Merchant Archive
Thread: New Mechant nerf is da Bomb! Yeah, Dev's get another one right! SWG is the best MMORPG still!
These changes are part of the commodity server enhancements that we have pushed out.We apologize for any anxiety you may have experienced, but I’m glad to announce we’ve been able to make some good changes to the Vendor limits.While we can’t make the Vendor limits aggregate, we have doubled the number of Vendors merchants can acquire and also increased the amount of Artisan Vendors.
The revised Vendor limits are as follows:
Artisan Business III:
Artisan Business IV: Get (2) Vendor, that will hold (100) items, for a total of (200) items for all vendors
Merchant Novice:
Merchant Management I:
Merchant Efficiency I: Get (5) Vendors, that will hold (250) items, for a total of (1250) items for all vendors
Merchant Management II:
Merchant Efficiency II:
Merchant Management III:
Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors
Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors
Merchant Efficiency IV:
Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors
Kurt "Thunderheart" Stangl
Community Relations Manager