Merchant Archive
Thread: Drudge Work
Last night I placed 240 x 50 crates and 90 x 10 crates for sale across 3 vendors.
This involved a great deal of splitting into 10's 5's and singles.
Then laboriously placing each item for sale.
I'm starting to delay stocking my vendor longer and longer because I don't want to spend 5 hours, my entire evening, clicking and waiting to load items into vendor.
Multiple selection of items, drag and drop. We've had the idea for at least 20 years in our OS's. Why did it go missing in this game
What really annoys me is this:
I want to PLAY a game. Last night I logged off at 9:15pm to go read a book because I didn't want to answer any more questions about why my vendor isn't stocked. Honestly it isn't stocked because I BROKE MY GLASSES and I can't spend the 3-4 hours splitting crates and putting things on the vendor without getting a blinding headache (book print doesn't hurt as much..practice I guess).
I don't want to roleplay amerchant, anymore than I'd want to roleplay a swordsman. Iwould be very unhappy pretending to slaughter evilcreatures without the feedback of combat and experience.Being a successful merchant is measured in credits and fame. In a more realistic setting itmight alsoresult in real power a la Jabba, Valeria,or Lando (or Trump or Waldman or Gates).
I'm too jaded and cynical to ask for sucha rich experience as a merchant, but to alleviate the difficulties of stocking a vendor isn't so much to ask. Group pricing, auto-splitting crates/resources, and reducing the long waits between items would be a few steps in the right direction. Riflemen aren't required to spend hours cleaning and balancing their weapons, hand-loading ammunition, and practicing their skills on inanimate targets. These would be realistic duties, but they are left out to enhance the enjoyment of the class. WhileI don't believe that basic game mechanics will ever allow our jobs to be completely automated, we really need to move away from things that are not fun in our game experience.