Merchant Archive

Thread: Drudge Work

satanis
Wed Feb 18, 2004 6:22 am
#1

Does anyone else despair at the drudgery involved in stocking a vendor?

Last night I placed 240 x 50 crates and 90 x 10 crates for sale across 3 vendors.
This involved a great deal of splitting into 10's 5's and singles.
Then laboriously placing each item for sale.

I'm starting to delay stocking my vendor longer and longer because I don't want to spend 5 hours, my entire evening, clicking and waiting to load items into vendor.

Multiple selection of items, drag and drop. We've had the idea for at least 20 years in our OS's. Why did it go missing in this game



KDS Pharmaceuticals by Stanis (Chimaera)
In Stock - Starship Crafting Stations (Shipwright Soon!)
KDS Mall, Luxor, Lok (-573 -3127)
KDS Installations and Deeds, Luxor Mall

Andymantium
Wed Feb 18, 2004 7:46 am
#2

Because that would be common sense



K

Csin
Wed Feb 18, 2004 8:19 am
#3

What really annoys me is this:


I want to PLAY a game. Last night I logged off at 9:15pm to go read a book because I didn't want to answer any more questions about why my vendor isn't stocked. Honestly it isn't stocked because I BROKE MY GLASSES and I can't spend the 3-4 hours splitting crates and putting things on the vendor without getting a blinding headache (book print doesn't hurt as much..practice I guess).


I don't want to roleplay amerchant, anymore than I'd want to roleplay a swordsman. Iwould be very unhappy pretending to slaughter evilcreatures without the feedback of combat and experience.Being a successful merchant is measured in credits and fame. In a more realistic setting itmight alsoresult in real power a la Jabba, Valeria,or Lando (or Trump or Waldman or Gates).


I'm too jaded and cynical to ask for sucha rich experience as a merchant, but to alleviate the difficulties of stocking a vendor isn't so much to ask. Group pricing, auto-splitting crates/resources, and reducing the long waits between items would be a few steps in the right direction. Riflemen aren't required to spend hours cleaning and balancing their weapons, hand-loading ammunition, and practicing their skills on inanimate targets. These would be realistic duties, but they are left out to enhance the enjoyment of the class. WhileI don't believe that basic game mechanics will ever allow our jobs to be completely automated, we really need to move away from things that are not fun in our game experience.





Csin Csity
Master Merchant

Prop. of Csin's Bargain Csity -400,-5500
Coronet, Corellia -Bloodfin
Bulk Resources, Weapons, Spice,
Medical Supplies, Droids, Deeds,
Clothing, and More every day.

"To be yourself, in a world that tries, night and day to make you just like everybody else - is to fight the greatest battle there ever is to fight, and never stop fighting." E. E. Cummings.
Korrack
Wed Feb 18, 2004 9:02 am
#4

Two words which explain all of the boring aspects of the game in a nutshell:


TIME SINK


This game has been set up to be one giant time sink from start to end. Anyone who does anything besides swing a sword or shoot a weapon at the gnorts realises this. The developers realise this and I have a very hard time saying this without sounding cynical or that I hate the game. To be honest I don't hate the game, I just hate some of the ways things work. A lot of the time sinks are put in to slow down the grinders preventing people from being a Master Crafter Profession in 2 days. Why does it take 4 or 5 clicks to make an object identical to one I made 30 seconds ago? Can't I just click a repeat button?


The game is using multiple clicks for things that need 1 click or a drag and drop. We alreayd know drag and drop exists, because you can transfer items in backpacks this way, you dress your vendor this way. We know multiple selects work in this game because you can select multiple emails to delete and multiple items in your storeroom to retreive.


I guess the developers figure if they can keep you stocking your vendor for 3 hrs each day, that you won't realise there is nothing else for you to do as a merchant than stock a vendor and receive 5000 emails.


This time sink is why I no longer sell resources. It was a second job to put resources up for sale on a vendor. I made a ton of money doing it, but the money doesn't change the fact that I hated doing the stocking. I already have a job I work 8-5, I don't need a second one when I get home.


I now run 6 vendors, 3 of them as NPCs in my house adbarking messages and 3 of them carrying crated items such as tents, spiceand smuggler supplies, all kinds stuff that is easy to put on a vendor. I make about 1/100th of the money, but I now have time to advance my character in other time sink professions.



OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK R E V E R E N C E
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Black Sun Droid Engineer
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Outer Rim Droidworks
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Restuss Rori 5679 6517
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
Page 1 of 1
Previous Next