Merchant Archive

Thread: Is Everyone Here Dead? or Simply Apathetic?

ArclightX
Mon Aug 15, 2005 1:44 pm
#1






Ani_cul wrote:

There is also a large percentage of people who are Merchants as a profession, not as a side to crafting.





Yep, so that was me for the longest time (notice the resource vending sig), which do you think represents the bulk of who participates in the merchant profession? dedicated non-crafting related merchants? (e.g. resource vendors/loot sellers) or crafters who have merchant skills on the side as you put it?


The fact is, whether you like it or not, that a larger percentage of ppl who are merchants in one form or another are primarily crafters. Do these ppl hold no voice in your mind? unless they passyour strict inspector 12 tests their opinion should be null and void?









Ani_cul wrote:

And to have sooo many people think the must have two crafting professions is a fault in their own thinking not of the skill point system





So this exact line of blasphemous thinking has already been thought about and decided by the devs to be ok and reasonable regarding the entertainer professions. Granted you are vehemitly apposed to it and consider it a personal insult to your character, the fact remains that it's already been done, not to spite you, but because some where amongst the decision makers of soe they felt this was a good idea and so they implemented it.


Having said that, extending this line of thinking into the merchant profession Isn't breaking new ground, It's already been done, whether you consider it to be right or wrong, it's already been done in one genre of professions.






Ani_cul wrote:


This is an old arguement, one that flooded the forums right after the 'merchant publish' came in, and everyone lost their 'free' vendors





Again, this statement tells me that you haven't actually tested out your theory regarding having ppl who have no interest in selling anything getting enough of merchant for the sake of storage thus lessening true merchants and the profession as a whole. Have you actually tried pve or pvp as anything less than a lvl80 combat character? Do you not notice that when ppl advertise they are starting grinding groups that they only want ppl who are lvl80 or very close to it to send them tells for an invite? Have you ever considered there's a reason for that?


Dabbling in merchant unlike pre-cu times simply isn't an option now, so maintaining your holy grail of a profession has been more solidified post-cu than it was pre-cu. And you're right many did cry when the "merchant publish" came in, gone was the free storage in one fell swoop, and when did that publish happen? pre-cu, when dabbling in merchant or picking up business4 then immediately dropping it was a viable option. Now it isn't and to be honest it hasn't been for over a year, digging it up and rehashing it isn't going to make it any more valid.







Ani_cul wrote:

we still want more for our skill point then less skill points for what we got.






Yep, again, that's all good and fine, I'd love to see that too, but everyone holding their breath for 2yrs hasn't seemed to get a whole lot besides the vendor search function, feel free to correct me if there has been a whole truck load of merchant content that I've forgotten about and neglected to mention. Again, I just see this as having the best opportunity to make use of the existing content for ligitimate reasons, that being to do commerce, not for personal storage which hasn't been an issue since the "merchant publish" of over a year ago and which was all but killed off completely by the cu.



Girls with Guns
Ahazians Love the NGE You can Too
QuiJonOz
Mon Aug 15, 2005 1:48 pm
#2


Reducing the point cost for Merchant, which may seem like a great idea, is really a two-edged sword.


Pros:



  • More crafters would be able to go Master Merchant

Cons:



  • More dabblers diluting the profession

  • Merchant considered less important and less worthy of Dev resources since it costs less

  • Doesn't fix the fact that a lot of our skills are broken or of minimal use

The only way I see this as having potential to be good is if it is required to have Master Merchant to get the cost reduction. It reduces (well really just prevents an increase in) dabblers and makes the MM box really worthwhile.





No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

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