Merchant Archive

Thread: OH NOS! ANOTHER VENDOR IDEA AHHHHHHHHHHHHH

tehedin
Thu Aug 12, 2004 8:26 am
#1

Sorry to gravedig the Artisan harvester certification debate but it's relevant here.


It's simple....less people harvesting = less stuff taking up that precious database


If I had a choice I'd take the lesser of two evils and go with the harvester certs since it's stupid that pure combat classes should be able to influence the crafter market. This would also take care of cross-server lot swapping.


So how it would work according to me


Novice Artisan - personals


Master Artisan - mediums and heavies


Novice Crafter Prof - mediums


Master Crafter Prof - heavies


let the one-starring begin!



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ResourceMonkey
Thu Aug 12, 2004 8:30 am
#2

I do not believe harvesters are nearly the strain on the database as are merchants. A harvester in coding would just be a line item that has the figure for how much to extract per hour and a running total of that extraction. Vendors require what, where, when and cataloging the hundreds of thousands of items that reside on them, including all pertinent information of that item as well (condition, damage, etc.)




FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
joined42904
Thu Aug 12, 2004 8:34 am
#3

This isn't just a database issue.


I'm glad folks have started to realize that this harv certs would have been better for the oligopolists than what the devs have graciously given us.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
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EvilHomerSimpson
Thu Aug 12, 2004 9:12 am
#4

Oligopolist alert! Joined just learned this in Econ 101 and uses it in every post!



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