Merchant Archive

Thread: Jawa Fortress Idea...From a Smuggler to the Merchant community... ;-)

DraysonFarseeker
Tue Aug 17, 2004 9:09 am
#1


The Original post was on the Smuggler boards and it was suggested to post it here for everyones input....



In response to an earlier thread, I finally deceided to check out the Jawa fortress recently and sell a boat load of junk. The credits are just a tad higher than Junk Dealers, but certainly NOT worth the trip. Truth is, this would be cool if they (they=Devs, who wasted their time on the first effort) did a few things;

#1- Up the credits given to a few hundred credits per item (100-500) at the very least, just to make a trip somewhat worthwhile. That way, someone who brings a bunch of junk (50 or more items) would net say 5-25k. Add Merchants to this ability of dealing with Jawas so more folks can partake without necessarily increasing Smuggler Dabbling.

#2 - The 5-25k mentioned above is essentially not that much, so the kicker is to have the chance that the Jawas will offer something other than credits. Maybe they reward you sometimes with a Locked Container or Treasure Map. Sure, you may end up with more junk, but it gives the chance of pulling a SEA or two. Novice slicers will like the ability to get more tins to slice and can load up on junk and bring it to the fortress and make a day of slicing and selling. :-) Master Smugglers & Master Merchants will have the greatest chance of getting a reward other than credits. Say you sell 30 junk items, you could sell them one at a time, or as a lot it won't matter, your reward will be a mix of credits and items. The chances of getting Items rewarded will be based of your skill. A Master Smuggler or Merchant would be equal in their chance to get Items rewarded. Combined, they max their ability to get these rewards. I'd say you get 5 'Wheeling & dealing' for each level you obtain in a given tree with another 5 at Master. That would give a Master Smuggler or Merchant a 25 at the master level. With Both Mastered, you get a 50, which would equal a 50% chance of getting a Treasure Map or Locked Container as a reward for each junk item turned in. That may be to high of odds, but you need to Master two trades to get it that high and the numbers can be tweaked.

#3 - Ever notice how if you tried selling a higher end looted item to a Junk Dealer, it is worth almost as much as regular junk? Well, my 3rd idea is to have any loot items that falls into the catagory of rare/special (NS Lances, DOT/MOD Junk Weapons, SEA's, Non base line Componants) be sellable to Jawas for either higher end credits or Traded for goods. Say you have 5 NSLances that are not good enough to sell on the open market... well trade them to the Jawas and they will give higher end credits or a Rare Item.Maybe they could offer stacks of resources, droids, new Spices, or odd ball furniture. As with the Idea stated in #1, this is the level 2 of junk and the same rules would apply except you are dealing in higher end goods with the possibility of higher end rewards.

There would be two levels of Junk, the 1st are all those 'Broken' items, all baseline junk weapons (CDEFS, etc. except those with higher than base stats or that have any mods), baseline components (Blaster Couplers, Injection Amplifier, etc.), clothing and data disks. Level 2 is any looted items not in Level 1, such as Any SEA's (regardless of what type and mods), mod/DOT weapons, non baseline components, mod clothing etc.

No player crafted items, quest items, resources, or any other non-looted items will be tradeable to the Jawas (including no Unlocked containers).

The point here is to have the Jawa Fortress be something more than a joke. As a bonus, all those items that folks either delete or try to sell on the market that are low end or not too popular can be sold/traded to Smugglers/Merchants and they can in turn trade them to the Jawas for something useful or desirable. This would clear out the market of things that do not sell well, and provide a means of income to players who can get credits or resell the things they get from Jawasl. Hell it might ... OMG .... help clear up database space that seems to be causing the Vendor changes that are coming soon.

Fire away on opinions to this Idea....




Drayson Farseeker, Master Smuggler & Master Pistoleer. Visit Farseeker Inc. (Affiliate of BGH) Clothing & Armor Attachments, Weapon Componants, Household Items, Crystals and much more. Rebel Outpost, Rori @ WP 3692 -6612.



Sevardos
Tue Aug 17, 2004 10:08 am
#2

This idea has a lot of merit.


Would bring an element of immersion to the game without disrupting the economy.



/bump



Sevardos

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ChowderClamus
Tue Aug 17, 2004 10:45 am
#3

I love this idea! Devs get work at once!



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Tarnak_Archvold
Tue Aug 17, 2004 11:03 am
#4

The oddball furniture sounds like the best kind or rewords to me Things like vase, plants, paintings, a crystal bowl, or a peace of art. Anything out of the ordinary to decorate homes with.




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Once a Ranger, Always a Ranger.
DraysonFarseeker
Tue Aug 17, 2004 4:47 pm
#5

I love decoration type stuff myself, always looking fer new stuff to add to my pad :-)



Drayson Farseeker, Master Smuggler & Master Pistoleer. Visit Farseeker Inc. (Affiliate of BGH) Clothing & Armor Attachments, Weapon Componants, Household Items, Crystals and much more. Rebel Outpost, Rori @ WP 3692 -6612.



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