Merchant Archive

Thread: Alternate way to limit without using hard caps

Duckfat
Wed Aug 11, 2004 2:41 pm
#1


Ok I have thought this out for a long time and here is a solution that may satisfy everyone other than the people that are using the vendors as extra storage space. To start off I still believe that everyone should be able to place a vendor whether you are a merchant or not. However I believe that merchants should get benefits that cannot be used by non-merchants. In order for this to work all the devs need to do is give everyone a vendor or two. However you will need merchant skills to do things like advertise on the map or with signs, use npc vendors that show up on the overhead, place a vendor in a location other than your place of residence, and reduce the cost of the vendor.


The cost reduction is the main focus for me. I think the devs should bring back the increased cost of maintaining the vendor based on the price of the items on the vendor. This will solve a whole lot of problems. First off it will stop people from putting things on their vendor for 999999999 credits and using it as storage. Secondly I think people will stop puttingjunk on their vendor that will not sell. Also I believe that this will help the economy by lowering prices of items as people will lower the price of items so that they sell instead of sitting on the vendor and eating maintenance. And finally it would give true meaning to being a master merchant as the more skill you have the lower the percentage in maintenance you would have to pay for the vendor up to the point where it may be negligible.


Example:

No skills: 1/50,000

Business 3: 1/100,000

Novice merchant: 1/200,000

Efficiency 1: 1/400,000

Efficiency 2: 1/600,000

Efficiency 3: 1/800,000

Efficiency 4: 1/1,000,000

Master merchant: 1/2,000,000


So at Business 3 you pay 1 credit for every 100,000 credits of items you have on the vendor down to 1 credit for every 2mil credits worth of items for a master. The actual percentage could be different as this is just an example of what I am talking about.But even with this itwould mean that even for a master to try to store things on a vendor it would cost him500 credits a dayto store a bag at 1billion credits while at the same timehe could keep a normal inventory up to 1 billion in worth on the vendor for 500 credits a day. It would be completely out of the question for anyone else to try to store anything on the vendor that they were not actually trying to sell.


Anyway this is what I think will make people happy to at least keep a vendor for personal use without having to resort to what the devs have planned. It is self limiting without the need to actually make a cap that may be to low for certain businesses. And it gives more meaning to being a master merchant by making it more appealing to be a master as the gains are more than just vendor space.



Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
joined42904
Wed Aug 11, 2004 2:42 pm
#2

These fees are so tiny as to be inconsequential.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
jefdenbeffer
Wed Aug 11, 2004 2:44 pm
#3

maybe with a raise in fees

atm vendor maintenance is quite ridiculous as well

make it like 20k per vendor per week, that would clear out the storage vendors




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Vara-Holimoon
Wed Aug 11, 2004 2:48 pm
#4

If its all about people storing stuff on vendors then I think the target should be having more storage available to players. Raise House item limits back up, or make another way to store items. Maybe a Storage Unit that works like the banks. I dont know the best way but either way constant nerfing of limits are just going to increase the problem.


Duckfat
Wed Aug 11, 2004 2:57 pm
#5






joined42904 wrote:

These fees are so tiny as to be inconsequential.






Are you sure? Check an average vendor and tell me how much it will cost a day with these fees. A few thousand credits a day is much more than the current vendor maintenance and hardly inconsequential.


In fact I already stated that the fees listed were just an example and could be changed and was thinking they would be changed to something a little lower not higher. Because as long as it is more expensive to keep things on a vendor people will stop abusing them as storage and just drop another house or something instead. After all isnt that the main goal? To get people to stop abusing the vendors as storage and make merchant meaningful. This does that without limiting the merchants and allowing for your average casual player to be able to still sell stuff out of their house albeit at a higher cost and without any advertising.



Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
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