Merchant Archive

Thread: Master Merchant ability

Sur-Jamkar
Fri Nov 28, 2003 2:07 pm
#1

My fellow Master Merchants!


A great injustice is happening to us!


We do not have any benefits of being Master Merchants but a -20% on vendor costs, and 1 more vendor many do not use/need.


What I propose is this:


We are given3 excellent abilities: 1. Vendor counters with a small register for our shops, 2. Background music, and 3. Large Backpacks!


When visiting a Merchant Trainer, you see these two abilities present. However.. what in the world does a Merchant Trainer do with a beautiful counter and shop music? NOTHING!


As a Master Merchant we are basically Pack-Rats! So, why should we have to have a tiny back pack that holds only 50 items? Why not grant us the ability to hold more items! Out characters can only hold 50 items without a backpack. I say increase that to 100 when you make Master Merchant, and give us a much earned Master Merchant Backpack! We equip it and can hold an extra 100 items on us. I personally have many many resources I try to micro-manage by storing them in tiny backpacks at home. I know many others who experience the same!


I would like to see these things implemented to Master Merchants as special abilities EARNED by us. We worked hard on making it to the top. We took the time and effort to train and utilize the given skills to buy and sell. We should have the ability to have more! Architects, Weaponsmiths, Droid Engineers, and Armorsmiths all get cool toys that benefit their profession. All we get is an extra vendor and a 20% discount on maintaining them...








Sur-Jamkar: more known to others as Sur
The force is strong with you young one, but you are not a Jedi yet..."

Eriador: Trader. Engineer. You're first choice in state of the art droids and highly complicated electronic components.

Vipossk
Sat Nov 29, 2003 2:09 am
#2



Welcome to SWG. Check out master smuggler...it sucks too. Wouldn't you know it, I found myself pouring my experience points down BOTH of these professions.

aqu_muffins
Sat Nov 29, 2003 3:33 am
#3

anythings better then what we have now -__-



_____________________


oooaquooo
_____________________
aqu of Lowca
Eshren_Jandl
Sat Nov 29, 2003 1:04 pm
#4

1. I saw some vendor furniture on the test center in one of the cities on Tatooine. There was a bar, which could use some work but had a carbine under the counter in back that I thought was a nice touch. Also a fruit and vegetable stand that was quite nice. I'm not sure if these items are on the live serveror only on test, or if they are planned to be made and used by players.


2. Shop music would be a nice touch, but doubt it would help sales much. The tough part is getting the customer to the shop.


3. I actually dislike the look of a backpack on my merchant and would prefer to wear an Armani suit with thegoods on a droid following him around.




Eshren Jandl
Master Artisan / Master Weaponsmith / Merchant
Incanus, Dantooine (-5900 5900)
SStKelley3
Sun Nov 30, 2003 9:08 pm
#5

One thing I would like to suggest for master merchant level is 5 more lots! Vendor tents tend to chew up the lots. And it would be very valuable asset to those of us that have a secondary skill as a crafter. Finally I would actually get master.
pork
Mon Dec 01, 2003 9:53 am
#6






Vipossk wrote:


Welcome to SWG. Check out master smuggler...it sucks too. Wouldn't you know it, I found myself pouring my experience points down BOTH of these professions.




i feel your pain




Grendel - Master Weaponsmith/Master Smuggler
Buliwyf - Master Merchant/Holo Grinder
Grendel's House of Elite Weaponry
Moenia, Naboo
4204, -4292

Leladia
Tue Dec 02, 2003 1:34 am
#7

What I'd like to see at master merchant is the ability to trade with anyone regardless of faction alignment, and without gaining a TEF.



Leladia, Master Armorsmith, Sunrunner
Leladia, Master Dancer/Master ID, Ahazi
Leladia, Order of the Forge, 50 Theurgist, 1049 SC, Galahad (Retired)
Akaara
Tue Dec 02, 2003 5:30 am
#8

I agree that Master Merchants need MORE lots.


I really need more lots,or at least make merchant tents use 1/4 to /1/2 a lot instead of one, or none.


My buisness will stagnate because I cannot expand.




_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Draznar
Tue Dec 02, 2003 10:41 am
#9

Merchant Tents should not use any lots and have a 2x2 foot print.



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u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
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Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

QuralRief
Tue Dec 02, 2003 11:55 am
#10

great ideas all, but the store music takes the cake. muzak playing 'girl from ipanima' would be hilarious. i'd hang out in my own store more often if it played store music.


tee hee




Qur'al Rief
I forgot what I am, stupid holos

Qur'al Rief Droid Emporium (no new droids built, no longer DE)
Mos Krayt Mall, Mos Krayt, Tatooine
Vam_Pirian
Wed Dec 03, 2003 5:32 pm
#11

What about the option as a Master Merchant to change the outside style of your house? Make it have windows or something. I think that would be a nice touch since it would be noticable for a player running by. How often have you ran up to a door thinking it was a shop because of the sign, to only find you stand glarring at a red entrance way?


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