Merchant Archive

Thread: True Galactic Commerce

Ufed_106
Fri Aug 05, 2005 3:51 am
#1

This idea came up on the galaxy forum when talking about making the game more star warsy, and I wanted to run it by my fellow merchants to see what they thought about. I'll also post it on the smugglers forum. If this idea has been mentioned before I apologise, and you can flame away!


The idea is to basically limit the movement of resources between planets. Anyone is free to carry personnel items and end products from one planet to another, but only Merchants and smugglers can carry resources and components between planets. This would mean that a crafters/scouts/miners without merchant skillswould have to go to a vendor on their 'home' planet tobuy or sellthe resources.


Movement of resources would be limited by merchants having to also pay import/export duties on the resources for each planet, these would randomly change and would also be weighted on the quality of the resource. So you it would be cheaper to transport low quality resources, butit alsowould establish natural trade routes so that you can profit from moving the high quality resources. The amount of resources and the duties would also be dependant on the skill level of the merchant, a master being able to transport the most at the cheapest cost.


Smugglers wouldn'tpay these duties at all. The downside would be that they face random space searches, that would confiscate the goods and charge them a fine.The probability of being stopped would go down depending on the skill level of the smuggler. We would also make itimpossible for smugglers to sell their resourceswith a vendor, only by face to face trades, thus forcing themunderground. So that a crafter could buy cheap high quality resources, but they would have to get to know a smuggler personnelly.


The way I see it is that this isa simple way to create true galactic commerce. It actually makes the merchant in an actual profession, and becoming a master worthwhile. The smugglers get to become actual smugglers, rather than spice andweapon crafters. I appreciate that this may cut our profits and increase the price of goods, but the low quality resources would only be slightly more expansive and if you smart with the trade routes you can sell the high quality resources still. And you if you know a smuggler, you can work together to get the best spawns at the lowest prices.


I'll be interested in you thoughts



Ufed 106
Ufed Deke - Old Bounty Hunter
Melzar - Master Chef

"Sapere Aude! (Dare to Know)"


Ufed_106
Fri Aug 05, 2005 3:53 am
#2


This idea came up on the galaxy forum when talking about making the game more star warsy, and I wanted to run it by my fellow merchants to see what they thought about. I'll also post it on the smugglers forum. If this idea has been mentioned before I apologise, and you can flame away!


The idea is to basically limit the movement of resources between planets. Anyone is free to carry personnel items and end products from one planet to another, but only Merchants and smugglers can carry resources and components between planets. This would mean that a crafters/scouts/miners without merchant skillswould have to go to a vendor on their 'home' planet tobuy or sellthe resources.


Movement of resources would be limited by merchants having to also pay import/export duties on the resources for each planet, these would randomly change and would also be weighted on the quality of the resource. So you it would be cheaper to transport low quality resources, butit alsowould establish natural trade routes so that you can profit from moving the high quality resources. The amount of resources and the duties would also be dependant on the skill level of the merchant, a master being able to transport the most at the cheapest cost.


Smugglers wouldn'tpay these duties at all. The downside would be that they face random space searches, that would confiscate the goods and charge them a fine.The probability of being stopped would go down depending on the skill level of the smuggler. We would also make itimpossible for smugglers to sell their resourceswith a vendor, only by face to face trades, thus forcing themunderground. So that a crafter could buy cheap high quality resources, but they would have to get to know a smuggler personnelly.


The way I see it is that this isa simple way to create true galactic commerce. It actually makes the merchant in an actual profession, and becoming a master worthwhile. The smugglers get to become actual smugglers, rather than spice andweapon crafters. I appreciate that this may cut our profits and increase the price of goods, but the low quality resources would only be slightly more expansive and if you smart with the trade routes you can sell the high quality resources still. And you if you know a smuggler, you can work together to get the best spawns at the lowest prices.


I'll be interested in you thoughts



Ufed 106
Ufed Deke - Old Bounty Hunter
Melzar - Master Chef

"Sapere Aude! (Dare to Know)"


Zombie_Arsani
Fri Aug 05, 2005 3:56 am
#3

Sounds like a great new feature.....

"New features will be moved out to a longer term implementation."

Damn.



_________Arsani 'Living Dead Girl' Co'lace ~ Queen of the Banned________
She's a twitcher!Shoot 'er in the head!
Order 67 - Every Smuggler is now an enemy of SOE and LucasArts.
Devs won't do what must be done. They only hesitate. We're shown no mercy.


Jaguarrr
Fri Aug 05, 2005 4:12 am
#4

*crys silently*



We couldn't play SWG without Tiggs. Now we can =)
twotimes
Fri Aug 05, 2005 4:23 am
#5

great idea! i for one would LOVE more realistic commerce laws with import/export tarrifs.

actually i would love ANY sort of laws... justso i could try and break em



[][][][][][][][][][][][][][][][][][][][][][][][][]
the ghost of Kohs - i am Jack's IGNORED profession

Ceci n'est pas une Smuggler
Zombie_Arsani
Fri Aug 05, 2005 4:27 am
#6

*nudge* hey Kohs. We get ungrounded today. Wanna see if we can get our alt accounts banned? >



_________Arsani 'Living Dead Girl' Co'lace ~ Queen of the Banned________
She's a twitcher!Shoot 'er in the head!
Order 67 - Every Smuggler is now an enemy of SOE and LucasArts.
Devs won't do what must be done. They only hesitate. We're shown no mercy.


riotcontrol
Fri Aug 05, 2005 4:28 am
#7

It's so never going to happen.



__
wieland argosy <gunslinger>
twotimes
Fri Aug 05, 2005 6:17 am
#8



Zombie_Arsani wrote:
*nudge* hey Kohs. We get ungrounded today. Wanna see if we can get our alt accounts banned? >





you bet i do!

just can't get super in-game banned, cause this account expires on monday and i'm not done transferring stuff to my main character yet.



[][][][][][][][][][][][][][][][][][][][][][][][][]
the ghost of Kohs - i am Jack's IGNORED profession

Ceci n'est pas une Smuggler
Zombie_Arsani
Fri Aug 05, 2005 6:19 am
#9

hey, they didn't in game ban us last time.


I think I'm going to go play in the 'In live' Traffic for a bit.



_________Arsani 'Living Dead Girl' Co'lace ~ Queen of the Banned________
She's a twitcher!Shoot 'er in the head!
Order 67 - Every Smuggler is now an enemy of SOE and LucasArts.
Devs won't do what must be done. They only hesitate. We're shown no mercy.


Tante
Fri Aug 05, 2005 6:51 am
#10



Zombie_Arsani wrote:
hey, they didn't in game ban us last time.
I think I'm going to go play in the 'In live' Traffic for a bit.





Lol, keep up updated if you manage to complete your quest for the ban.



_______________________________________________________
Rogue | Gunfighter| Smartass
Thille Runningcloud <TorSo>
-- "Governments can be useful to the governed only so long as
inherent tendencies toward tyranny are restrained" --

my music| ICQ #81510866 | MSN [email protected]
Arsani
Fri Aug 05, 2005 7:25 am
#11


nah, they didn't ban me before my other ban ran out. Its no fun now.


Edit! I can EDIT again oh thank god!

Message Edited by Arsani on 08-05-2005 10:25 AM



N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
Ufed_106
Sat Aug 06, 2005 5:17 am
#12



This idea came up on the galaxy forum when talking about making the game more star warsy, and I wanted to run it by my fellow merchants to see what they thought about. I'll also post it on the smugglers forum. If this idea has been mentioned before I apologise, and you can flame away!


The idea is to basically limit the movement of resources between planets. Anyone is free to carry personnel items and end products from one planet to another, but only Merchants and smugglers can carry resources and components between planets. This would mean that a crafters/scouts/miners without merchant skillswould have to go to a vendor on their 'home' planet tobuy or sellthe resources.


Movement of resources would be limited by merchants having to also pay import/export duties on the resources for each planet, these would randomly change and would also be weighted on the quality of the resource. So you it would be cheaper to transport low quality resources, butit alsowould establish natural trade routes so that you can profit from moving the high quality resources. The amount of resources and the duties would also be dependant on the skill level of the merchant, a master being able to transport the most at the cheapest cost.


Smugglers wouldn'tpay these duties at all. The downside would be that they face random space searches, that would confiscate the goods and charge them a fine.The probability of being stopped would go down depending on the skill level of the smuggler. We would also make itimpossible for smugglers to sell their resourceswith a vendor, only by face to face trades, thus forcing themunderground. So that a crafter could buy cheap high quality resources, but they would have to get to know a smuggler personnelly.


The way I see it is that this isa simple way to create true galactic commerce. It actually makes the merchant in an actual profession, and becoming a master worthwhile. The smugglers get to become actual smugglers, rather than spice andweapon crafters. I appreciate that this may cut our profits and increase the price of goods, but the low quality resources would only be slightly more expansive and if you smart with the trade routes you can sell the high quality resources still. And you if you know a smuggler, you can work together to get the best spawns at the lowest prices.


I'll be interested in you thoughts



Ufed 106
Ufed Deke - Old Bounty Hunter
Melzar - Master Chef

"Sapere Aude! (Dare to Know)"


Kryxal
Sat Aug 06, 2005 8:34 am
#13

This would make Dath, Yavin, and Endor resources a nightmare to get ... and some people require named resources from those planets. I think it would end up being a sink for credits and skill points, to no real benefit.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
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