Merchant Archive
Thread: Is Everyone Here Dead? or Simply Apathetic?
Ani_cul wrote:
There is also a large percentage of people who are Merchants as a profession, not as a side to crafting.
Yep, so that was me for the longest time (notice the resource vending sig), which do you think represents the bulk of who participates in the merchant profession? dedicated non-crafting related merchants? (e.g. resource vendors/loot sellers) or crafters who have merchant skills on the side as you put it?
The fact is, whether you like it or not, that a larger percentage of ppl who are merchants in one form or another are primarily crafters. Do these ppl hold no voice in your mind? unless they passyour strict inspector 12 tests their opinion should be null and void?
Ani_cul wrote:
And to have sooo many people think the must have two crafting professions is a fault in their own thinking not of the skill point system
Ani_cul wrote:
This is an old arguement, one that flooded the forums right after the 'merchant publish' came in, and everyone lost their 'free' vendors
Ani_cul wrote:
we still want more for our skill point then less skill points for what we got.
Yep, again, that's all good and fine, I'd love to see that too, but everyone holding their breath for 2yrs hasn't seemed to get a whole lot besides the vendor search function, feel free to correct me if there has been a whole truck load of merchant content that I've forgotten about and neglected to mention. Again, I just see this as having the best opportunity to make use of the existing content for ligitimate reasons, that being to do commerce, not for personal storage which hasn't been an issue since the "merchant publish" of over a year ago and which was all but killed off completely by the cu.
Reducing the point cost for Merchant, which may seem like a great idea, is really a two-edged sword.
Pros:
- More crafters would be able to go Master Merchant
Cons:
- More dabblers diluting the profession
- Merchant considered less important and less worthy of Dev resources since it costs less
- Doesn't fix the fact that a lot of our skills are broken or of minimal use
The only way I see this as having potential to be good is if it is required to have Master Merchant to get the cost reduction. It reduces (well really just prevents an increase in) dabblers and makes the MM box really worthwhile.