Merchant Archive
Thread: Hey Doc has this been Suggested?
Its been brought up many times and I think it is fair to say the community is a bit split on the issue. Most everyone wants a way to make it easier for your friend to sell things to you and to facilitate a consignment type transaction where you both get pad after the sale rather than the merchant paying up front. (not that buying the items outright isn't a valid business model too)
One of our requests has been for support for consignment sales but that still involves you putting your stamp of approval on the sale. My biggest fear about giving out admin rights to non merchants is that it lessens the merchant's involvement and calls into question why the merchant is involved at all. It is obvious though that others wish there were a way to allow certain people to sell through your without you having to implicitly buy the items each time.
DocSavag wrote:
One of our requests has been for support for consignment sales but that still involves you putting your stamp of approval on the sale. My biggest fear about giving out admin rights to non merchants is that it lessens the merchant's involvement and calls into question why the merchant is involved at all. It is obvious though that others wish there were a way to allow certain people to sell through your without you having to implicitly buy the items each time.
Very True, But it could Validate the fact I would have to stay merchant if they put in the 'remove vendor' if I give up my skills.
As implied before, I do the work in buying the item for the credit, then keep track and pay the Chef I know. Right now it is more of a symbiotic relationship, I supply the BE tissues and hold the Vendor for him, if he had access to the Vendor he could keep it stocked on his time and not mine.
Well there are so many ways to run a business, and the fact we can only play with what we have in the game.
If they would ever get the 'remove vedor' fixed, The need for a true Merchant would be maximized. Then why not be able to set up a Merchant Tent set 6 Vendors give someone Admin to a single Vendor........ (have a chef, tailor, be, weapon, armorsmith) all have their seperate vendor.
This would be ideal for the Guild hall, 6 Vendors, I as Merchant get the XP, I take a little of the top to 'rent' the Vendor.
Most Guilds have one maybe 2 of the crafting skills, if a guild mate was the vendor they could easily concentrate on their skill as crafter not Merchant. I as merchant then do all advertising and maintanace.
Anyway, you are correct there are many beliefs on how business should be run, and it will always be debated.
I would just love to see the Vendors disapear if you don't have the Skill...
Wouldn't that piss some people off.
Sorry bout that not sure what happened.
What about having Admin Rights on Vendors?
That way I don't have to run to my shop to buy the Brandy at 1 credit to turn around and put it up for Sale for my Chef friend. He can access my Vendor and place his sale...... (While I get the email when sold and pay him) (My version of Just in Time, I don't pay you unless it sells, keep my cost down by not having credits tied up in inventory)
Yeah it's a whole how do you do Business?
and granted it delves into the whole, are you my friend or are you going to steal everything from my vendor.
Just curious, the more i think about this I like it, I could set up Specific Vendors for my Guild mates, where they would each 'have there own' And maybe I take a percentage off the top.
Alli.
DocSavag wrote:
Umm... hard to say...
lol, sorry I do not type very Fast.
took me awhile to get it down.
Message Edited by Anian on 04-23-2004 07:16 AM