Merchant Archive

Thread: WARNING: Vendor stockrooms

GroovyKool
Sat Sep 06, 2003 8:35 pm
#1

FYI, I was told by a CSR that items left in your vendor's stock room for more than 7 days are deleted.

He said this is by design and they would not replace or give credits for the items I lost from my stockroom.

Merchants beware.


Groovykool
Sirropo
Sat Sep 06, 2003 9:42 pm
#2

par for the game ..first Im hearing of this stockroom time limit ..thanks



Sirr Ropo, Starsider
Weaponscrafter/Merchant
9/28 Canceled due to bug losses
Ghartan
Sun Sep 07, 2003 6:08 am
#3

It's always been like that but the time is longer than 7 days ... closer to 2 weeks. This was actually a big help to me when the game first came out since I had a ton of unretrievable stuff stuck in my stockroom so I just waited a couple of weeks and sure enough ... *poof*


Thes dayes, I always pull everything out of the stockroom once a week or so and re-stock it to reset the timer.

BrandonIT
Tue Sep 09, 2003 11:17 am
#4

Bump for this thread as I lost over 250,000 street-value of Master-level weapons to this *bug*. Yes, I still think it's a bug when things disappear with no warning whatsoever...




Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...
MortisNoir
Tue Sep 09, 2003 11:20 am
#5

This also applies to the Bazaar and has been active since Beta. This is nothing really new to the game, but certainly good information for those who weren't aware.


Basically items have a shelf life of 14 days on a vendor/bazaar. 7 on and 7 off. Make sure to stay up on your wares.




Proverbs 16:18
"Pride goeth before destruction, and an haughty spirit before a fall"
PaulWars
Tue Sep 09, 2003 11:40 am
#6

You should be able to play this game without keeping up on the forums. This undocumented deletion of possible valuable items is a BUG. If the devs wish to keep this, then they need to send an email to the owner of the items telling him that his items will be deleted. Then, if he doesn't retrieve the items the next time he signs on... THEN the items are deleted.



This game PUNISHES casual players. People that play every 3rd day or so struggle to be crafters, as their harvester may have been doing nothing for the last three days because of resource shifts. Casual merchants find that their items have been in the back room for 3 days and not available for sales.


Now, suppose I go on vacation for 2 weeks. I LOSE EVERYTHING in my store.


Not a pleasant thought.

SeaRaptor
Wed Sep 10, 2003 4:34 am
#7

Agreed. This is a load of... well, I probably shouldn't use that word in a public forum. But you get my drift. There is no documentation of this "feature" anywhere. That makes it a bug.


I've now heard that items which fall back to the storeroom last 2 days, and 7 days. Anyone know which it really is? I'm more inclined to believe 7, as I've had unretrievable listings last about that long before they rotate off, but the 2 day thing worries me.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Draznar
Wed Sep 10, 2003 7:50 am
#8

My answer is 7 days, but...


When they patch a server it has lowered this. I have lost some within a 3 day period. My frozen items took 7 days to disappear.




~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Numen
Wed Sep 10, 2003 8:40 am
#9

Once in 7 days is a casual player?

Yea the deleting is a little annoying, but why are those items in your stockroom? Basically either because you are storeing them there(exploiting the house item limit) or the auction had ended. A casual player is not one that can't get on each 7 days for 20-30 minutes to click some buttons and type some amounts in to sell for.

If you can't get on for 20-30 minutes a week, you more than likely have a lot going on in RL and losing those items is probably the least of your worries. If you are using it for storage buy another house and put items in that. Lots shouldn't be a problem since you only play for 20-30 minutes. Harvestors take a lot more than that a week to keep up.



Amandil Morier - Tempest - Master Chef
Krantor
Wed Sep 10, 2003 10:29 am
#10

Hmm, why are these items in my stock room? Lets see, i have to leave the country for 3 weeks, when i come back all of my items and months of hard work will be gone. Is there a way to put my account in status for those 21 days? No. So basically if something happens and you are not able to log on for 14 days then you are totally screwed. Maintenance i am not worried about, i keep everything at 30 days. That is something i can adjust to my play style. Running a business as a crafter, difficult to near impossible for part time players now, totally impossible for those that have to travel occasionally.



Omekk
Master Tailor

Tailor Catalog - http://www.existanz.lunarpages.com/swg/

Tatt, Mos Europa :: -1531, 2035
Corell, Liberation City :: -2051 -4476
Naboo, Moenia :: 4644, -4100
X-EQholic
Wed Sep 10, 2003 10:47 am
#11

I lost a full suit of Composit Armor and was told by the CSR that the stock room was not meant for storage and that is the way it was intended.


I wrote back that I understood that they are having challenges with their database size, but making the stockroom delete after 2 days is not convenient for a casual gamer. I am waiting for a reply. I am sure they will say they will not reimburse me.




Zorph
ex-Master Architect, Bloodfin
MortisNoir
Wed Sep 10, 2003 1:13 pm
#12

You know from watching these boards I get the distinct impression people want to be Merchants, getting the benefits of the Profession, but don't want to actually BE Merchants. In other words noone wants to work for it.


I see nothing wrong with a 7 day cycling of items. 7 days is not too hard to keep up with. Usually if something of mine doesn't sell in 7 days it means I need to adjust my prices to try and get it sold. Usually.


Don't be afraid to actually earn your keep and deal with some nuances of the Profession. They all have ups and downs, without some 'downs' there wouldn't be any balance.


My 0.02c





Proverbs 16:18
"Pride goeth before destruction, and an haughty spirit before a fall"
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