Merchant Archive
Thread: Merchant Changes Solution!!!
I've got a solution!!!
IF the root of the issue with the merchant changes is the Database and cleaning up database junk, I have what I think is an Iron Clad Solution!
Database issues and unlimited storage can be handleled in one fell swoop byallowing Merchants to CRAFT Vendors that Business people (Crafting Classes)would then have topurchase or Leasefrom them! Instead of paying maintenance on a house, you pay maintenance on a vendor, a percentage of which goes to the original merchant who produced the vendor. The purchaser sets up rights on the vendor when they place them that grants administration. Vendors of this sort can only be placed in MERCHANT HALLS that must be administrated by MERCHANTS.Architects need to build these, and they cost like 6 or 8 lots! Merchant who runs the hall would then be able to take a percentage per vendor OR take a flat percentage off of all sales in the Merchant Hall!!!
The vendors that were produced by the merchant would have an item cap varying from50 to 1000, depending on skill of the producer, resourcesquality, experimentation when crafting,ect. Just like any other crafter!!!The number ofVendor deeds you as a business personcan hold/use would be contingent on your business skills, or Merchant skills! Business 3: No Vendors.Business 4: 1 Vendor. Nov Merch:1 vendor. Management 1: 2 vendors, Mgmt 2: 3 vendors, Mgmt 3: 4 Vendors, Mgmt 4: 5 Vendors, Master Merchant: 6 Vendors
Bang Zoom, Interdependency of classes -- now all crafters rely on Merchants to be able to sell items not on the bazaar.Merchants Rely on Architects to build their merchant halls. If a crafter doesn't want to deal with another deed for a vendor, then they can sell to a merchant as a re-seller. Zip Pow, Database issues are solved b/c # of items is limited by the capacity of the vendor, and the need to burn skill points to get the max number. Perceived as reasonable item caps are instituted with a hard cap by the skill of the merchant when producing the vendor!
Thoughts / Ideas / comments / flames? Let's discuss this and see if we can make it feasible! Are there holes in the idea? What problems could occur over short and long term?
Let's hear it!
--N'Uro M'Bok
Master Tailor,
EGC,
CorbantisMessage Edited by ResourceMonkey on 08-11-2004 10:17 AM
ResourceMonkey wrote:Lack of databse and monopolies are the reasons TH started this idea motnhs ago before we beated it down
Inever read from a Dev that the reason for thechange was a lack of space in the Database.