Merchant Archive
Thread: Items deleted from containers placed on vendors
I just placed a merchant in my house to help me move one of my houses. The house I was moving contained about 80 items in it (mostly furniture)
I made 2 travel packs. Named them furniture and furniture2. I placed the furniture in the bags, and placed them on my vendor to hold while I moved the house. I moved the bags to teh stock room so no one would buy them.
I moved the house, and went back to the other house to grab the items from my vendor. I retrieved teh two travel packs. Both are empty. When they were on the vendor and I examined them, they showed volume of 51 and 31. retrieved them and they are empty
I cant take anymore of this. inventory deletion is destroying me. I have lost so many items to vendors, and housing bugs its unbelivable. CSR policy is to not reimburse for items lost.
I am about to adopt a policy of my own. I am going to stop paying to play a completly buggy game.
I actually had this happen with a backpack full of Sunburns, but fortuneatly this has a happy ending:
This bug is similar to the 'invisible trade-item' bug in the trade window. The stuff is in there you just can't see it. I dropped the bag in my house and just left it there for a day. The next day 'voila!' a whole bag of sunburns just sitting there waiting to be sold.
Of course..I missed a whole day selling em...but that's preferable to 200k of wholesale lost food.
DON'T use the container..and don't blow a gasket. Unlike some of the other bugs this will work itself out.
I'm not excusing a buggy game, but knowing SWG for what it is I can out-paitence some of the crud.
heh I calmed down a bit. Nothing came back yet, but will give that a try. one of the bags was actually filled with plants and tress. (yes I had 50+ plants and trees in my house. I had a really nice jungle room) A friend of mind is grinding archetect right now, and will replace my plants.
I thought I had lost my Kimogilla, but he was in a dif bag. (he goes great with teh jungle theme)
So I will drop them in the house, and hopefully they will reappear.
I am still running out of patience with the bugs tho. I understand that it can be difficult to get everything to work right in programming a game of this size, but seeing bugs that have been around since beta 2 is getting really tiresome.