Merchant Archive

Thread: Mixed Messages

ahree
Tue Aug 10, 2004 10:59 pm
#1

If the dev's are concerned about storage issues, why make the new poison and disease resist buffs require DIFFERENT resources. Now I have to harvest and store still more stuff. If they'd pare down the types of resources needed to make things it could help solve this issue.
Solitiri
Tue Aug 10, 2004 11:07 pm
#2

I wondered this exact same thing.


It is also a mystery to me about the tool kits from the junk dealers. That is a ton of new items added to the database.


The priorities need to be reworked and these special resources need to be reduced.



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen." - Julio Torres
temptres
Tue Aug 10, 2004 11:55 pm
#3

I have to agree,

good greif to make meds we need certain wheat certain berries water from talus tatooine fiberplast

to do cm you need fungus and stuff

now with the new meds you need beans and things lol its crazy.

I understand they wanted it to be cool to have to hunt for resources but if we really are hurting in the data base area cut all resources to one type, one oq on every planet let up stock the stacks higher.

till you get it under control or come up with a better way.

and get rid of the crap loot

the broken data pads and cdef weapons.

Crimsonsplat
Wed Aug 11, 2004 1:03 am
#4

I wish all those short-attention-span twitch-game players good luck finding a shipwright. Especially since no one will have space to store all the necessities to build a ship.

Brilyn
Wed Aug 11, 2004 2:07 am
#5

< Especially since no one will have space to store all the necessities to build a ship. >


My money says that a ship will require less resources than a house.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
-Droideka-
Wed Aug 11, 2004 12:27 pm
#6


If the dev's are concerned about storage issues, why make the new poison and disease resist buffs require DIFFERENT resources. Now I have to harvest and store still more stuff. If they'd pare down the types of resources needed to make things it could help solve this issue.


This is my theory as to why this nerf is happening: They ran into a db problem with JTL that was somehow related to the vendors, and can't figure out how to fix it without nerfing. So that's why the hardlinewith the nerf; they know they need JTL and they need it now to appease the younger more impatient audience and are willing to sacrifice the minority crafting population that are gonna quit because of the nerf. Don't know that it's the truth, I'm just guessing here, since I can't seem to find a recent dev post regarding this issue.



Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
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