop is very appealing. One idea that has been presented is a craftable item by Musicians which would play a selected background piece and need to be replaced from time to time or upgraded to another music selection.
13 Bug Vendor Count Corruption when Vendor is deleted
When a vendor is deleted by means other than “Remove Vendor” (e.g. deleting the structure) the number of vendors a merchant has in place sometimes isn’t updated correctly. This causes the merchant to have to wait for a CSR to manually fix the count before they can get back to their business.
14 Game Play Stop Vendor Rotating during Ad bark
You have removed the rotate commands from the vendor menu but the vendor still rotates himself when ad barking to someone outside the room. This causes the vendor to end up facing the wall. We request that the rotation during ad barking be disabled.
15 Game Play Allow Protocol Droid to Ad Bark
The Protocol Droid granted at master is unable to ad bark. It is understood that most of the droids would be unable to do this in an understandable language it doesn’t seem to make sense for the protocol droid to be similarly limited. Protocol droids exist to speak. To translate, to communicate. The fact that the droid that is the major reward for attaining Master Merchant is mute is a severe letdown. Please allow the protocol droid to ad bark.
16 New Feature Add Support for Commas in Prices
Many merchants feel that the current system of prices with no commas leads to mistakes and misunderstandings. They would like prices to be reflected with prices included.
17 New Feature Add "Current Total Items for Sale" and "Current Vendors in Use" to the status screen of vendors
In order to properly manage vendors merchants need to know how many vendors they currently have in use and how many of their total items they have for sale.
DocSavag
Tue Nov 23, 2004 1:49 am
#8
Elyssa wrote:#18 Remove the stealth nerf and bring back #10
* writes down a note about Elyssa *
Cafa
Tue Nov 23, 2004 9:30 am
#9
Actually, if they would just let vendors be placed in private structures there would be no need for directed sales, though it would be a nice feature for personal deliveries.
Any chance vendors in private structures could be on the list so my PA can have guild only entry AND sales?
Fivo Asia
Eyedun
Thu Nov 25, 2004 8:05 pm
#10
actually Doc .. i like your top 5 just fine .. i've lost total interest in the whole merchant thing lately.. with JTL all anyone wants is ship parts .. people are flying.. not PVE .. so all of my sales are suffering (i specialise in medical/food/armor/weapons/loot) .. that coupled with the really bad interface means that just about all my stock has delisted itself at around 100-700 items a day recently.. and i need to move all 12 vendors to a new mall.. and i dont want to go through hours and hours and hours of tedious stuff... *sigh* .. any chances that the devs will actually work on any of this stuff ?
i mean supposedly they didnt pull people off the ground game to do JTL .. so there should be people working on this stuff right ?.. whats our chances of getting your top 5 looked at.
i mean supposedly they didnt pull people off the ground game to do JTL .. so there should be people working on this stuff right ?.. whats our chances of getting your top 5 looked at.
DocSavag
Thu Nov 25, 2004 11:49 pm
#11
Our chances of getting small changes are pretty good as they are doing smaller projects while they have large teams focused on doing the Combat Upgrade and then following that they will be putting teams on Professional revamps which I hope ours will be a part of. But realistically I doubt we have a huge chance of getting major changes for a while. Not until after the CU is done. But that is just a guess based on what I've seen. I could be wrong about it.
Privateer21
Fri Nov 26, 2004 8:21 am
#12
Cafa wrote:
Actually, if they would just let vendors be placed in private structures there would be no need for directed sales, though it would be a nice feature for personal deliveries.
Any chance vendors in private structures could be on the list so my PA can have guild only entry AND sales?
Fivo Asia
Can't agree more.
Especially since we were originally able to put vendors in private buildings. But it was removed because of some alleged xp gaining exploit. oh no! you got more merchant xp! whatever. Flip back whatever flag you need to so we can put vendors in private structures. This is the easiest change you could make to satisfy just about every merchant and guild in this game.
regards
P
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