Merchant Archive
Thread: True Galactic Commerce
Page 1 of 2
Ufed_106
Fri Aug 05, 2005 3:51 am
#1
This idea came up on the galaxy forum when talking about making the game more star warsy, and I wanted to run it by my fellow merchants to see what they thought about. I'll also post it on the smugglers forum. If this idea has been mentioned before I apologise, and you can flame away!
The idea is to basically limit the movement of resources between planets. Anyone is free to carry personnel items and end products from one planet to another, but only Merchants and smugglers can carry resources and components between planets. This would mean that a crafters/scouts/miners without merchant skillswould have to go to a vendor on their 'home' planet tobuy or sellthe resources.
Movement of resources would be limited by merchants having to also pay import/export duties on the resources for each planet, these would randomly change and would also be weighted on the quality of the resource. So you it would be cheaper to transport low quality resources, butit alsowould establish natural trade routes so that you can profit from moving the high quality resources. The amount of resources and the duties would also be dependant on the skill level of the merchant, a master being able to transport the most at the cheapest cost.
Smugglers wouldn'tpay these duties at all. The downside would be that they face random space searches, that would confiscate the goods and charge them a fine.The probability of being stopped would go down depending on the skill level of the smuggler. We would also make itimpossible for smugglers to sell their resourceswith a vendor, only by face to face trades, thus forcing themunderground. So that a crafter could buy cheap high quality resources, but they would have to get to know a smuggler personnelly.
The way I see it is that this isa simple way to create true galactic commerce. It actually makes the merchant in an actual profession, and becoming a master worthwhile. The smugglers get to become actual smugglers, rather than spice andweapon crafters. I appreciate that this may cut our profits and increase the price of goods, but the low quality resources would only be slightly more expansive and if you smart with the trade routes you can sell the high quality resources still. And you if you know a smuggler, you can work together to get the best spawns at the lowest prices.
I'll be interested in you thoughts 
Ufed_106
Fri Aug 05, 2005 3:53 am
#2
This idea came up on the galaxy forum when talking about making the game more star warsy, and I wanted to run it by my fellow merchants to see what they thought about. I'll also post it on the smugglers forum. If this idea has been mentioned before I apologise, and you can flame away!
The idea is to basically limit the movement of resources between planets. Anyone is free to carry personnel items and end products from one planet to another, but only Merchants and smugglers can carry resources and components between planets. This would mean that a crafters/scouts/miners without merchant skillswould have to go to a vendor on their 'home' planet tobuy or sellthe resources.
Movement of resources would be limited by merchants having to also pay import/export duties on the resources for each planet, these would randomly change and would also be weighted on the quality of the resource. So you it would be cheaper to transport low quality resources, butit alsowould establish natural trade routes so that you can profit from moving the high quality resources. The amount of resources and the duties would also be dependant on the skill level of the merchant, a master being able to transport the most at the cheapest cost.
Smugglers wouldn'tpay these duties at all. The downside would be that they face random space searches, that would confiscate the goods and charge them a fine.The probability of being stopped would go down depending on the skill level of the smuggler. We would also make itimpossible for smugglers to sell their resourceswith a vendor, only by face to face trades, thus forcing themunderground. So that a crafter could buy cheap high quality resources, but they would have to get to know a smuggler personnelly.
The way I see it is that this isa simple way to create true galactic commerce. It actually makes the merchant in an actual profession, and becoming a master worthwhile. The smugglers get to become actual smugglers, rather than spice andweapon crafters. I appreciate that this may cut our profits and increase the price of goods, but the low quality resources would only be slightly more expansive and if you smart with the trade routes you can sell the high quality resources still. And you if you know a smuggler, you can work together to get the best spawns at the lowest prices.
I'll be interested in you thoughts 
Zombie_Arsani
Fri Aug 05, 2005 3:56 am
#3
Sounds like a great new feature.....
"New features will be moved out to a longer term implementation."
Damn.
twotimes
Fri Aug 05, 2005 4:23 am
#5
great idea! i for one would LOVE more realistic commerce laws with import/export tarrifs.
actually i would love ANY sort of laws... justso i could try and break em
Zombie_Arsani
Fri Aug 05, 2005 4:27 am
#6
*nudge* hey Kohs. We get ungrounded today. Wanna see if we can get our alt accounts banned? >
twotimes
Fri Aug 05, 2005 6:17 am
#8
Zombie_Arsani wrote:*nudge* hey Kohs. We get ungrounded today. Wanna see if we can get our alt accounts banned? >
you bet i do!
just can't get super in-game banned, cause this account expires on monday and i'm not done transferring stuff to my main character yet.
Zombie_Arsani
Fri Aug 05, 2005 6:19 am
#9
hey, they didn't in game ban us last time. 
I think I'm going to go play in the 'In live' Traffic for a bit. 
Tante
Fri Aug 05, 2005 6:51 am
#10
Zombie_Arsani wrote:hey, they didn't in game ban us last time.I think I'm going to go play in the 'In live' Traffic for a bit.
Lol, keep up updated if you manage to complete your quest for the ban.
Arsani
Fri Aug 05, 2005 7:25 am
#11
nah, they didn't ban me before my other ban ran out. Its no fun now. 
Edit! I can EDIT again oh thank god!
Message Edited by Arsani on 08-05-2005 10:25 AM
Ufed_106
Sat Aug 06, 2005 5:17 am
#12
This idea came up on the galaxy forum when talking about making the game more star warsy, and I wanted to run it by my fellow merchants to see what they thought about. I'll also post it on the smugglers forum. If this idea has been mentioned before I apologise, and you can flame away!
The idea is to basically limit the movement of resources between planets. Anyone is free to carry personnel items and end products from one planet to another, but only Merchants and smugglers can carry resources and components between planets. This would mean that a crafters/scouts/miners without merchant skillswould have to go to a vendor on their 'home' planet tobuy or sellthe resources.
Movement of resources would be limited by merchants having to also pay import/export duties on the resources for each planet, these would randomly change and would also be weighted on the quality of the resource. So you it would be cheaper to transport low quality resources, butit alsowould establish natural trade routes so that you can profit from moving the high quality resources. The amount of resources and the duties would also be dependant on the skill level of the merchant, a master being able to transport the most at the cheapest cost.
Smugglers wouldn'tpay these duties at all. The downside would be that they face random space searches, that would confiscate the goods and charge them a fine.The probability of being stopped would go down depending on the skill level of the smuggler. We would also make itimpossible for smugglers to sell their resourceswith a vendor, only by face to face trades, thus forcing themunderground. So that a crafter could buy cheap high quality resources, but they would have to get to know a smuggler personnelly.
The way I see it is that this isa simple way to create true galactic commerce. It actually makes the merchant in an actual profession, and becoming a master worthwhile. The smugglers get to become actual smugglers, rather than spice andweapon crafters. I appreciate that this may cut our profits and increase the price of goods, but the low quality resources would only be slightly more expansive and if you smart with the trade routes you can sell the high quality resources still. And you if you know a smuggler, you can work together to get the best spawns at the lowest prices.
I'll be interested in you thoughts
Kryxal
Sat Aug 06, 2005 8:34 am
#13
This would make Dath, Yavin, and Endor resources a nightmare to get ... and some people require named resources from those planets. I think it would end up being a sink for credits and skill points, to no real benefit.
Page 1 of 2