Merchant Archive
Thread: I HAVE A NEW BUG SINCE JTL STARTED W/MY BARKER DROID. IS THIS OLD NEWS?
Crustyfur wrote:I have JTL but have resorted to using the public transport to get around again. Stops my ONE Barker Droid from going poof! Oh well.
Its technically not a bug. The droids store on launch on purpose but I've yet to get an answer for why that is yet. It was added late in JTL beta. I have brought up the implication it has for barker droids but so far I don't have a response yet.
DocSavag wrote:
The multi-pull exploit was a different issue. That was fixed because people were abusing it to spawn 100's of AT-ST's. The droid store at spaceship launch was added in late in beta for some other reason. I don't recall the reason ever being mentioned.
I'm not 100% sure that this is correct; however what I gathered from the change was that not having droids store on space launch was interfering with people who were using droids in their ships. If the Astromech used in the ship was called on the ground, the Astromech would not join you in space correctly. This was a big issue with people not being able to use their droid in space.
The problem with this 'fix' is that it is the standard blanket fix that is normal to many droid fixes, instead of targetting the specific problem at hand. Now that the multi-pull exploit has been dealt with, we can hope that this issue can be addressed in a manner that is benefical to everyone. Rest assured, it is on my 'wish list' of items that needs to be changed.
Drashk wrote:
DocSavag wrote:
The multi-pull exploit was a different issue. That was fixed because people were abusing it to spawn 100's of AT-ST's. The droid store at spaceship launch was added in late in beta for some other reason. I don't recall the reason ever being mentioned.I'm not 100% sure that this is correct; however what I gathered from the change was that not having droids store on space launch was interfering with people who were using droids in their ships. If the Astromech used in the ship was called on the ground, the Astromech would not join you in space correctly. This was a big issue with people not being able to use their droid in space.
The problem with this 'fix' is that it is the standard blanket fix that is normal to many droid fixes, instead of targetting the specific problem at hand. Now that the multi-pull exploit has been dealt with, we can hope that this issue can be addressed in a manner that is benefical to everyone. Rest assured, it is on my 'wish list' of items that needs to be changed.
That sounds about right Drashk. I don't remember precisely the any reports about it during JTL beta but it makes sense.